Ekre 10 Posted June 24, 2009 sometimes its just turn off my monitor, in these situations i hear the game sounds but the monitor is just turning off. in these situations i have to alt-tab to win (cant alt-tab back to the game), and kill the process manually. Share this post Link to post Share on other sites
f2k sel 164 Posted June 24, 2009 Parachute jump: Movement keys are frozen sometimes. Various crashes and total lockups when using the editor (happens more when using modules) When running at 4x Speed: If a chopper takes off I hear the engine at 4xspeed and then again at normal speed (not a major issue) but it could be a duplication of sounds. Aircraft won't follow way points when taxiing. When using Civilian module the people get stuck in doorways and sometimes are dead. Sometimes when trying to move a waypoint they just stick, I can always move the last one. Share this post Link to post Share on other sites
napalm002 10 Posted June 24, 2009 In the campaign when you try to conquest all Tcheranus. At the begining of the game, you have a IA T72, I shoot it yith RPG in order to have the IA get out of it and Steal it. I repair it and the IA go back in the Tank with me (just 2 IA). But during the game sometimes, my tank was teleport in a town or everywhere on the map (2 times in 10 minutes). Don't know why. Share this post Link to post Share on other sites
igeighty 2 Posted June 24, 2009 (edited) I was just playing Domination online and text came up "Climb over obstacle" , because i wanted to get over a tall wire fence and i was teleported out into infinite land!! This is not an Arma bug but an issue with the beta domination. This has been fixed in an updated version. please report any domination bugs at the issue tracker. http://dev-heaven.net/projects/show/domination regards./ Edited June 24, 2009 by your_mum Share this post Link to post Share on other sites
vojtzech 2 Posted June 24, 2009 (edited) It's a pity that wearing of a ghillie suit does not seems to be affecting a visibility to the AI. I was liing without any movement at night in the forest, in long grass and in a shadow of a tree and AI spotted me like if I worn a white outfit... It shouldn't be that easy for them to spot me. Edited June 24, 2009 by Vojtzech Share this post Link to post Share on other sites
osmo 0 Posted June 24, 2009 I noticed that it is possible to look through basically any wall simply by walking next to it and looking down. The character bends forward/down and the head goes through wall, at which point you can enable free look and look around what's behind the wall. I submitted a report also in here: http://dev-heaven.net/issues/show/2255 Check the link for screenshots, etc. Share this post Link to post Share on other sites
sudden 14 Posted June 24, 2009 Hi there! I have a Russian version of the game from Akella and a patch 1.02 installed. Main campaign, Mission "Delaying the bear". At the mission start it seems that Cooper's AI teammates have AI "MOVE" disabled. They follow orders like "GO PRONE", change behavior and so on, but they never move. If I unpack the mission to my MPMissions folder, change nothing and just play it in the editor, everything is ok. And one global issue that is sometimes annoyng: when someone uses global radio or side radio in the campaign you have no access to units selection with F1-F4 keys until the audio ends. That becomes a problem if a radio message from HQ comes in the middle of the battle. Share this post Link to post Share on other sites
dabel3 10 Posted June 25, 2009 Main campaign, Mission "Delaying the bear". At the mission start it seems that Cooper's AI teammates have AI "MOVE" disabled. They follow orders like "GO PRONE", change behavior and so on, but they never move. If I unpack the mission to my MPMissions folder, change nothing and just play it in the editor, everything is ok. yeah i got the same problem and when you get thems to vehicle yourself (swith on thems and go to truck) and then somehow finnish the mission they still don t move in next mission maybe its problem in the end of mission that was before becose when i get to NAPA in the hut it teleports me to some castle without a word i am not sure if thats a feature or bug. :( Share this post Link to post Share on other sites
diveplane 0 Posted June 25, 2009 (edited) T90 driver bug ,and BTR90 btr90 bug *image removed by moderator* t90 driver bug *image removed by moderator* Edited June 25, 2009 by Rhodite Share this post Link to post Share on other sites
mrcash2009 0 Posted June 25, 2009 (edited) T90 driver bug ,and BTR90btr90 bug *image removed by moderator* t90 driver bug *image removed by moderator* Bit more detail would be nice. Edited June 25, 2009 by Rhodite Share this post Link to post Share on other sites
ybbor 10 Posted June 25, 2009 I am new to the forum so excuse me if I ask something has already been discussed. I have a problem with patch 1.2 that I cannot more use the team switch during the missions dome by the editor. Once I am killed the first time I cannot more switch to an other playable soldier. Is this a bug or is just me? Share this post Link to post Share on other sites
igeighty 2 Posted June 25, 2009 (edited) T90 driver bug ,and BTR90 what is the actual problem ?. how is this reproduced, im asking as i cannot reproduce the images you are getting here. could you please downsize your images. after 100 posts you should know that the maximum image size is 100kb., the images in your post total 730KB, also Mrcash. could you not quote his oversized images please. sorry to sound like an ass. but your post takes a LONG time to load/. Edited June 25, 2009 by your_mum Share this post Link to post Share on other sites
f2k sel 164 Posted June 25, 2009 (edited) I've noticed a few floating bodies after an explosion. Choppers taking off while units are unloading causing the death of units still getting out. When placing sandbags the direction dosen't equal the true direction for shapes such as corners and half rounds, this makes it most confusing. It seems to be only the smaller sandbags that have this problem. AI walk through Bar Gate when closed. AI won't walk through fence gate when open. AI wonder off for no reason. AI like to turn 180deg when a waypoint is placed on them. AI Landing the C130 at the small Utes Aiport taxi to the end of the runway and then get stuck in trees. AI do strange things when using a waypoint and positon, they go to the position and then back out and then in again. Sometimes they stop at the top of ladders in mid air. Bar Gate and it's icon are 90deg out. When I check the log I keep seeing this error String STR_DN_FACTORY01 not found String STR_DN_FACTORY2 not found String STR_DN_FACTORY3 not found String STR_DN_FACTORY4 not found String STR_DN_FACTORY5 not found String STR_DN_FACTORY6 not found String STR_DN_FACTORY7 not found String STR_DN_FACTORY8 not found String STR_DN_FACTORY9 not found String STR_DN_FACTORY10 not found String STR_DN_FACTORY11 not found String STR_DN_FACTORY12 not found String STR_DN_FACTORY13 not found String STR_DN_FACTORY14 not found String STR_DN_FACTORY15 not found String STR_DN_FACTORY16 not found String STR_DN_FACTORY17 not found String STR_DN_FACTORY18 not found String STR_DN_FACTORY01 not found String STR_DN_FACTORY2 not found Edited June 25, 2009 by F2k Sel Share this post Link to post Share on other sites
UKWF-Mental 10 Posted June 25, 2009 I dont know if this is a bug, but ive noticed it a few times with the scoreboard. For example I currently have 6 kills. I jump into a vehicle/mounted gun and kill 1, then my kill score seems to get reseted to 1. where was has my 6 other kills gone to? Share this post Link to post Share on other sites
poh 10 Posted June 25, 2009 (edited) Bolt is held open when ammo is depleted on ALL ak pattern rifles. This does not happen in real life. Pics http://j.photos.cx/arma22009-06-2511-14-00-25-bbb.png http://j.photos.cx/arma22009-06-2511-15-17-64-a43.png http://j.photos.cx/arma22009-06-2511-17-07-63-792.png Makarov sights are messed up Pic http://j.photos.cx/arma22009-06-2511-27-21-52-ab9.png PKM front sight (leaf sight) WAYYY to wide, should be more like AK pattern rifles. pic http://j.photos.cx/arma22009-06-2511-33-28-84-2a2.png Edit: here is the leaf from my pkm http://j.photos.cx/pkmleaf-10c.png RPG irons only show front sight pic http://j.photos.cx/arma22009-06-2511-33-02-54-4d7.png PKM bipod is correct, however RPK bipod is made of wood (???) PKM pic http://j.photos.cx/arma22009-06-2511-34-44-58-9f7.png RPK pic http://j.photos.cx/arma22009-06-2511-35-01-61-832.png Pic of my RPKs bipod http://j.photos.cx/rpkbipod-a1c.jpg (hard to see i know, but it is clearly not made of wood. Edit: also my RPK has a 74- style compensator (instead of a RPK compensator), DO NOT put that on the model in game, it was a custom made part from DPH arms, and made for 7.62x39 (My RPK is a RPK 47) The RPK in game is listed as 5.45x36, this means it is an RPK74. There was never a 5.45x39 drum magazine. If it is truly an RPK 74 and not a RPK 47 it would have a 40 round steel or bakelite magazine. Edited June 26, 2009 by poh Share this post Link to post Share on other sites
johnnyboy 3793 Posted June 25, 2009 I have a problem with patch 1.2 that I cannot more use the team switch during the missions dome by the editor.Once I am killed the first time I cannot more switch to an other playable soldier. I have the exact same problem with patch 1.2. Playable soldiers can only be switched to before your first death. After being killed, you can no longer switch to another playable soldier. This is true in Single Player missions and the Editor. Very annoying! It worked fine in patch 1.1. Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted June 26, 2009 yup also having the no team switch problem with 1.02. More than a little annoying Share this post Link to post Share on other sites
mrcash2009 0 Posted June 26, 2009 If I assign "Back" to my 4th mouse button (haven't tried other mouse buttons) exiting UAV menu or exiting the construction menu in warfare simply gets stuck, it wont exit and reopens the menu and never exits in both situations. Also assigning "back" to anything other than backspace as hardcorded = wont bring the menu up to use commands (this is a repeat from my earlier post but links into the above). Share this post Link to post Share on other sites
Zenu 10 Posted June 26, 2009 While playing coop (or sp) and you get wounded while manning vehicle turret like those in humwees, you can't dismount unless the group leader commmands you to dismount and then it happens automatically. If mission fails in coop mode all the clients will drop out of the game and they have to reconnect or restart the game completely because they get stuck in the "receiving" part of reloading. Share this post Link to post Share on other sites
Beagle 684 Posted June 26, 2009 1.02.58134 - Team switching still broken - G36 Aimpoint still missing - Sometimes the heads of some soldier models dissappear (Resistance: SoldierAKSU, SoldierRPG7) Share this post Link to post Share on other sites
ybbor 10 Posted June 26, 2009 Team switch does not work. once You have been killed first time in editor mission, You cannot more switch to an other playable soldier. Please Bohemia correct this bug!!! Share this post Link to post Share on other sites
f2k sel 164 Posted June 26, 2009 1.02.58134 still getting system lock up. Share this post Link to post Share on other sites
Spike 21 0 Posted June 26, 2009 This is weird,I started a game w/super powers mp,I built a ammo,repair,and fuel 2 ton parked them in a safe place had the men dismount to guard them,then after 10 minutes they blow up w/nothing shooting at them,also a lot of bots talking w/muted voices,high command is buggie and path finding is still a mess...It's like the game needs to be gone though and tested better....My forces are depleted and it won't let me build any thing to replace my losses?Vista 32 w/280 GTX sli.4gigs ram w/new v1.02 patch. Share this post Link to post Share on other sites
purkka_fin 0 Posted June 27, 2009 ver 1.02 you cant get nightvision on at all in crcti multiplayer Share this post Link to post Share on other sites
HPK 10 Posted June 27, 2009 (edited) Commander bug... After respawn... not work Edited June 27, 2009 by HPK Share this post Link to post Share on other sites