Duke49th 1 Posted November 8, 2009 Yeah, an update would be nice. I love this Addon for A1 and want to use it in A2(MP - dedi server).:) Share this post Link to post Share on other sites
superrat 10 Posted November 11, 2009 is there a lot of peepz having problems with this mod not working with CBA??? Share this post Link to post Share on other sites
DarkTerritory3 0 Posted November 19, 2009 is there a lot of peepz having problems with this mod not working with CBA??? Thank god i thought i was the only one. Doesn't work for me either with CBA Share this post Link to post Share on other sites
killswitch 19 Posted November 19, 2009 When this addon was first ported, Extended Eventhandlers didn't exist for ArmA II. These days, it does though :-) The DSAI addon can be made to work with CBA and Extended EventHandlers using the following config.cpp for the "RUG_DSAI.pbo" addon: class CfgPatches { class RUG_DSAI { units[] = {}; weapons[] = {}; requiredVersion = 1.01; requiredAddons[] = {"CAData", "CASounds", "Extended_EventHandlers"}; }; }; #define RUG_DSAI_EH "_this spawn RUG_DSAI_fAddUnit"; class RUG_DSAI { class Default { TerminalDistance = 300; CycleTime = 10; Sides[] = {"UNDEFINED","UNDEFINED","UNDEFINED","UNDEFINED","UNDEFINED"}; AllowMP = "TRUE"; // must be String }; }; class Extended_PreInit_EventHandlers { RUG_DSAI_PreInit="'\RUG_DSAI\RUG_DSAI\' call compile preProcessFile '\RUG_DSAI\RUG_DSAI\DSAI_Init.sqf'"; }; class Extended_Init_EventHandlers { class CAManBase { RUG_DSAI_Init = RUG_DSAI_EH }; }; (The other three addons need no changes, as far as I can tell) Share this post Link to post Share on other sites
.kju 3244 Posted November 19, 2009 (edited) Best to ask Wolfrug, the original author, for a proper ArmA II release. This one is missing the readme, both Arab and SLA voices. Edited November 19, 2009 by kju Share this post Link to post Share on other sites
superrat 10 Posted November 19, 2009 kju do you know author well this would enhance this game with arabic Share this post Link to post Share on other sites
gulag 10 Posted November 19, 2009 Thanks @Killswitch, is working with your config.cpp. Share this post Link to post Share on other sites
jumpinghubert 49 Posted November 19, 2009 When this addon was first ported, Extended Eventhandlers didn't exist for ArmA II. These days, it does though :-)The DSAI addon can be made to work with CBA and Extended EventHandlers using the following config.cpp for the "RUG_DSAI.pbo" addon: class CfgPatches { class RUG_DSAI { units[] = {}; weapons[] = {}; requiredVersion = 1.01; requiredAddons[] = {"CAData", "CASounds", "Extended_EventHandlers"}; }; }; #define RUG_DSAI_EH "_this spawn RUG_DSAI_fAddUnit"; class RUG_DSAI { class Default { TerminalDistance = 300; CycleTime = 10; Sides[] = {"UNDEFINED","UNDEFINED","UNDEFINED","UNDEFINED","UNDEFINED"}; AllowMP = "TRUE"; // must be String }; }; class Extended_PreInit_EventHandlers { RUG_DSAI_PreInit="'\RUG_DSAI\RUG_DSAI\' call compile preProcessFile '\RUG_DSAI\RUG_DSAI\DSAI_Init.sqf'"; }; class Extended_Init_EventHandlers { class CAManBase { RUG_DSAI_Init = RUG_DSAI_EH }; }; (The other three addons need no changes, as far as I can tell) Hi, please explain how it works. I tried to extract the rug_dsai.pbo with unpbo but i get only a textfile. Share this post Link to post Share on other sites
gulag 10 Posted November 19, 2009 (edited) extract rug_dsai.pbo and you get one folder (RUG_DSAI) and one file "config", in config file replaces all with above^^^ code and pack everything in pbo. Edited November 19, 2009 by gulag Share this post Link to post Share on other sites
jumpinghubert 49 Posted November 19, 2009 thx, "pbo view" works. Share this post Link to post Share on other sites
superrat 10 Posted November 20, 2009 (edited) i tryed "with pbo view" i'll unpack it unpack config.cpp text it wont let me copy and paste killswitch config extracted pbo and cpp text just wont let me change it any help preciated:confused::mad::butbut: Edited November 20, 2009 by SuperRat Share this post Link to post Share on other sites
Richard Bruce Cheney 10 Posted December 14, 2009 Just delete the config.cpp and create a new textfile called config.cpp with the code that killswitch provided. Worked like a charm and now there is some great ambient chatter again! Awesome! Share this post Link to post Share on other sites
Wolfrug 0 Posted December 15, 2009 Hi all, Sorry for not responding to this, I've been out of the loop for the last few months regarding all things Arma (2). I can happily announce however that I've a fully working and converted and CBA-compatible version of DSAI for Arma 2 waiting on my desktop at home (which I will be able to access sometime next week), which also fixes the lack of certain English voices TB's version had, and which should also come properly signed and keyed. :) Just thought I'd let you know. Everyone thank TB in the meantime for offering his quick conversion, and for bringing DSAI to Arma 2 before I even owned the game! Regards, Wolfrug Share this post Link to post Share on other sites
jumpinghubert 49 Posted December 16, 2009 it works well with the tweaked version of killswitch in the acemod. Thanks to continue your great athmospheric work, wolfrug. Share this post Link to post Share on other sites
woodyB 10 Posted December 16, 2009 i got it working too with the config fix. I really like this mod. One question in terms of mod order what position should this be? before ACE, CBA, VOP, etc, or after? Share this post Link to post Share on other sites
.kju 3244 Posted December 16, 2009 Thank you Wolfrug :) Share this post Link to post Share on other sites
gulag 10 Posted December 16, 2009 Good news Wolfrug, thanks:) Share this post Link to post Share on other sites
sickboy 13 Posted December 16, 2009 Hi all,Sorry for not responding to this, I've been out of the loop for the last few months regarding all things Arma (2). I can happily announce however that I've a fully working and converted and CBA-compatible version of DSAI for Arma 2 waiting on my desktop at home (which I will be able to access sometime next week), which also fixes the lack of certain English voices TB's version had, and which should also come properly signed and keyed. :) Just thought I'd let you know. Everyone thank TB in the meantime for offering his quick conversion, and for bringing DSAI to Arma 2 before I even owned the game! Regards, Wolfrug Awesome mate :)It's great the DSAI legacy continues, quite a teamwork of people now between the different versions! :D Share this post Link to post Share on other sites