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Barry1039

Arma 2 like Project Reality?

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I think what you see on public servers is driven by popularity, and popularity is a function of population ;)

ArmA has driven off a good portion of players who would have liked more polished or different gameplay but disliked ArmA issues in terms mainly of animations. Leaving more people loving Evo-type of missions online, thus the 99% (at some point in ArmA MP history :) ) Evolution servers seen (until Warfare appeared)

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I think what you see on public servers is driven by popularity, and popularity is a function of population ;)

ArmA has driven off a good portion of players who would have liked more polished or different gameplay but disliked ArmA issues in terms mainly of animations. Leaving more people loving Evo-type of missions online, thus the 99% (at some point in ArmA MP history :) ) Evolution servers seen (until Warfare appeared)

well, if you ask me, evolution is the worst thing to ever happen to ArmA1 MP community. No offense to the mission designer, that is a really nicely done mission in terms of scripts etc

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Other mission designers failed to make a better and/or more popular concept. So..

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well, if you ask me, evolution is the worst thing to ever happen to ArmA1 MP community. No offense to the mission designer, that is a really nicely done mission in terms of scripts etc

Pufu, I understand what you are saying, but I would blame the people for lonewolfing and not the mission. Evolution can be a fun mission if played with team work, as any other mission.

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Pufu, I understand what you are saying, but I would blame the people for lonewolfing and not the mission. Evolution can be a fun mission if played with team work, as any other mission.

You can't expect "the people" to be instantly warm and social with complete strangers, much less when the gameplay rewards mostly straightforward killing instead of accomplishing other tasks that benefit the team effort. Forcing the players to take on one objective at a time and taking away friendly AI and freely choosable weapons and implementing a revive script the experience would be completely different and engages the whole team together.

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Like PR...although to be frank I rather did like the idea they used in advance and secure in that you have to take flags in an order rather then just anywhere.

It makes things more challenging and more team driven not to mention you get the feeling of an advancing army. Of course not all maps are set this way.

Edited by NodUnit

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I concur pufu. Evolution is quite dull, with not much regard to realism at all.

Mostly, its Rambo style warfare. I can hardly find over 10 people playing at a time, and taking an island with 5 people is hardly realistic or engaging.

The amount of vehicles encourages lonewolfing - everyone just must have their own AH-1Z or Abrams. Most of the warfare is simply spending hours looking for one last person who went prone in a bush...

There were other concessions made in the name of "gameplay" over realism, which is simply not what ArmA should be about. An example of this is the radio tower - a satchel charge will take it out, but not a Paveway?

With the removal of Paveways being able to take out radio towers, the mission designer has just removed one more way to accomplish the objective with teamwork rather than going Rambo. This destroys teamwork, which in turn destroys gameplay. There is no reason a well placed SABOT should not be able to destroy a radio tower.

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Well in these case. What would be the ideal mission to force the player to play in teams? Being that OFP/ArmA is squad based. The mission designer can have it where that you must have a squad before a game will start. Are the vehicles must be fully crewed. Would that be ideal for the public servers to show what OFP/ArmA is all about? The idea here is to recruit as many people for ArmA 1-2 a possible. But at the sometime have the players understand that the game/simulation is a team sport. There ways to force the new players in to being team members. Without turning them off to ArmA. But what do you think of this?

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The great thing about ARMA is it's complexity.

Reading this discussion actually made me interested in creating a large-scale map forcing teamwork...

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in response to some of the recent comments..

While evolution was hugely popular it does not by default make it great. As someone has already stated it was a marvel of scripting and to many a really great game concept. But to others it was bordering on heretical. What is important is that the game engine is flexible enough to provide the contrast in game types, styles and forms of game play. Popularity is NOT a measure of quality lest we consider some of the ever popular lip sync boy bands who draw hordes of fans and are "popular"..

On another note if you cannot find a public server that meets your gaming needs why not check out some of the clans/groups who advertise here. There is a really good mix of PvP and COOP orientated groups so I would imagine you can get your fix with one of those groups!

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I have this statement of a new guy to arma stuck in my head, who posted in the technical part of the forums, about how is suppose to do X in arma MP, and he was actually asking about an Evolution feature. (i don't remember his exact question though).

What is the conclusion: the fact that some of arma players thought that this is how arma MP is: Evolution gameplay.

Pufu, I understand what you are saying, but I would blame the people for lonewolfing and not the mission. Evolution can be a fun mission if played with team work, as any other mission.

Remember that:

1. VON was never an integrated part of ArmA

2. There are still servers with VON off

3. The whole mission could have been completed by yourself.

Anyways, this thread is not about criticizing one mission or the other.

In the end, it's only server admins for hosting ONLY these kind of missions, and ourselves to blame for not being able to create missions that would need more than just killing EVERYONE on the map to complete it....

Looking forward to seeing a different approach towards ArmA2 MP mission designing, trying to enforce a bit more teamplay

Just my 2 cents anyways

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Remember that:

1. VON was never an integrated part of ArmA

What do you mean that VON was not integrated?

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It was integrated but heavily bugged at the start

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Well, I owe all of you a big thanks : D. I now understand more about Arma and OFP. They sound very good and I can't wait to play. I guess the change from quick FPS' like COD / CSS / BF etc... will be hard but I'm fine with that, the game now sounds like WWII Online, but not WWII and with good graphics.

Anyways thankyou all for the replies, I look forward to playing the game with you when it is released!

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Well, I owe all of you a big thanks : D. I now understand more about Arma and OFP. They sound very good and I can't wait to play. I guess the change from quick FPS' like COD / CSS / BF etc... will be hard but I'm fine with that, the game now sounds like WWII Online, but not WWII and with good graphics.

Anyways thankyou all for the replies, I look forward to playing the game with you when it is released!

Welcome to the brotherhood :D

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For the love of god, Arma 2 wont be using punkbuster right? Because I've been trying to fix it for a year, I was unable to play PR because of it - and now I finally got it all sorted out... the technical problems... the pb problems... but in the end, punkbuster kicks me after 5-10 mins of being in a server for disallowed program/driver. I tried to fix it too, but now after a whole day of doing these PR problems I just gave up and decided just to keep waiting for Arma 2...

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Well there is a program called Battleye(stops many cheats) but the serverowner decides if its going to be on or not.

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Im pretty sure most owners would like battle eye implemented. Is it a pain in the *** like punkbuster? Does it kick for no reason? Will it let you play with xfire/skype/msn/aim/windows 7?!?! If not I am committing suicide because ever since punkbuster has began torturing my soul I wasn't able to play a teamwork multiplayer shooter. I wasn't even aware of arma until half a month ago.

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Well, BattleEye can be annoying at times, but not to the extend of FunBuster. And it does work on Win 7.

Personally I've never had problems with it. Can be worse for people with unstable connection though.

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Well, I owe all of you a big thanks : D. I now understand more about Arma and OFP. They sound very good and I can't wait to play. I guess the change from quick FPS' like COD / CSS / BF etc... will be hard but I'm fine with that, the game now sounds like WWII Online, but not WWII and with good graphics.

Anyways thankyou all for the replies, I look forward to playing the game with you when it is released!

If you have played those matches in PR that took atleast an hour, slow moving (careful) coordination before engaging in a distanced fire fight then I think you'll find that change pretty smooth. :)

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I've been watching PR videos on youtube and can't really compare it to even vanilla OFP.

Movement: Speedy Goncales on steroids. No stamina, no weapon sway.

Switching between your assault rifle and rockets? Zip, presto, done in a fraction of a second.

Medical system? Medpacs and field portable defibrillation CPR.

Weapon aiming: No weapon sway or inertia. Watched a guy sniping standing up with super arcade grade easy. No diference between standing up, crouch, prone. More cosmetic than factual recoil in assault rifles. M-4s, AKs, M16s firing like freaking lasers - TRRRRRRRRRRRR!

Rockets seem arcade easy to use too.

Seemed like choppers had very easy flight model compared to OFP.

Graphics: Less realistic, more 'artificial' and cartooney looking than ARMA1, and even then it`s less detailed than ARMA1. The videos I watched claimed to be running on max settings.

So, it`s got better graphics than OFP. What does it have over ARMA1? Firing from vehicles and moving inside them? The reloading animations are better. Some guy kept fiddling his PKM. That's it?

The missions I watched varied between glorified CS with vehicles on big scenarios, to team games that consisted of bunched up chaos.

I don't mean to sound agressive, but after reading the tread I decided to give it a go, and after the videos I was like: WTF? You've got to be kidding.

As a realistic, coherently integrated virtual battlefield, OFP 1.0 from 2001 eats PR.

The videos I watched were from version .85.

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I've been watching PR videos on youtube and can't really compare it to even vanilla OFP.

Movement: Speedy Goncales on steroids. No stamina, no weapon sway.

Switching between your assault rifle and rockets? Zip, presto, done in a fraction of a second.

Medical system? Medpacs and field portable defibrillation CPR.

Weapon aiming: No weapon sway or inertia. Watched a guy sniping standing up with super arcade grade easy. No diference between standing up, crouch, prone. More cosmetic than factual recoil in assault rifles. M-4s, AKs, M16s firing like freaking lasers - TRRRRRRRRRRRR!

Rockets seem arcade easy to use too.

Seemed like choppers had very easy flight model compared to OFP.

Graphics: Less realistic, more 'artificial' and cartooney looking than ARMA1, and even then it`s less detailed than ARMA1. The videos I watched claimed to be running on max settings.

So, it`s got better graphics than OFP. What does it have over ARMA1? Firing from vehicles and moving inside them? The reloading animations are better. Some guy kept fiddling his PKM. That's it?

The missions I watched varied between glorified CS with vehicles on big scenarios, to team games that consisted of bunched up chaos.

I don't mean to sound agressive, but after reading the tread I decided to give it a go, and after the videos I was like: WTF? You've got to be kidding.

As a realistic, coherently integrated virtual battlefield, OFP 1.0 from 2001 eats PR.

The videos I watched were from version .85.

In the end the amount of realism is up to the players. It isnt very hard to play ArmA in a completely unrealistic way. Although ArmA generally pushes you more in that direction, it wouldnt be impossible to play PR in a more realistic way.

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Are you sure you been looking at Project Reality Mod, cause most of what you said is totally wrong (at least in the last 4-5 releases). Maybe you should try it before passing judgement after watching some youtube videos.

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I would say that the current PR has significantly more recoil on rifles than Arma. So bad research on your behalf.

Arma has the potential to be PR, with the right mission.

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Well, BattleEye can be annoying at times, but not to the extend of FunBuster. And it does work on Win 7.

Personally I've never had problems with it. Can be worse for people with unstable connection though.

I guess I'm good to go then. My connection is well, I live in a place where internet is used by nearly everyone, including things that aren't human (internet land of course).

FunBuster. I love your sense of humor.

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