Guest Posted July 2, 2009 Hey fellas, I was playing arma 2 today when i came across this bug/glitch? I used to think the bullet ricochet in arma 2 was completely real, and that every bullet could bounce of walls randomly. But this does not apear to be the case. Only every 7th bullet of any given magazine seems to have dynamic ricochet. For example, fire 6 rounds at a wall and they will all just absorb into the wall. But the 7th one will always ricochet off the wall. Here is a video demonstrating: <object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=LrCWjNpY9c0&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=LrCWjNpY9c0&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> I know this is not a major bug at all, and i wouldn't even discredit the game a fraction because of this. Just thought that as i noticed it i would point it out, and maybe it can be adressed in a later patch. Regards, Rich. Share this post Link to post Share on other sites
Takko 10 Posted July 2, 2009 No. That is present since OFP. It has got nothing to do with bullet richoting, but that if you fire your gun on the ground, it makes damage in a certain radius (but way smaller than from a grenade). If you try that with other guns, such as pistols, it'll take longer until you are dead Share this post Link to post Share on other sites
Guest Posted July 2, 2009 No. That is present since OFP. It has got nothing to do with bullet richoting, but that if you fire your gun on the ground, it makes damage in a certain radius (but way smaller than from a grenade). If you try that with other guns, such as pistols, it'll take longer until you are dead You sure? Sureley if that was true i would see blood apear on my screen, and he would make sounds of pain etc. It was a completely instant and unexpected death all 3 times. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 2, 2009 I have no idea what real-world figures would be regarding ricochet probability, but I would think it would be heavily tied into angle of impact. But you're right, if it's to be modeled, lets give it some amount of randomisation :) Say: random number between 1 & 7? I've actually played about with the ricochet, to see if I can use it for advantage. You can sometimes hit a unit just out of sight. (And by sometimes, apparently that means one out of seven ;)) Share this post Link to post Share on other sites
Murphe 0 Posted July 2, 2009 No. That is present since OFP. It has got nothing to do with bullet richoting This is true, as there was no bullet ricochet in OFP. I used this many a time online in no respawn missions when I was the last one alive and wanted to end the mission, too much pressure, everyone watching your every move. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 2, 2009 Yup, you are dying of 'area damage', bullets wont ricochet of such angles anyway. (At least in ArmA1/2) Share this post Link to post Share on other sites
max power 21 Posted July 2, 2009 I didn't notice it so much in ArmA, but in OFP, bullets had a certain splash damage, I think to simulate high speed particles and debris. Share this post Link to post Share on other sites
MGB 10 Posted July 2, 2009 Maybe it is random, but the random seed is being reset on game start :P Share this post Link to post Share on other sites
Hunin 0 Posted July 2, 2009 The .50 cal does minimal splash damage. class B_127x99_Ball : BulletBase { hit = 26; indirectHit = 3; indirectHitRange = 0.01; What you are seeing is taking that splash damage until you die after the 7th round. Try it with an AK or M4 and watch what happens class B_762x51_Ball : BulletBase { hit = 12; indirectHit = 0; indirectHitRange = 0; ;) Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted July 3, 2009 The way it appears to me is that rounds aren't ricocheting as much as they did in OFP:E and ArmA 1 and that probability of deflection doesn't seem to be dependent on surface/material type. You watch videos of the minigun firing at parked cars from the side-door of a Huey or Blackhawk and it looks like 100 % of the rounds are ricocheting and flying in every direction and almost reaching the elevation of the bird. As for angle of deflection, surely you've seen the video of the man firing a .50 BMG rifle at some kind of metallic object, with the result that the round flies directly back at him over a significant distance and almost shatters his head like a watermelon? Share this post Link to post Share on other sites
max power 21 Posted July 3, 2009 Yeah, that .50 video happened because they were firing at soft steel targets, which catch the bullet, deform, then snap back into shape and propel the bullet back. If they were using hard steel targets, the bullet would shatter. Also, the sun, moon and stars were in alignment for a perfect ricochet... the molecules were all lined up into neat rows and the butterfly effect was in full force. There are all kinds of weird factors that come into play when you have stuff hitting other stuff at such speeds. Share this post Link to post Share on other sites
Armoredfury193 10 Posted July 3, 2009 This probably isn't a very big deal unless you are banking on killing your enemies by ricochet :) Share this post Link to post Share on other sites
cm 0 Posted July 3, 2009 I think you should try it again with a smaller gun because the 50cal has locational damage. You can here when you start firing for the last section that the first round hurts you because he goes "Ah!" a little bit. :) Share this post Link to post Share on other sites
Antichrist 0 Posted July 3, 2009 Yeah, back in OFP pretty much every single rifle/gun had some splash damage that was often mistakenly taken for a ricochet. Share this post Link to post Share on other sites
EricM 0 Posted July 3, 2009 It's not ricochet in the video. Ricochet happens at lower angles and would deflect the bullet the other way, not back to you. Take a static minigun and shoot at a distance with tracers on a flat surface at low angles (runway, water), you will see real ricochet. And it's not every 7 rounds. I think you suffer from splash damage as others are pointing out. Share this post Link to post Share on other sites
Jimmy the Saint 10 Posted July 3, 2009 It's not ricochet in the video. Ricochet happens at lower angles and would deflect the bullet the other way, not back to you. Take a static minigun and shoot at a distance with tracers on a flat surface at low angles (runway, water), you will see real ricochet. And it's not every 7 rounds.I think you suffer from splash damage as others are pointing out. I agree :bounce3: Share this post Link to post Share on other sites