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Hekktor

Option for Plane / Helicopter steering

Plane / Heli Steering  

267 members have voted

  1. 1. Plane / Heli Steering

    • Is fine as it is.
      72
    • Give us the choice to select a more realistic steering / flight model
      189
    • Fly what? - Wars are won by groundunits!
      15


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Ok, i do understand that you want to make the plane/heli steering as easy as possible for players who don't have a clue / just a keyboard to play with.

But I am sure, there are ALOT of gamers who DO use Sims like LockOn, IL2, FSX, etc.

For the Love of this fine Military Sim, give us us a check box 'Arcade style flight model' - Yes / No.

At first it would be enough to give us a direct/analog throttle and a 3-Axis steering!!

(btw - i don't even understand why you have turning AND rolling key in the steering options...)

Tnx,

Hek

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I like the flight model. One thing bothers me though...when u fly slowly with the Osprey and hover, its so shitting slow, I dont think thats normal behaviour.

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Just point the nose down a bit... you are hover afterall...

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I still don't have ArmA2 (waiting for 505 version) but I definitly prefer to have a choise of having a realistic flight model! I simply HATE that stupid and ridiculous the digital throttle (full throttle and idle only positions) and an analog throttle should have been included in ArmA2! One shortsighted decision by BIS...

BTW, BIS should have give us an option for a more realistic avionics and targetting systems for aircraft (and not only) as well!

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Heh, to give the option, someone has to code the realistic model first. That would require many man hours of work and possibly some drastic changes to the game engine.

Being the sandbox game it is, Arma2 has a little bit of everything which is both a gift and a curse. When you have a lot of variety, you have less details.

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Heh, to give the option, someone has to code the realistic model first. That would require many man hours of work and possibly some drastic changes to the game engine.

Being the sandbox game it is, Arma2 has a little bit of everything which is both a gift and a curse. When you have a lot of variety, you have less details.

Exactly.

But analog throttle would be nice. (Ideally using analog throttle just for airplanes and keeping helicopters throttle as it is)

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Deleted

Edited by EDcase

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With all due respect, to make a "sim" version of aircraft takes ALOT of time. Not even to the fidelity of Lock On or DCS(which is insanely detailed they can only release 1 plane at a time) would take alot of resources away from the proper "sim" part of this game- ground warfare.

Honestly, you are a infantryman, not a combat pilot. I would not be expected to learn to pilot a 20 million dollar aircraft. That's why I could care less if the vehicles are not "sim" worthy since they are un-arcade enough to still feel somewhat realistic and not take away from the ground war simulation.

That being said, any additional sources of realism are great. Maybe modders will make a more realistic flight models for the birds in this game.

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With all due respect, to make a "sim" version of aircraft takes ALOT of time. Not even to the fidelity of Lock On or DCS(which is insanely detailed they can only release 1 plane at a time) would take alot of resources away from the proper "sim" part of this game- ground warfare.

Honestly, you are a infantryman, not a combat pilot. I would not be expected to learn to pilot a 20 million dollar aircraft. That's why I could care less if the vehicles are not "sim" worthy since they are un-arcade enough to still feel somewhat realistic and not take away from the ground war simulation.

To be honest and don't get me wrong but I'm kinda tired of this argument that the sim part in Arma/ArmA2 is the "infantry part" and the "vehicle part" can and should be left as an arcade. You don't care about the "vehicle part" and only care about the "infantry part"? Congratulations! -> You already have a realistic "infantry part" since OFP in case you haven't noticed but many like me that enjoy manning and fighting on vehicles (in my case I prefer aircraft) also would like to see and have the "right" to have a realistic "vehicle part" as well. Honestly the "infantry part" was always realistic from the begining (again since OFP) but amost a decade later (almost 10 year later) NOTHING was done to make vehicles more REALISTIC. IMO is a very big contradition having a very realistic part (infantry) and an another totally arcade part (vehicle) in one game! And NO, OFP/ARMA/ARMA2 are NOT CONSIDERED "Infantry sims" BUT ARE instead CONSIDERED "WARFARE simulations" which includes not only infantry but also VEHICLES...

Besides, I think the vast majority if gamers that ask for more realistic vehicles including aircraft are not asking for realism levels such as seen in Falcon 4 or DCS Black Shark but asking for a bit more realism like seen on more "relaxed" sims such for example in Comanche 3 or SFP1/Wing Over Vietnam/etc...

Even the very old sims from the 80's which I played in very limited in ZX Spectrums which doesn't even come close to what we currently have in OFP/ArmA/ArmA2 in terms of aircraft realism had ANALOG THROTTLES!!

So NO there's absolutelly NO rational or logical reason why the aircraft in ArmA/ArmA2 shouldn't have ANALOG THROTTLES!

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Arcade targetting or not for air units, I just think it should be harder to manouver these than hit a window with a grenade...

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It seems it's happening again, exactly like in ARMA1. X360 controlers suported and no analogical throttle for the PC community.

Yes, ARMA2 is not a dedicated flight sim, but flying on OFP was very good. The planes had a relaxed flight model, but all the basics were right. The helicopters were more limited, but when using the joystick, the 'auto-height' from mouse was turned off, and low flying required skill.

I have nothing against people who use the X360 for control, all the power to you. But having no analogical throttle on a PC game that has dozens of flying craft and hundreds to come from the community is an epic fail.

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This:

I have nothing against people who use the X360 for control, all the power to you. But having no analogical throttle on a PC game that has dozens of flying craft and hundreds to come from the community is an epic fail.

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I've often thought that the digital steering contributed a lot to the AI's abysmal path finding in vehicles.

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So your saying the engine is either on or off?, So if I plug my joystick in I can't reduce my throttle/speed?

Or are you saying its something like H.A.W.K or ace combat where your at a set speed but you can speed up on slow down?

I'm not extremely outraged if it's like H.A.W.K but if its just on/off then I would be, either way it needs a patching whats so hard with manual throttle on a joystick?

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<snip>

(btw - i don't even understand why you have turning AND rolling key in the steering options...)

Tnx,

Hek

The secret to flying is to ignore the Left/Right Turn controls. I unbind them to nothing.

You can't get more arcadey flight than Arma/A2. Still feels good tho :)

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I don't mind the current flightmode,l as i think there are more important things to work on its still a Military Simulator, mainly simulating Ground Combat, so flight isn't that big of a deal. Although they do need to make the throttle in planes analogue, which shouldn't be too hard, as they were in OFP.

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I like simple flight models myself.

I am intending to simulate the role and capability of a helicopter on the battlefield, not the mechanics of flying one.

For me accessability is the key.

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I voted for the more realistic steering and flight model......

This game is just so cool, but ever better with the possibility of better flight moedel.

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I voted to keep the current flight model, at least for quite some time.

I still remember the situation after ArmA1 release and the time it took to reach a fairly balanced model.

So instead of fixing something that is not broken and appears to be a fairly sensitive system, I'd prefer BIS to focus on the true problems reported in the Troubleshouting :D section, at least for the rest of this year...

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The the problem is not lazy programming...

The fact is we could have full simulator style vehicle physics and controlls in this game... If our PCs where up to the job.

Unfortunatly the state of the art of CPU tech is not at that point and thats the ONLY reason we dont have that level of realism thruought this sim.

I can guaruntee that within 10 years games like this WILL be the very best of EVERY sim youve played but untill our computers can deal with that workload we will be left with what we have.

The fact is Armas OFP was one of the first PC titles (followed by Crysis) to push your system so hard that it was impossible to run the game at full graphics settings etc with a decent frame rate. BIS took a big risk in releasing a game in that fashion and DID have to take a lot of criticism from people complaining about the game only running at mid settings despite being run on a top end modern machine.

Its the same now, do a search and check out some proper hardcore PRO simulations such as what the military use and you will find that the graphics tend to look like a ZX Spectrum game (you can google Spectrum too ;)).

So...would you really prefer better graphics and bling at the expence of AI/vehicle controlls or... More realistic physics/controlls but a game that looks like Tetris... Or... would you prefer the BEST than can be offered by a company that HAS to make their product available to the masses (and lets face it they are still actually losing a large sales demographic due to the high PC spec required to run their software).

Hmm sorry got on a ramble lol.

Just trying to say that the game is NOT restrained by the authors apathy but entirely by a lack of affordable, mainstream computing power.

Geezer

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