soul_assassin 1750 Posted November 28, 2011 Theo, you alright m8? :p Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 28, 2011 Maybe he means this 'modernised' one from ~70 posts ago? :butbut: http://forums.bistudio.com/showpost.php?p=2051180&postcount=6022 Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 28, 2011 +2 infractions: 1 for digging up old post 1 for confusing other members :p Share this post Link to post Share on other sites
b00ce 160 Posted November 28, 2011 I would never use O2 for unwrapping anything more complicated than a cylinder....unless you have a masochist desire... Cylinders are supposed to be easy? :confused: I've had the most trouble with them. lol blender is free I've tried it, but was missing Python so I couldn't do hardly anything. That and the interface wasn't as easy as O2, so I gave up. :p Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 28, 2011 cylinders are automatically unwrapped when created. all you have to do is scale and arrange them :S Share this post Link to post Share on other sites
b00ce 160 Posted November 28, 2011 O2 never did that for me... -_- So I had to attempt it the hard way, piece by piece and match the faces up. BRBgettingBlender. Again... Share this post Link to post Share on other sites
max power 21 Posted November 28, 2011 +2 infractions:1 for digging up old post 1 for confusing other members :p Check again. They should be visible for you now. The posts are so wide that I didn't see that they were premoderated, so I was replying to a post that was invisible to you guys. Share this post Link to post Share on other sites
hellfire257 3 Posted November 28, 2011 I was just reading back thinking how could you miss the pics until I saw your post LOL. Good to see a YAK-38 though, it seems to be the ugly duckling of most Soviet fighters in that it's not often modelled. Share this post Link to post Share on other sites
spektre76 10 Posted November 28, 2011 Here's a WIP vid of my PulseRifle.Still no texture. I hate UV mapping... :rolleyes: Dude I literally saw this gun in my mind almost 6 years ago. Talk about Deja Vu! Nice work man, hope to see it in game soon! Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 28, 2011 Check again. They should be visible for you now.The posts are so wide that I didn't see that they were premoderated, so I was replying to a post that was invisible to you guys. well thats just cheatin :p Share this post Link to post Share on other sites
pathetic_berserker 4 Posted November 29, 2011 I've tried it, but was missing Python so I couldn't do hardly anything. That and the interface wasn't as easy as O2, so I gave up. :p The latest Blender doesn't require python to be installed, and has a nice new UI, i'd say it's worth a second look Realy good crash course in 3 parts by this guy, he is quick ,but you got a pause button, and hell give you enough to start http://www.youtube.com/user/ralusek Use leopatams o2/blender import /export http://forums.bistudio.com/showthread.php?t=105516 Share this post Link to post Share on other sites
marseille77 53 Posted November 29, 2011 A new project that I began few days ago... Bundeswehr Soldiers of the 1950/60's Share this post Link to post Share on other sites
b00ce 160 Posted November 30, 2011 Finally got it UV mapped, special thanks to RKSL Rock for practically holding my hand throughout the process. :D I did an Ueber quick texturing job, that still has the UV lines. I'm stoked! http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/arma2oa2011-11-3002-41-42-61.png http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/arma2oa2011-11-3002-32-31-43.png Still need to do the stock and barrel, but they're getting their own section, on account of them needing transparency. Share this post Link to post Share on other sites
wolfbite 8 Posted November 30, 2011 Haha looks like some crazy cyber camo... Share this post Link to post Share on other sites
gossamersolid 155 Posted December 1, 2011 (edited) Working on adding some more stuff to the CDF, first off I have a CDF Camo T-55. I'm going to have to spend more time on the quality of the CDF roundel on the side, try to make it look more dirty/scratched up. Do you guys think the colours are pretty good, or are some adjustments required? Edited December 1, 2011 by GossamerSolid Share this post Link to post Share on other sites
Delta Hawk 1829 Posted December 1, 2011 Does my 40mm grenade vest look ok right now, specifically the bottom middle button which is really screwed up. The projection came out bad and I don't know if I want to wrestle with 3ds Max and a 3 mil hp to project it again. The rest of the texture work isn't done yet, I'm just concern with the bottom button. It really bothers me but if everyone else thinks it's ok then I'll continue with what I have. Share this post Link to post Share on other sites
PuFu 4600 Posted December 1, 2011 Does my 40mm grenade vest look ok right now, specifically the bottom middle button which is really screwed up. The projection came out bad and I don't know if I want to wrestle with 3ds Max and a 3 mil hp to project it again. The rest of the texture work isn't done yet, I'm just concern with the bottom button. It really bothers me but if everyone else thinks it's ok then I'll continue with what I have.http://fc05.deviantart.net/fs70/i/2011/334/f/4/40mm_grenade_vest_by_timb_mbm-d4hsiyg.jpg it is indeed a bit weird., especially since the waviness is only on the left side of the vest, not on the entire bottom. In general, fixing this shouldn't take all that much, it's either because of the projection being a bit to large, padding to small or a anything in between (seems the Uvs are set properly anyhow). I guess a editing manually the projection cage in that part would sort this thing out pretty quickly for you. either way, while not a big deal breaker, i would definitely try to fix it if i were you Share this post Link to post Share on other sites
gossamersolid 155 Posted December 1, 2011 Working on the CDF SU-34 (obviously not done yet :)) Having a real hard time telling between the colours via the texture sheet. The belly colour of the plane is SOOOO close to the ones on top so it's hard to catch them properly. Share this post Link to post Share on other sites
mugaben 10 Posted December 1, 2011 First attempt in making a 3D model. GAZ Tigr. Im starting out in 3ds, and are getting tremendous amounts of help here specially from 'Abs'. I have hopes for this to at least get it working and learn the whole process from this model. However I do not expect it, I have a bad habit of going beserk and throw it away when it wont do as I want it to or get too stuck. :p http://dl.dropbox.com/u/1576479/Work/3Ds/Tigr2.jpg http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial4.jpg Share this post Link to post Share on other sites
gossamersolid 155 Posted December 1, 2011 Ok got the CDF SU-34 further complete. It's still missing a few spots. The colours on the two tail fins (the vertical ones) are a different colour from the wing green, but they literally use the same colour in photoshop. Not too sure what's causing that, any ideas? Share this post Link to post Share on other sites
b00ce 160 Posted December 2, 2011 Maybe you need to make a new smdi map? Share this post Link to post Share on other sites
Stagler 39 Posted December 2, 2011 Haters, SG_GRU WIP shots. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 2, 2011 Maybe you need to make a new smdi map? I'm not too familiar with the terminology yet, what does the SMDI map do? Share this post Link to post Share on other sites
b00ce 160 Posted December 2, 2011 I'm not too familiar with the terminology yet, what does the SMDI map do? Its the specular map; basically, it determines shininess. http://community.bistudio.com/wiki/Texture_Map_Types#SpecularMaps The lighter bits are shinier, yes? Share this post Link to post Share on other sites