Farks 0 Posted February 14, 2009 I don't know if this has been discussed before, but will vehicles have micro-AI? Mechanized infantry would be more realistic, tanks would use the terrain for cover and concealment (hull-down positioning, etc), helicopters would use treelines and hills for cover, etc. Share this post Link to post Share on other sites
avibird 1 155 Posted February 14, 2009 I don't think the vehicles will use the terrain for cover and concealment like the AI foot units will. Lets just hope they will pull back and find some positioning to fire back from and not just stay in the open. Onlt time will tell. AVIBIRD 1 When playing this game keep Chuck Norris home! If they make the gaame, They will play! The truth is out there, If you look! Share this post Link to post Share on other sites
Spetz 0 Posted February 14, 2009 i hope when there is a link between vehicles and Infantry, they will use better tactics (like FFN AI) Share this post Link to post Share on other sites
Törni 0 Posted February 14, 2009 There has nothing about this, even that the vehicle AI in ArmA is really bad. AI dos not care about facing or terrain. Share this post Link to post Share on other sites
Second 0 Posted February 14, 2009 I'd expect vehicles to perform pretty much as arcadey as they have before. Painting devils to walls, but i'm more and more skeptical of this whole AI thing. There is nothing, except some over year old leaning videos. I just wish BIS could bring alot of improvements to infantry-AI. Ofcourse some of these improvements could/might be added to vehicle-AI as well. Share this post Link to post Share on other sites
sabre4809 0 Posted February 14, 2009 Wasn't there something about the new AI allowing cars to drive on one side of the road. Could improve pathfinding to no end at least. Share this post Link to post Share on other sites
walker 0 Posted February 14, 2009 Hi all In most cases the position of vehicles is 300 Plus metres (open ground) behind the infantry; acting as a mobile overwatch idealy hull down. It is one of the reasons why CEX was developed so that you could ensure armor and armed hummers did not go on a suicide run. The principle of placing your heavy weapons vehicles behind an anti RPG infantry screen is fundamental tactic on par with covering your open flanks with a cavalry like force, and keeping a reserve. Kind Regards Share this post Link to post Share on other sites
max power 21 Posted February 14, 2009 This is a good question! Share this post Link to post Share on other sites
walker 0 Posted February 15, 2009 Hi all The open ground distance of 300m probably wants a modifier that reduces distance to say 50m if infantry are in urban; more than 10 ish buildings with a 20m square. Or better still formation is a "T" shape in Open Ground and an "O" shape the attached vehicle at the lower centre of the circle or perhaps a short Arrow shape. The constant here is that the Infantry form that infantry screen to the vehicle with its more powerful weapons. Kind Regards walker Share this post Link to post Share on other sites
Rak 0 Posted February 17, 2009 I'm really waiting for this feature. Armored Warfare with some challange. *hopes for more detailed information about AI* Share this post Link to post Share on other sites
PASTOR 0 Posted February 17, 2009 I reckon I will play a few missions singleplayer to get familiar with the controls and the game basics before concentrating 100% on online gaming. IMO, advanced AI shouldn't be a topic for a game like this. This is exactly the type of game you are to play online against as many HUMAN players as possible, the more the merrier. Hopefully a human tank crew know the importance of using the terrain to their own advantage. Resulting that there should not be any needs for singleplayer and advanced AI soldiers.... Share this post Link to post Share on other sites
Alex72 1 Posted February 19, 2009 Also hoping for some vehicle tactics. Just using hull down would be sweet. I see in ArmA that by placing a vehicle behind a wall yet the MG is way over the wall makes the AI unable to fire. Dont know why. Maybe the driver must "see" the enemy and tell them to engage? When driver doesnt see the enemy the gunner wont do anything. You can only order your AI from the driver pos as of some patches back. That needs to change back to the commander wich also sits higher up most of the times. It needs to be changed if hull down will have any effect. Hoping vehicles will do something more in ArmA2 than just firing and advancing straight forward to us. Come on BIS - you can do it! Regards Alex Share this post Link to post Share on other sites
jakerod 254 Posted February 19, 2009 72 @ Feb. 18 2009,22:34)]Also hoping for some vehicle tactics. Just using hull down would be sweet. I see in ArmA that by placing a vehicle behind a wall yet the MG is way over the wall makes the AI unable to fire. Dont know why. Maybe the driver must "see" the enemy and tell them to engage? When driver doesnt see the enemy the gunner wont do anything. You can only order your AI from the driver pos as of some patches back. That needs to change back to the commander wich also sits higher up most of the times.It needs to be changed if hull down will have any effect. Hoping vehicles will do something more in ArmA2 than just firing and advancing straight forward to us. Come on BIS - you can do it! Regards Alex I've had that work for me quite a few times before. There might be a few vehicles it won't work for but I don't remember ever having problems with it. Share this post Link to post Share on other sites
The_Captain 0 Posted February 19, 2009 I would like to see AFV's take advantage of terrain, even in a limited fashion. I don't think anyone's a big fan of the infantry, armored, or helicopter suicide rushes the AI currently performs. As a human commander, I've found managing a mechanized infantry squad to be one of the more difficult jobs in the game: managing the foot element and the vehicle itself. As walker mentioned one of the more important things is to have the vehicle stay a bit separated from the squad. I've had fairly good luck in more open areas giving my vehicle a "stay back" command so it simply follows 1 or 150 m behind the squad body, engaging targets spotted by the infantry element. Perhaps AI squad commanders could be made smart enough to also give simple commands to vehicles in their squads (such as staying back), instead of simply running alongside and waiting to get cooked off by the inevitable fuel explosion. The vehicles wouldn't even have to take advantage of the terrain to any great degree; just staying separated from the squad and giving fire support would be a huge step forward in AI. Share this post Link to post Share on other sites
Maddmatt 1 Posted February 19, 2009 I've had fairly good luck in more open areas giving my vehicle a "stay back" command so it simply follows 1 or 150 m behind the squad body, engaging targets spotted by the infantry element. Perhaps AI squad commanders could be made smart enough to also give simple commands to vehicles in their squads (such as staying back), instead of simply running alongside and waiting to get cooked off by the inevitable fuel explosion. Now there's a good idea. Having AI squads keep their vehicles back the same way as players do with the "stay back" command. That should make for a decent improvement with Mechanized squads and squads with vehicles such as armed Hummers/UAZs and the like. Share this post Link to post Share on other sites
Commando84 0 Posted February 19, 2009 I think I have spotted the first A.i mod for arma 2 maybe already  but would't it be possible with a formation type in waypoints? like inf front, vehicle behind option? Share this post Link to post Share on other sites
Farks 0 Posted February 20, 2009 Ok, the new trailer looks kind of promising towards this aspect. But only if it's "real" of course. Share this post Link to post Share on other sites
Michael_Wittman 0 Posted February 20, 2009 I hope they also fix the relative spotting for tanks when the crew is zipped.. It could also be fine is they finally allow tank comanders to use binoculars to scan the horizon.. Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 20, 2009 Quote[/b] ]allow tank comanders to use binoculars to scan the horizon.. WW2 tanks didnt have modern optics/communication systems like MBT today. There are only few reason for scanning horizon like that. One of the "greatest" in games is that it looks cool = movie-like. Can you be sure about safety in combat zone? I guess that many people would blame BIS if AI is able to shoot down crew (turned out). Think of hidden AI sniper vs tank commander/crew. Share this post Link to post Share on other sites
11aTony 0 Posted February 20, 2009 Greetings, I just hope that when AI is 1 meter from your vehicle, he wont go 5m away and then go in and if you send them all over map he will go on road, not get stuck in some tree or get fliped. If you put a waypoint for him on road 2km away, he should go on road. AI aint that bad though. They shoot and take cover pretty good. The worse is when AI is driving vulcan or smt like that. Wheeled vehicles and tanks are usually not that bad. Share this post Link to post Share on other sites
Michael_Wittman 0 Posted February 20, 2009 Quote[/b] ]allow tank comanders to use binoculars to scan the horizon.. WW2 tanks didnt have modern optics/communication systems like MBT today. There are only few reason for scanning horizon like that. One of the "greatest" in games is that it looks cool = movie-like. Can you be sure about safety in combat zone? I guess that many people would blame BIS if AI is able to shoot down crew (turned out). Think of hidden AI sniper vs tank commander/crew. Sorry but I really think that some dutys are still done the old fashion...tanks are still half blinded like Rhinos when zipped... Being cappable of using the binoculars from the cuppola is the 2nd best untill they make the periscope operative. In WWII they did have optics..the best on german tanks of course...and radios too.. most of the tank warfare and tactics were develop those days. People can start blaminig AI can kill unzipped crew right now...they can... the difference is that the commander now just counts on his naked eye to scan the environment...and I´m asking the possibility to do so with the binoculars...not needing to jump out of the tanks and then picking the binoculars. Share this post Link to post Share on other sites
Scrub 0 Posted February 21, 2009 Anyone notice the close proximity of the Hinds in the new vid? Not spazing out because of a large bounding box interference? Or the close controlled turn the T-72 does around the camera man at the end? (hoping that was not just careful positioning of camera.sqs) No weaving, no uncertanty. Solid movement. Nice Share this post Link to post Share on other sites