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ArmA 2 Buglist - Content related bugs only

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sometimes its just turn off my monitor, in these situations i hear the game sounds but the monitor is just turning off. in these situations i have to alt-tab to win (cant alt-tab back to the game), and kill the process manually.

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Parachute jump: Movement keys are frozen sometimes.

Various crashes and total lockups when using the editor (happens more when using modules)

When running at 4x Speed: If a chopper takes off I hear the engine at 4xspeed and then again at normal speed (not a major issue) but it could be a duplication of sounds.

Aircraft won't follow way points when taxiing.

When using Civilian module the people get stuck in doorways and sometimes are dead.

Sometimes when trying to move a waypoint they just stick, I can always move the last one.

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In the campaign when you try to conquest all Tcheranus. At the begining of the game, you have a IA T72, I shoot it yith RPG in order to have the IA get out of it and Steal it. I repair it and the IA go back in the Tank with me (just 2 IA). But during the game sometimes, my tank was teleport in a town or everywhere on the map (2 times in 10 minutes). Don't know why.

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I was just playing Domination online and text came up "Climb over obstacle" , because i wanted to get over a tall wire fence and i was teleported out into infinite land!!

This is not an Arma bug but an issue with the beta domination. This has been fixed in an updated version.

please report any domination bugs at the issue tracker. http://dev-heaven.net/projects/show/domination

regards./

Edited by your_mum

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It's a pity that wearing of a ghillie suit does not seems to be affecting a visibility to the AI. I was liing without any movement at night in the forest, in long grass and in a shadow of a tree and AI spotted me like if I worn a white outfit... It shouldn't be that easy for them to spot me.

Edited by Vojtzech

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I noticed that it is possible to look through basically any wall simply by walking next to it and looking down. The character bends forward/down and the head goes through wall, at which point you can enable free look and look around what's behind the wall.

I submitted a report also in here:

http://dev-heaven.net/issues/show/2255

Check the link for screenshots, etc.

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Hi there! I have a Russian version of the game from Akella and a patch 1.02 installed.

Main campaign, Mission "Delaying the bear". At the mission start it seems that Cooper's AI teammates have AI "MOVE" disabled. They follow orders like "GO PRONE", change behavior and so on, but they never move. If I unpack the mission to my MPMissions folder, change nothing and just play it in the editor, everything is ok.

And one global issue that is sometimes annoyng: when someone uses global radio or side radio in the campaign you have no access to units selection with F1-F4 keys until the audio ends. That becomes a problem if a radio message from HQ comes in the middle of the battle.

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Main campaign, Mission "Delaying the bear". At the mission start it seems that Cooper's AI teammates have AI "MOVE" disabled. They follow orders like "GO PRONE", change behavior and so on, but they never move. If I unpack the mission to my MPMissions folder, change nothing and just play it in the editor, everything is ok.

yeah i got the same problem and when you get thems to vehicle yourself (swith on thems and go to truck) and then somehow finnish the mission they still don t move in next mission maybe its problem in the end of mission that was before becose when i get to NAPA in the hut it teleports me to some castle without a word i am not sure if thats a feature or bug. :(

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T90 driver bug ,and BTR90

btr90 bug

*image removed by moderator*

t90 driver bug

*image removed by moderator*

Edited by Rhodite

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T90 driver bug ,and BTR90

btr90 bug

*image removed by moderator*

t90 driver bug

*image removed by moderator*

Bit more detail would be nice.

Edited by Rhodite

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I am new to the forum so excuse me if I ask something has already been discussed.

I have a problem with patch 1.2 that I cannot more use the team switch during the missions dome by the editor.

Once I am killed the first time I cannot more switch to an other playable soldier.

Is this a bug or is just me?

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T90 driver bug ,and BTR90

what is the actual problem ?. how is this reproduced, im asking as i cannot reproduce the images you are getting here.

could you please downsize your images. after 100 posts you should know that the maximum image size is 100kb., the images in your post total 730KB, also Mrcash. could you not quote his oversized images please.

sorry to sound like an ass. but your post takes a LONG time to load/.

Edited by your_mum

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I've noticed a few floating bodies after an explosion.

Choppers taking off while units are unloading causing the death of units still getting out.

When placing sandbags the direction dosen't equal the true direction for shapes such as corners and half rounds, this makes it most confusing. It seems to be only the smaller sandbags that have this problem.

AI walk through Bar Gate when closed.

AI won't walk through fence gate when open.

AI wonder off for no reason.

AI like to turn 180deg when a waypoint is placed on them.

AI Landing the C130 at the small Utes Aiport taxi to the end of the runway and then get stuck in trees.

AI do strange things when using a waypoint and positon, they go to the position and then back out and then in again. Sometimes they stop at the top of ladders in mid air.

Bar Gate and it's icon are 90deg out.

When I check the log I keep seeing this error

String STR_DN_FACTORY01 not found

String STR_DN_FACTORY2 not found

String STR_DN_FACTORY3 not found

String STR_DN_FACTORY4 not found

String STR_DN_FACTORY5 not found

String STR_DN_FACTORY6 not found

String STR_DN_FACTORY7 not found

String STR_DN_FACTORY8 not found

String STR_DN_FACTORY9 not found

String STR_DN_FACTORY10 not found

String STR_DN_FACTORY11 not found

String STR_DN_FACTORY12 not found

String STR_DN_FACTORY13 not found

String STR_DN_FACTORY14 not found

String STR_DN_FACTORY15 not found

String STR_DN_FACTORY16 not found

String STR_DN_FACTORY17 not found

String STR_DN_FACTORY18 not found

String STR_DN_FACTORY01 not found

String STR_DN_FACTORY2 not found

Edited by F2k Sel

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I dont know if this is a bug, but ive noticed it a few times with the scoreboard. For example I currently have 6 kills. I jump into a vehicle/mounted gun and kill 1, then my kill score seems to get reseted to 1. where was has my 6 other kills gone to?

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Bolt is held open when ammo is depleted on ALL ak pattern rifles. This does not happen in real life.

Pics

http://j.photos.cx/arma22009-06-2511-14-00-25-bbb.png

http://j.photos.cx/arma22009-06-2511-15-17-64-a43.png

http://j.photos.cx/arma22009-06-2511-17-07-63-792.png

Makarov sights are messed up

Pic

http://j.photos.cx/arma22009-06-2511-27-21-52-ab9.png

PKM front sight (leaf sight) WAYYY to wide, should be more like AK pattern rifles.

pic

http://j.photos.cx/arma22009-06-2511-33-28-84-2a2.png

Edit: here is the leaf from my pkm

http://j.photos.cx/pkmleaf-10c.png

RPG irons only show front sight

pic

http://j.photos.cx/arma22009-06-2511-33-02-54-4d7.png

PKM bipod is correct, however RPK bipod is made of wood (???)

PKM pic

http://j.photos.cx/arma22009-06-2511-34-44-58-9f7.png

RPK pic

http://j.photos.cx/arma22009-06-2511-35-01-61-832.png

Pic of my RPKs bipod

http://j.photos.cx/rpkbipod-a1c.jpg

(hard to see i know, but it is clearly not made of wood.

Edit: also my RPK has a 74- style compensator (instead of a RPK compensator), DO NOT put that on the model in game, it was a custom made part from DPH arms, and made for 7.62x39 (My RPK is a RPK 47)

The RPK in game is listed as 5.45x36, this means it is an RPK74. There was never a 5.45x39 drum magazine. If it is truly an RPK 74 and not a RPK 47 it would have a 40 round steel or bakelite magazine.

Edited by poh

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I have a problem with patch 1.2 that I cannot more use the team switch during the missions dome by the editor.

Once I am killed the first time I cannot more switch to an other playable soldier.

I have the exact same problem with patch 1.2. Playable soldiers can only be switched to before your first death. After being killed, you can no longer switch to another playable soldier. This is true in Single Player missions and the Editor.

Very annoying! It worked fine in patch 1.1.

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If I assign "Back" to my 4th mouse button (haven't tried other mouse buttons) exiting UAV menu or exiting the construction menu in warfare simply gets stuck, it wont exit and reopens the menu and never exits in both situations.

Also assigning "back" to anything other than backspace as hardcorded = wont bring the menu up to use commands (this is a repeat from my earlier post but links into the above).

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While playing coop (or sp) and you get wounded while manning vehicle turret like those in humwees, you can't dismount unless the group leader commmands you to dismount and then it happens automatically.

If mission fails in coop mode all the clients will drop out of the game and they have to reconnect or restart the game completely because they get stuck in the "receiving" part of reloading.

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1.02.58134

- Team switching still broken

- G36 Aimpoint still missing

- Sometimes the heads of some soldier models dissappear (Resistance: SoldierAKSU, SoldierRPG7)

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Team switch does not work. once You have been killed first time in editor mission, You cannot more switch to an other playable soldier.

Please Bohemia correct this bug!!!

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1.02.58134 still getting system lock up.

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This is weird,I started a game w/super powers mp,I built a ammo,repair,and fuel 2 ton parked them in a safe place had the men dismount to guard them,then after 10 minutes they blow up w/nothing shooting at them,also a lot of bots talking w/muted voices,high command is buggie and path finding is still a mess...It's like the game needs to be gone though and tested better....My forces are depleted and it won't let me build any thing to replace my losses?Vista 32 w/280 GTX sli.4gigs ram w/new v1.02 patch.

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Commander bug... After respawn... not work

Edited by HPK

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