horror1 10 Posted June 10, 2009 (edited) ok i try to explain how it works, because i think u misunderstood something. 1.) create a modfolder and name it like u did @opx 2.) create a folder INSIDE the folder @opx and name it "addons" (without the quotes) 3.) copy listed files into the folder with the name addons 4.) copy the files from opteryx maps into the same folder with the name addons. 5.) now you add in your arma shortcut your modfolder , it should read like this: "C:\Program files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@opx when u did this all properly and start arma2 you should see in editor the islands sarani, porto, ramadi, avgani, afghan village and your arma2 islands. start avgani and you are good to go ;) EDIT : if you dont have queens gambit u dont have the porto island Edited June 10, 2009 by horror1 Share this post Link to post Share on other sites
dreamweaver 0 Posted June 10, 2009 Ok, thanks a lot. Now it works (beside a few error messages). Share this post Link to post Share on other sites
Killerwatt 0 Posted June 12, 2009 I hope this means that the CWR versions of the original OFP islands will be able to be ported over also. Share this post Link to post Share on other sites
papoose244 10 Posted June 12, 2009 (edited) Hi horror I did exactley what you said I get a couple of errors on startup but before i get to the menu it crashes do desktop and i get this error invalid crew soldierWB Edited June 12, 2009 by papoose244 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted June 12, 2009 Thats maybe the cutscene. There is no SoldierWB anymore. Open the mappbo and change the mission.sqm from the cutscene. Replace SoldierWB with USMC_Soldier Share this post Link to post Share on other sites
papoose244 10 Posted June 12, 2009 Thats maybe the cutscene. There is no SoldierWB anymore. Open the mappbo and change the mission.sqm from the cutscene. Replace SoldierWB with USMC_Soldier Sorry for being a noob but I have no clue what your talking about I just put all the files horror said in a mod folder called Arma2/@ARMA/addons/ Share this post Link to post Share on other sites
horror1 10 Posted June 13, 2009 Hi horror I did exactley what you said I get a couple of errors on startup but before i get to the menu it crashes do desktop and i get this errorinvalid crew soldierWB you did obviously more into the folder than just the files listed in this thread. when u get a invalid crew error , it means that u put vehicles from arma1 into the modfolder but u cannot place them manned as it will crash , cause the vehicles you are trying to load are from arma1 and you can place them only empty in the editor cause if they are manned they use wrong soldierclasses wich have been changed in arma2 so it crashes. if u want to use arma1 vehicles just put them empty into the editor and jump in when u start the preview. many vehicles from arma1 work without a problem just put them empty into the map:) Share this post Link to post Share on other sites
papoose244 10 Posted June 13, 2009 Thanks it works now do you also get the ca/data/light_flare_ca.paa. when you get ingame? Share this post Link to post Share on other sites
Alex72 1 Posted June 22, 2009 What is dir.txt again? QG? I have QG but no dir.txt. Just wondering. Share this post Link to post Share on other sites
Defunkt 431 Posted June 22, 2009 That's just the file I piped the directory listing to, ignore it. In any case that whole listing should be considered kaput as it creates conflicts with the base A2 content. I'm hoping the CAA1 project will make this type of workaround redundant anyway. Share this post Link to post Share on other sites
Balgorg 10 Posted June 28, 2009 @Defunkt:459: it works perfect when i play avgani map on arma 1 i get 10 fps at max with 700 viewdistance and disabled shadows in the citycenter NOW I HAVE 40 + with EVERYTHING ON HIGHEST 5000 VIEWDISTANCE :yay: UNBELIEEEEEEEEVABLE I get better performance also, but is this down to the lack of detail textures in the near distance? Share this post Link to post Share on other sites
starstreams 0 Posted July 2, 2009 (edited) Hi Could someone please list exactly what files are in their mod folder? I have read, and followed everything you guys mentioned, and I'm also getting all kinds of errors. what I did was; I copies the entire Arma1 addons folder to my ArmA2 mod folder: C:\Program Files\Bohemia Interactive\ArmA\AddOns ...to C:\Program Files\Steam\steamapps\common\arma 2\@Test Shortcut = -mod=@Test I then removed the files as horror1 mentioned that don't belong in the game. I don't understand what I'm doing wrong. Edited July 2, 2009 by starstreams Share this post Link to post Share on other sites
horror1 10 Posted July 3, 2009 I then removed the filesas horror1 mentioned that don't belong in the game. I don't understand what I'm doing wrong. i never stated to remove this files :confused: 1. create a modfolder and inside an addons folder. 2. put this files in the addons folder : buildings.pbo buildings.pbo.bi.bisign ca.pbo ca.pbo.bi.bisign cti_buildings.pbo cti_buildings.pbo.bi.bisign dbe1.pbo dbe1.pbo.bi.bisign desert.pbo desert.pbo.bi.bisign desert2.pbo desert2.pbo.bi.bisign dir.txt hotfix.pbo hotfix.pbo.bi.bisign hotfix_dbe1.pbo hotfix_dbe1.pbo.bi.bisign misc.pbo misc.pbo.bi.bisign plants.pbo plants.pbo.bi.bisign roads.pbo roads.pbo.bi.bisign rocks.pbo rocks.pbo.bi.bisign sara.pbo sara.pbo.bi.bisign saralite.pbo saralite.pbo.bi.bisign signs.pbo signs.pbo.bi.bisign water.pbo water.pbo.bi.bisign now u should have working ramadi,porto and sahrani and sahrani light. if u want now to add some other islands just put the island files into the same addons folder like u would do it in arma1. thats all. Share this post Link to post Share on other sites
Mc Speedfreak 10 Posted July 3, 2009 with the above files loaded as a seperate "mod" i get some wierd pink vertical line in the sky and when i try to load an ARMA2 map the game crashes... Share this post Link to post Share on other sites
horror1 10 Posted July 3, 2009 hmmm i cant say anything about it, i am actually playing with this files and opteryx avgani and afghan-village maps online with my own created missions. maybe its something missing? can u post ur exact path and modfoldername? do u have the EXACT listed files in ur modfolder? i heared many ppls who have it working with this exact files. perhaps u have more mods running at same time? if so try only ur mapmodfolder to start with arma. Share this post Link to post Share on other sites
Balgorg 10 Posted July 3, 2009 Check out this, its much improved way of running Sara, without all the errors, and with nice detail in the mid distance thanx to texture fix. It takes a bit of effort, but its all explained. http://dev-heaven.net/wiki/cbp-caa1/HowToDownloadReleases#Yoma-Addon-Sync-Server http://dev-heaven.net/wiki/cbp-caa1 Sara just looks ace with the new Arma II look, and plays better with all the new features. Share this post Link to post Share on other sites
santafee 10 Posted July 5, 2009 Hi, is there a way to play afgahni map without sahrani.If not..is it allowed to upload the mapfiles of it so u can use the Arma I Addons? Share this post Link to post Share on other sites
ThaGZAgenius 10 Posted July 6, 2009 Hey guys I have my mod folder set up, but I am getting an error stating: CA_Hotfix requires version 1.09 of application Any ideas here? I have checked my ArmA1 and I am running version 1.14. :confused: Please help Share this post Link to post Share on other sites
Balgorg 10 Posted July 6, 2009 Hey guysI have my mod folder set up, but I am getting an error stating: CA_Hotfix requires version 1.09 of application Any ideas here? I have checked my ArmA1 and I am running version 1.14. :confused: Please help Unpack the PBO with a PBO tool, and then look for the config.cpp open it and then change the version to 1.02. Then repack the PPO. If its a config.bin file then I dont know how to sort those out. Share this post Link to post Share on other sites
Akktu 10 Posted July 6, 2009 I added the following files from Arma to Arma2 to get Avghani to work: @A\AddOns\ plants.pbo plants.pbo.bi.bisign roads.pbo roads.pbo.bi.bisign rocks.pbo rocks.pbo.bi.bisign -mod=@A;@OPX When I tried to add all the files listed in earlier post my Arma2 crashed to desktop when coming to the menus. Share this post Link to post Share on other sites
Helmut_AUT 0 Posted July 6, 2009 Akkutu, these three were enough? I'm surprised. Share this post Link to post Share on other sites
Akktu 10 Posted July 6, 2009 Akkutu, these three were enough? I'm surprised. Yeah, I began with adding avghani the other day and also allot of arma1 .pbo when I saw that others got it to work, but that gave just me errors and ctds. So today I tried with just avghani and adding whatever .pbos came up as missing when I tried to launch arma2. These 3 where the only .pbo I needed to add. Share this post Link to post Share on other sites
ThaGZAgenius 10 Posted July 7, 2009 Nice work Attku All is now working. Avgani in A2 for 45 mins with increased framerate. I only got 3-4 errors, and no ctd. The errors were not a problem. (I miss bananna phone) Waiting patiently for the A2 Tools. :cool: Share this post Link to post Share on other sites
Helmut_AUT 0 Posted July 7, 2009 Nice. It will safe me some space to remove the other old PBOs since right now I only want Avgani. Share this post Link to post Share on other sites
Killerwatt 0 Posted July 7, 2009 with the above files loaded as a seperate "mod" i get some wierd pink vertical line in the sky and when i try to load an ARMA2 map the game crashes... I dont get the crash but I do get the pink line in the sky. Its exactly to the east and west. Any ideas what causes it anyone? Share this post Link to post Share on other sites