Binkowski 26 Posted November 8, 2011 so Nools, are you gonna make a highspeed mission with your tier 1 dudes on your new map? that'd be sick. can't wait for the new map. and rhodesy, nice belt ;). Share this post Link to post Share on other sites
noubernou 77 Posted November 9, 2011 WIP video of my collimator. Its for ACE and the M109 so I figured I'd post it here rather than in two threads. :) LTmsqnaLjYo Model is obviously a placeholder! Share this post Link to post Share on other sites
Fox '09 14 Posted November 9, 2011 oh man that's cool. Ace's artillery is now turning into a mini-game if you will with all the detail put into it. Share this post Link to post Share on other sites
metalcraze 290 Posted November 9, 2011 @McNools: I really hope that awesome amount of the detail won't break AI. Would be nice if you'll go Shapur way and add destroyed cars and other junk like that around the map to give it more war-like atmosphere. Also I'm all for a lot of bushes and maybe throw in some trees too if possible. Share this post Link to post Share on other sites
mcnools 62 Posted November 9, 2011 so Nools, are you gonna make a highspeed mission with your tier 1 dudes on your new map? that'd be sick. can't wait for the new map. and rhodesy, nice belt ;). Haha, possibly! someoen should do it at least! (and I bet someone will) @McNools: I really hope that awesome amount of the detail won't break AI. Would be nice if you'll go Shapur way and add destroyed cars and other junk like that around the map to give it more war-like atmosphere.Also I'm all for a lot of bushes and maybe throw in some trees too if possible. Thanks mate! I'm also hoping it won't break the AI too much. haven't tested it too much yet, but from what I've seen the AI don't get completely stuck or something at least. I put an AI-patrol on careless patrolling across the mountain and it seemed to work fine. And in combat move they move around and take cover behind rocks/bushes etc. and also fired at me, so it seems to work okay! Not sure if I'll add much destroyed cars though (you can easily add them in the editor anyway), but we'll see! There are a lot of trees down in the inner valley as you can see in this picture (rather short trees, but still trees!): http://imageshack.us/f/94/arma2oa2011110612154873.jpg/ Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 9, 2011 Madness, McNools, sheer madness. Share this post Link to post Share on other sites
noubernou 77 Posted November 9, 2011 Here are some WIP screen shots of the final model for the collimator, which was done graciously and superbly by Soul Assassin. Click to expand (obviously :p) The last one shows the backlight for viewing the collimator at night. :) The collimator optic is adjustable elevation wise and I plan to allow it to rotate as well to help in placing the collimator by hand. Share this post Link to post Share on other sites
ray243 11 Posted November 12, 2011 Is it illegial to port models from other video games, like BF3 or MW3? Share this post Link to post Share on other sites
Fox '09 14 Posted November 12, 2011 of all threads you ask it here? It is if you don't have permission. It doesn't matter what game, who, from what. If you have permission, there is no reason it would be illegal. Share this post Link to post Share on other sites
sakura_chan 9 Posted November 12, 2011 Is it illegial to port models from other video games, like BF3 or MW3? There also isn't much need for them. They look really cool and shiny in those games, but the models are usually inaccurate or non-canon. I also can't think of any weapons or vehicles from those games that aren't in Arma2 already, by default or as mods. Share this post Link to post Share on other sites
max power 21 Posted November 12, 2011 Is it illegial to port models from other video games, like BF3 or MW3? It is illegal to use any model that you do not have permission for, regardless of the source. Some games do give you permission, as GSC Gameworld has done with STALKER. GSC exhibits rare generosity, and if I have heard of other developers doing similar things, I do not remember who they are. It is best to check and follow the license distributed with the models. In the absense of a license, assume that the work is copyrighted. Here is a list of other freeware sources. Now, let's continue with the topic at hand, shall we? Share this post Link to post Share on other sites
Binkowski 26 Posted November 12, 2011 not sure why you would want to port models from bf3 or mw3 for that matter. at least the characters for mw3 are really low poly. and, the textures could be, well.. Share this post Link to post Share on other sites
Stagler 39 Posted November 12, 2011 at least the characters for mw3 are really low poly. and, the textures could be, well.. Agreed. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 12, 2011 not sure why you would want to port models from bf3 or mw3 for that matter. at least the characters for mw3 are really low poly. and, the textures could be, well.. no u guyz r rong these is/are the best modelz probs evoar preduced for a gaem so can you plz make me: - unitz/maps/wepons/vehiclez/minigun/america is dominate/colonel shepard should holster similar to this onesy: and dont say "olol u nubbin these r liek Schnapdragon's desérté mercs" cause their NOTT. Share this post Link to post Share on other sites
metalcraze 290 Posted November 12, 2011 CODMW3 also has space marine armour from WH40K, I want it too Share this post Link to post Share on other sites
max power 21 Posted November 12, 2011 (edited) I realise that what I said in my last post was quite vague. Allow me to correct myself. Let's get back on topic, please. If I have to say this once more, posts will start getting deleted and it will get all moderatory in here, much to everyone's disgust, I'm sure. Edited November 13, 2011 by Max Power Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 13, 2011 - unitz/maps/wepons/vehiclez/minigun/america is dominate/colonel shepard should holster similar to this onesy: Props for the SGA reference. :D I hope to have the .rpt errors mostly cleaned out on a certain addon by tonight. If I manage that then I'll update this post with a picture of something I've desperately needed to get around to finishing. Share this post Link to post Share on other sites
spektre76 10 Posted November 13, 2011 Finishing my Ultra AP I made 3 years ago. I need to refine it and actually make an interior. Share this post Link to post Share on other sites
sakura_chan 9 Posted November 15, 2011 attach to turret. Share this post Link to post Share on other sites
evil_brownie 17 Posted November 15, 2011 What on earth are those... o0 Share this post Link to post Share on other sites
sakura_chan 9 Posted November 15, 2011 haha guess it looks kinda wierd. I just needed a way to attach stuff to turrets without a huge math script. This is just a test piece. You could use this system to add gear bags or weapons to existing models without a ton of effort. Anyways it was just part of something I am working on. Share this post Link to post Share on other sites
Fox '09 14 Posted November 15, 2011 jesus that's detailed, isn't it rather small for all the little screws and bolts to be modeled on? Or rather the question is, is it going to be that detailed in game? Share this post Link to post Share on other sites
Tankbuster 1746 Posted November 15, 2011 It is pretty much like that in game, TBH. Link below. http://techbrigade.org/images/arma2oa%202011-11-12%2000-40-02-48.jpg It's going to be resized though. We had no reference pictures with scale to work off, so the model maker guessed the nozzle was about an inch across, but we think it looks too small in game, so it will be made bigger, probably a quarter again. Might add a shadow LOD too. Share this post Link to post Share on other sites