sniper pilot 36 Posted June 11, 2009 Try making those files "Read Only" then they shouldn't change. Share this post Link to post Share on other sites
dutzulica2005 0 Posted June 11, 2009 Value stayed the same but had no effect ingame... would have been way too easy fix heh. Oh well, only hope that maybe someone would do a similar fix like for ArmA 1. Still gonna play it like this though :). Share this post Link to post Share on other sites
diveplane 0 Posted June 12, 2009 this all should be enable disable in graphics options bloom effects etc. also the sunlight effect on your eyes should be able to disable this. Share this post Link to post Share on other sites
ryan80 10 Posted June 12, 2009 bloom is really overdone in the game. they need to tone it down a little. Share this post Link to post Share on other sites
cm 0 Posted June 18, 2009 Agreed. I also HATE the white "haze" that forms through trees and stuff. I love your game BIS, but please tone down the HDR. Share this post Link to post Share on other sites
kklownboy 43 Posted June 18, 2009 The opening post speaks the truth" HDR and Bloom are completely out of control!" RUN FOR YOUR LIVES!!!!!! He doesnt say what his settings are or his Res. The bloom is fine, its bloom. Share this post Link to post Share on other sites
The.Yield 10 Posted June 18, 2009 " HDR and Bloom are completely out of control!" RUN FOR YOUR LIVES!!!!!! He doesnt say what his settings are or his Res. The bloom is fine, its bloom. 1920x1200, everything max'd out. Share this post Link to post Share on other sites
maruk 80 Posted June 18, 2009 The original poster probably wanted to raise issue with Crossfire where HDR sometimes causes major flickering (related to the nature of ArmA 2 engine and Crosfire). That problem seems to be reduced in Catalyst 9.6 or it is possible to overcome it by runing the game without Crossfire (which reduces maximum dual-GPU fillrate performance). * anyway, bloom can be reduced by lowering brightness in your Video options to 0.9 or 0.8 (and you may compensate by slightly increasing gamma to 1.1 or 1.2). * in ArmA 2 version 1.02, it will be possible to disable various post effects including bloom. * the idea of disabling HDR simply doesn't work: in case of ArmA and ArmA 2, HDR is in the heart of the entire lighting model so disabling it means basically black screen. The whole mechanism has two parts: simulation of light and aperture control. Some tweaks to the light values when sun is near horizon are implemented in the upcoming version 1.02 and we may improve aperture control further in future revision as well Share this post Link to post Share on other sites
Jackdaniels 10 Posted June 18, 2009 Maruk - I use a single Geforce 260 GTX and have the same problems as the poster. Go back a couple of pages and look at the 2 photo's that display the problem. Now please, how you are suppose to play a game with a problem like that? I really hope this can be fixed or it really is going to ruin a promising game. Share this post Link to post Share on other sites
Demiun 10 Posted June 19, 2009 * the idea of disabling HDR simply doesn't work: in case of ArmA and ArmA 2, HDR is in the heart of the entire lighting model so disabling it means basically black screen. The whole mechanism has two parts: simulation of light and aperture control. Some tweaks to the light values when sun is near horizon are implemented in the upcoming version 1.02 and we may improve aperture control further in future revision as well Such a shame, I hate the HDR effect, it generally eats a lot of ressources for something that doesn't bring any graphical improvements and is just unrealistic and a visual annoyance IMO. Well okay, when I'm taking my lunch outside in full 12:00 summer sunlight and I look at a very shadowy place in my garden, it looks a bit darker than when I penetrate this place, but in ArmA II it's so much exagerated ! If you can't let us disable HDR, would it be at least possible to give us some control on it ? Would it be possible to reduce the lighting variations to an unnoticable minimum ? Share this post Link to post Share on other sites
aus_twisted 0 Posted June 19, 2009 (edited) * in ArmA 2 version 1.02, it will be possible to disable various post effects including bloom. Thats good, will it be possible to adjust how strong the bloom effect is on a slider? * the idea of disabling HDR simply doesn't work: in case of ArmA and ArmA 2, HDR is in the heart of the entire lighting model so disabling it means basically black screen. The whole mechanism has two parts: simulation of light and aperture control. Some tweaks to the light values when sun is near horizon are implemented in the upcoming version 1.02 and we may improve aperture control further in future revision as well Like Kegety's already posted, I think lowering how much the aperture values automatically change would help a lot in situations like that. At the moment like ArmA1 the aperture can change to extreme values (to bright or to dark) to me it's like using a camera that has poor light detection resulting in either over or underexposed photos Edited June 19, 2009 by AUS_Twisted Share this post Link to post Share on other sites
HeinBloed 0 Posted June 19, 2009 the idea of disabling HDR simply doesn't work: in case of ArmA and ArmA 2, HDR is in the heart of the entire lighting model so disabling it means basically black screen. The whole mechanism has two parts: simulation of light and aperture control. Some tweaks to the light values when sun is near horizon are implemented in the upcoming version 1.02 and we may improve aperture control further in future revision as well I have, - played ArmA with a Geforce 7800 and a Geforce 8800. - played ArmA2 with a Geforce 8800. - bought a ATI 4890 for ArmA2. From the release day of Arma until now i, and everyone i know, have a problem with the ArmA and ArmA2 HDR (someone more someone less, but nowbody likes it). On my system there is no difference between ATI and Geforce or between an older and the newest driver. Here are two videos showing the worst case. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=9zXJvYLOGWo&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=9zXJvYLOGWo&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=6I5yQDH3DoA&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=6I5yQDH3DoA&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> It does not need the worst case to stop the game due to unplayable conditions. For me there is no way to play this game at dusk and dawn, and on some situations on night. As you can see at the night video the problem is not caused by the lights. It is caused by the headlight texture. It looks like the .rvmat or the way the .rvmat will be processed makes this excesses. Share this post Link to post Share on other sites
wiggum2 31 Posted June 19, 2009 * in ArmA 2 version 1.02, it will be possible to disable various post effects including bloom. Nice, then i dont need The NoBloom Addon any longer. :D But must i delete the two folders that come with the NoBlur Addon to install 1.02 ? Share this post Link to post Share on other sites
Alienfreak 0 Posted June 19, 2009 Just dont use the nobloom mod in your link? O_o Share this post Link to post Share on other sites
Razorman 10 Posted June 19, 2009 Nice, then i dont need The NoBloom Addon any longer. :DBut must i delete the two folders that come with the NoBlur Addon to install 1.02 ? I would. Share this post Link to post Share on other sites
kklownboy 43 Posted June 19, 2009 A...Twin ATI 4870 1GB in Xfire ... Thoughts? i fixed it with a rename, well sofar as much as i have played the game. Using a Crysis.exe rename of your arma2.exe the HDR, the flashing to dark ect is greatly reduced, like not really there :) .There is still the classic strobe but it settles down real fast after you start something, and after that its way better than arma2.exe... So -winxp + Crysis.exe FTW. 4870x2's in CFX/Quadfire, great fps and now less migraines. will try a few others, farcry2 Fear2 ect... Share this post Link to post Share on other sites
Dumile 10 Posted June 23, 2009 i fixed it with a rename, well sofar as much as i have played the game. Using a Crysis.exe rename of your arma2.exe the HDR, the flashing to dark ect is greatly reduced, like not really there :) .There is still the classic strobe but it settles down real fast after you start something, and after that its way better than arma2.exe... So -winxp + Crysis.exe FTW. 4870x2's in CFX/Quadfire, great fps and now less migraines. will try a few others, farcry2 Fear2 ect... :confused: :confused: :confused: :confused: Share this post Link to post Share on other sites
norsu 180 Posted July 7, 2009 (edited) * the idea of disabling HDR simply doesn't work: in case of ArmA and ArmA 2, HDR is in the heart of the entire lighting model so disabling it means basically black screen. The whole mechanism has two parts: simulation of light and aperture control. Some tweaks to the light values when sun is near horizon are implemented in the upcoming version 1.02 and we may improve aperture control further in future revision as well I've been trying out the setAperture setting in editor and one can use that to reduce the excessive HDR in user missions. Sad thing is that it's very much dependant on time of the day and weather so you can't use one value for all missions. BIS could revamp the aperture control but that would require rewriting a grand portion of the terrain configs I believe, not to mention testing. But then again it would certainly be worth it ;). To Dumile: Graphics card drivers have different settings for different games. Currently they are lacking proper ArmA2 support but you can rename arma2.exe to crysis.exe and enable whatever optimizations there are for Crysis thus making them available in ArmA2 too :). Edited July 7, 2009 by Norsu Share this post Link to post Share on other sites
Kenjineering 10 Posted July 7, 2009 Hopefully someone has posted this in the suggestions Forum. But I absolutely love having bleeding eyes! Share this post Link to post Share on other sites
Snowwhite 10 Posted July 7, 2009 (edited) I would like to see all the PP effects go except the DOF with scopes and binoculars. Bloom and blur makes it look like an arcade game (Crysis) and DOF is ok but too near. I don't know why you guys think the blur is realistic, it only brings headaches. If your sight blurs and wobbles (I also adjusted this a few notches down) like that you are either drunk or disabled. Later ;) Edited July 7, 2009 by Snowwhite Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted July 7, 2009 or tripping Share this post Link to post Share on other sites
vilas 477 Posted August 10, 2009 (edited) yes, i saw Arma2 at my friends PC, HDR makes it not fun to play :( i thought only Arma1 had HDR problems and A2 will be free of HDR problem my friend has PC as mine - VGA 8800 like on Youtube video shown pages before all dark for few seconds after looking at light shame HDR cannot be disabled in game Edited August 10, 2009 by vilas Share this post Link to post Share on other sites
.kju 3244 Posted August 10, 2009 GDT HDR addon helps a lot. Share this post Link to post Share on other sites
RedruM-X 10 Posted August 11, 2009 I have,- played ArmA with a Geforce 7800 and a Geforce 8800. - played ArmA2 with a Geforce 8800. - bought a ATI 4890 for ArmA2. From the release day of Arma until now i, and everyone i know, have a problem with the ArmA and ArmA2 HDR (someone more someone less, but nowbody likes it). On my system there is no difference between ATI and Geforce or between an older and the newest driver. Here are two videos showing the worst case. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=9zXJvYLOGWo&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=9zXJvYLOGWo&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=6I5yQDH3DoA&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=6I5yQDH3DoA&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> It does not need the worst case to stop the game due to unplayable conditions. For me there is no way to play this game at dusk and dawn, and on some situations on night. As you can see at the night video the problem is not caused by the lights. It is caused by the headlight texture. It looks like the .rvmat or the way the .rvmat will be processed makes this excesses. I still have this exact problem with 1.03. Dusk or dawn, totally non playable. Didn't they test play it or what ... or do they really think this happens in real life or something ... ?!!! Hate it. When I get on a map at those hours, I just want to quit asap. Wish there was a solution Share this post Link to post Share on other sites
nyran125 10 Posted August 11, 2009 dude turn your post proccessing down to low or OFF. It fixes most of that stuff:):) I love the light dipping like that, just turn some of that light stuff down. Share this post Link to post Share on other sites