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Is BIS looking after the "receiving..." issue?

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Hey guys! Tonight I had this issue happen at least 3 times... but the first time I had it after I came out of the map-view, so I thought 'let's switch back, and try again' IT WORKED!

All the three times I had the receiving bug (with my whole screen flickering with overlay and all, so the true thing) I pressed M to get to the map, and pressed M again to get out of the map and in normal view. This fixed the receiving... screen at that moment!

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Can you please link that post? I only found Maruks statement to that issue.

Regarding holidays: Nothing against that they close the company for a month, but they could say so.

See this thread, post by Dwarden

http://forums.bistudio.com/showthread.php?t=78474&page=2

He says "It is being worked on"

So with that comment and the other more recent comment that the patch is imminent then we should all stop complaining and at least wait for 1.03 before we start complaining again :-)

Edited by Dogtags

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I either get that or my screen just randomly turns to a random color and doesnt change.

Like ill walk around in a forest and BOOM my screen turns pink and stays pink so i have to reset

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@paragrahpic

I have heard that trick helps,but not for me.

But then i rarely get that bug,but may be of some use to others!:cool:

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many pepole have fade black "loading..." screen in multiplayer game, users ligal version who pay money. how about hotfix for it? or turnit off at all if u cant solve the problem. game is unplayble! - say it pepole when they want to buy your products, not after. waitin putch for ages.... who care's some bugs if they cant play?

shud i get this story on TV?

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Is my brain failing me or is this the first report of it here?

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Is my brain failing me or is this the first report of it here?

No, it is black screen "recieving" bug (in russian localization recieving translated as "загрузка", "загрузка" can be translated back to english as "loading". I have this bug and it makes game unplayable. It is very sad because I bought Arma2 only for multiplayer games.

I think, that this bug caused by some error with memory, but my friend, Arma, think, that is fade issues.

Anyway, how soon i can get path or fix, that makes game working?

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Doh I see, his comments about it being fade related threw me.

Well patch log for 1.03 states:

* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.

* Fixed: MP client frozen in Receiving... screen sometimes

So should be fixed, fingers crossed.

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* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.

* Fixed: MP client frozen in Receiving... screen sometimes

Yes, i know, but waiting is too painful :pet5:

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I can recommend Paracetamol to deaden the pain. :)

Planck

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no its not 'Receiving...' i can walk in game few minutes 1-10 then this blackscreen like after Alt+Tab. this sing off all control but i can read chat and hear in game sounds(shooting engene worcking and others) over me. i also wave 'Receiving...' bug by connetct inside games after 1.5-2hr game play, - i know it bug and can say its differend. its happend in all games even if i host my own game

Edited by Arma [North]

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;1392985']no its not 'Receiving...' i can walk in game few minutes 1-10 then this blackscreen like after Alt+Tab. this sing off all control but i can read chat and hear sounds over me.

Which is exactly what happens with the receiving issue?

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Which is exactly what happens with the receiving issue?

on receiving game not start at all. just receiving msg on screen no chat, its happend only if receving data cut(some fragment lost or somesing). in my way i cant start any game this bug i have in single too but after wihle time its off in myltiplayer never. i can hear order, report AI if i was in some car i can hear how it drive ppl can kill me but i can't do anysing

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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=S5wjRLBC07c&hl=ru&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=S5wjRLBC07c&hl=ru&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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Out of curiousity, what are your computer specs?

It's hard to judge what your performance is like with the video sped up but it seems pretty low, just wondering what specs you are using and if that could be related.

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I just played on the new patch. I am still getting receiving screens every so often. However, they are less frequent and I can fix the issue by looking at the map.

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i still have this bug too. i toldya its not "receving..."

my PC:

cpu: e6400

ram 2gb

video x1950xtx 512mb

mb Gigabyte GA-EP45C-DS3

OS: winxp32

Edited by Arma [North]

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;1393065']on receiving game not start at all. just receiving msg on screen no chat' date=' its happend only if receving data cut(some fragment lost or somesing). in my way i cant start any game this bug i have in single too but after wihle time its off in myltiplayer never. i can hear order, report AI if i was in some car i can hear how it drive ppl can kill me but i can't do anysing[/quote']

This issue is reported in these forums several times. Happens to me from time to time, too.

Though it hasnt been fixed by any means I tried, I reduced the probability of this issue occuring by cooling my GFX-card better (even if it did not "overheat"). It seems to be related to the CTD problems some others have as well as to issues with the gfx-driver.

To make things clear to others: When this "crash" occurs, you just got a black screen. Meanwhile, the game still runs "in the background", meaning that you can still control your character with the mouse, reload, chat and so on. Even the sound still playes on (if you got a truck on your left and perform a ~180° turn with your mouse after the black screen, you'll hear the sound on your right speakers)

There is no "recieving" at all - in whatever language.

I think the recieving-issue is a clompletely different thing.

Edit: Check your gfx-card's temperature.

I reduced crashes like this by two thirds by setting the fan speed of my gfx-cards' fan to 80% manually...

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Still permanent receiving screen, despite a good overall performance.

But thanx to 1.03, I have now new bugs, huge freezes (0.05fps), only way to stop that is to kill the process manually...

Do I trust BIS support anymore ? Try and guess.

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Same reception screens, as soon as I shoot a building from a plane for too long in a big city, or in many other cases.

But now, moreover, I have sometimes huge fps falls (0.05fps), and I have to kill arma2.exe process manually to get out.

That is not an hardware pb, all bios and drivers are up to date, and fps when no bug is occuring are 20/60fps.

I'm really disapointed that BIS took time to fix so much minor bugs, letting this big one down...

My specs :

e6400

2Go

HD3850 512Mo

XP SP3

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Log the temps of your gfx-card during gameplay and post'em, pls.

Also, the gfx-cards' fan load could be helpful - during gameplay ofc.

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Out of curiousity, what are your computer specs?

It's hard to judge what your performance is like with the video sped up but it seems pretty low, just wondering what specs you are using and if that could be related.

You are wrong, computer is ok, just crappy video capture programm.

Core2Due e8500

Ati 3870

2 GB DDR2 Ram

Edited by conKORD

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When i have that receiving screen i check ArmA2.RTP file and find this

Creating debriefing

Cannot create object 2:1976

Cannot create object 2:1977

Cannot create object 2:1978

Cannot create object 2:1979

Cannot create object 2:1980

Cannot create object 2:1981

Cannot create object 2:1982

Cannot create object 2:1983

Cannot create object 2:1984

Cannot create object 2:1985

Error in expression <R_MP.Chernarus\scripts\tasks.sqf"

private ["diary1","diary2","diary3","tas>

Error position: <private ["diary1","diary2","diary3","tas>

Error Local variable in global space

File mpmissions\__CUR_MP.Chernarus\scripts\tasks.sqf, line 7

Cannot create object 2:2632

Cannot create object 2:2633

Cannot create object 2:2634

Cannot create object 2:2635

Cannot create object 2:2636

Cannot create object 2:2637

Cannot create object 2:2638

Cannot create object 2:2639

Cannot create object 2:2640

Cannot create object 2:2641

Cannot create object 2:2642

Cannot create object 2:2643

Cannot create object 2:2644

Cannot create object 2:2645

Cannot create object 2:2646

Cannot create object 2:2647

Cannot create object 2:2648

Cannot create object 2:2649

Error in expression <R_MP.Chernarus\scripts\tasks.sqf"

private ["diary1","diary2","diary3","tas>

Error position: <private ["diary1","diary2","diary3","tas>

Error Local variable in global space

File mpmissions\__CUR_MP.Chernarus\scripts\tasks.sqf, line 7

Ref to nonnetwork object Agent 0x13706400

Ref to nonnetwork object Agent 0x13706400

Client: Nonnetwork object 12a46c00.

Client: Nonnetwork object 13706400.

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

s7: Getting out while IsMoveOutInProgress

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Client: Object 13:134 (type Type_67) not found.

Client: Object 13:134 (type Type_66) not found.

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_120_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

Client: Object 4:78 (type Type_67) not found.

Client: Object 2:3254 (type Type_67) not found.

Client: Object 2:3254 (type Type_66) not found.

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

No shape for ammo type ARTY_Sh_122_NET

Client: Object 2:3290 (type Type_66) not found.

Client: Object 2:3290 (type Type_67) not found.

No shape for ammo type ARTY_Sh_122_NET

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Do not use Command::DestroyObject

Command STOP, id 11:32

Warning: Delete out of order

Warning: Delete out of order

Warning: Delete out of order

Client: Object 4:88 (type Type_67) not found.

Client: Object 4:88 (type Type_66) not found.

Creating debriefing

Client: Object 2:2347 (type Type_106) not found.

Client: Object 2:2391 (type Type_96) not found.

Client: Object 2:2630 (type Type_67) not found.

Client: Object 2:2750 (type Type_82) not found.

Client: Object 2:2993 (type Type_144) not found.

Client: Object 2:2377 (type Type_96) not found.

Client: Object 2:3192 (type Type_82) not found.

Client: Object 2:2512 (type Type_96) not found.

Client: Object 15:83 (type Type_119) not found.

Client: Object 15:83 (type Type_118) not found.

Client: Object 2:2388 (type Type_96) not found.

Client: Object 2:2528 (type Type_102) not found.

Client: Object 2:2598 (type Type_137) not found.

Cannot create object 4:99

Cannot create object 4:100

Client: Object 4:100 (type Type_82) not found.

Client: Object 4:99 (type Type_79) not found.

Unit not created: Subgroup 4:100 not found

Cannot create object 4:102

Client: Object 4:100 (type Type_82) not found.

Client: Object 4:99 (type Type_79) not found.

Cannot create object 4:103

Cannot create object 4:104

Client: Object 4:104 (type Type_82) not found.

Client: Object 4:103 (type Type_79) not found.

Unit not created: Subgroup 4:104 not found

Cannot create object 4:106

Client: Object 4:104 (type Type_82) not found.

Client: Object 4:103 (type Type_79) not found.

Cannot create object 2:3400

Cannot create object 2:3401

Client: Object 2:3401 (type Type_82) not found.

Client: Object 2:3400 (type Type_79) not found.

Unit not created: Subgroup 2:3401 not found

Cannot create object 2:3403

Client: Object 2:3401 (type Type_82) not found.

Client: Object 2:3400 (type Type_79) not found.

Cannot create object 7:83

Cannot create object 7:84

Client: Object 7:84 (type Type_82) not found.

Client: Object 7:83 (type Type_79) not found.

Unit not created: Subgroup 7:84 not found

Cannot create object 7:86

Client: Object 7:84 (type Type_82) not found.

Client: Object 7:83 (type Type_79) not found.

Cannot create object 15:84

Cannot create object 15:85

Client: Object 15:85 (type Type_82) not found.

Client: Object 15:84 (type Type_79) not found.

Unit not created: Subgroup 15:85 not found

Cannot create object 15:87

Client: Object 15:85 (type Type_82) not found.

Client: Object 15:84 (type Type_79) not found.

Cannot create object 15:88

Cannot create object 15:89

Client: Object 15:89 (type Type_82) not found.

Client: Object 15:88 (type Type_79) not found.

Unit not created: Subgroup 15:89 not found

Cannot create object 15:91

Client: Object 15:89 (type Type_82) not found.

Client: Object 15:88 (type Type_79) not found.

Client: Object 2:3401 (type Type_82) not found.

Client: Object 15:85 (type Type_82) not found.

Client: Object 15:89 (type Type_82) not found.

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