CameronMcDonald 146 Posted June 30, 2011 Cool stuff, tpm. :) Keep working hard, y'all Hungarians. Share this post Link to post Share on other sites
DarkLabor 10 Posted June 30, 2011 (edited) After the MBT, it's time for the ARV: http://img67.xooimage.com/files/3/9/f/new-dcl687-2a1659c.png http://img69.xooimage.com/files/3/7/5/new-dcl79637-2a165a8.png http://img73.xooimage.com/files/f/7/0/new-dcl851446-2a165b8.png Edited June 30, 2011 by DarkLabor Share this post Link to post Share on other sites
Spartan 163 0 Posted June 30, 2011 Holy image size Batman! Might want to resize that before a mod gets to it. Real nice work, love the details. Share this post Link to post Share on other sites
DarkLabor 10 Posted June 30, 2011 I'll make smaller pictures as soon as I'll be on my workbench. Share this post Link to post Share on other sites
wolfbite 8 Posted June 30, 2011 Woah nice dark labour....Are you planning on making it an animated replacement for the salvage vehicle... Or repair truck? Maybe a combo of the two.. Share this post Link to post Share on other sites
DarkLabor 10 Posted June 30, 2011 Thanks! We'll see what A3 will bring us, but yeah! A fully fonctional recovery vehicule would be awesome! :mwah: Share this post Link to post Share on other sites
wolfbite 8 Posted July 1, 2011 You could just get it to play an animation that swings the crane around when its fixing/recovering stuff no? Or use it as a salvage truck for warfare... Share this post Link to post Share on other sites
Delta Hawk 1829 Posted July 1, 2011 model looks cool. GJ Delta Hawk! The textures seem a little oversaturated tho. Thanks. Besides it being a little bit oversaturated, do you notice anything else that might not quiet right with it? Share this post Link to post Share on other sites
jagheterjan 10 Posted July 3, 2011 Mowag-built Eagle IV APV as used by German Bundeswehr. Currently weighting in at 9795 Points or 8982 Faces and 3 Sections 2048x2048px each. Next up is the exterior model for the Eagle IV BAT. Share this post Link to post Share on other sites
papanowel 120 Posted July 3, 2011 Wouah, very impressive work Fail. Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 3, 2011 yeh :) pretty cool! Share this post Link to post Share on other sites
purepassion 22 Posted July 3, 2011 very neat model! gives me this Arma 3 feeling ;) keep it up! :) PP Share this post Link to post Share on other sites
wolfbite 8 Posted July 3, 2011 Impressive...most impressive.. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 4, 2011 Great model, champ. 3 sections... drools. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 4, 2011 Advanced Combat Sound Environment - Distance specific firing sound demonstration: wBdh4gJwb-8 Idea: - get rid of BIS sound system limitations and shortcomings, - fix Speed of Sound problems, - add more variability to the sounds heard ingame depending on distance, - work clientside, - use different sound when using ACE earplugs, - automatically detect 3rd party mods/weapons with custom sounds and let them be - possible compatibility/integration to Dynamic Sound System (DSS) with echo and reverberation simulation. Are you taking the blastcore approach with scripting and eventhandlers? Share this post Link to post Share on other sites
tpM 478 Posted July 4, 2011 (edited) Yes, its a scripted system. I'll open a thread for it soon with more info. Edited July 4, 2011 by tpM Share this post Link to post Share on other sites
otarius-big 16 Posted July 4, 2011 make it not only ace plzzzzzzzzzzzzz Share this post Link to post Share on other sites
Fox '09 14 Posted July 4, 2011 make it not only ace plzzzzzzzzzzzzz well considering he is familiar with ace, and if i am correct, he works with or at least alongside ace, and probably uses ace, so it kinda makes sense for him to make it for ace. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 4, 2011 Advanced Combat Sound Environment - Distance specific firing sound demonstration: wBdh4gJwb-8 Idea: - get rid of BIS sound system limitations and shortcomings, - fix Speed of Sound problems, - add more variability to the sounds heard ingame depending on distance, - work clientside, - use different sound when using ACE earplugs, - automatically detect 3rd party mods/weapons with custom sounds and let them be - possible compatibility/integration to Dynamic Sound System (DSS) with echo and reverberation simulation. Awesome, very awesome. If this works out as intended then JSRS just got a new rival for me :D. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 4, 2011 (edited) tmP me and a friend tried (probably) the same, with particles and logics that are being spawned, setPos and then say a sound. Works and sounds good in a per-frame environment with like 6 people, but if there are more than 20 shooting at the same time, performace drops immensely. Not speaking of huge 100unit battles... Be careful with those damn scripts... :-/ Anyway - cant wait for the stuff. Edited July 4, 2011 by megagoth1702 Share this post Link to post Share on other sites
tpM 478 Posted July 4, 2011 Dont worry, its not done with particles nor say command. Sure it wont be for those 1000 player battles, but it can handle ~60 simultaneously fired shots in hearing range. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 4, 2011 Will it be open source in your thread? Interested... I wanna know what we did wrong. :) Share this post Link to post Share on other sites
tpM 478 Posted July 4, 2011 Well I think you have to be patient and wait for the release, but after that you and other soundmodders can adopt the system and config their own sounds. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 4, 2011 I'm not even interested in adopting, I dont really have the time and will to pick up arma2 modding again. My "work space" folder has not been touched forever now. I just wanna look at how you did it, what you did different, kinda "get it" and get on with my life. Ask around, I am no dick who would publicly put stuff that is not open for public yet. :) Share this post Link to post Share on other sites
Boomer-vLLBrig31- 11 Posted July 4, 2011 (edited) Project i'm currently working on: http://cg-artist.de/pix/wip/pzh2000/v08.jpg http://cg-artist.de/pix/wip/pzh2000/v08_1.jpg Close to unwrapping the whole thing! Edited July 12, 2011 by Alex72 >100kb images 1 Share this post Link to post Share on other sites