eble 3 Posted January 25, 2009 Wasn't sure what to expect of this when I started this yesterday. Once the animations were sorted out, and weapon systems included, it is fun to play with. At the moment in the video below it doesn't have spec/normal maps, infact it's missing a new texture. I'll be able to fully convert, release this 'if' I can get some decent textures. I was thinking of three versions: 2 x hellfire, 1 x 50. cal gun 600 rnds 2 x hellfire, 7 rounds FFAR 2 x hellfire, 2 x stingers or a combination of the above. I just thought I would start a general discussion on this addon. Just because something can be converted does it mean it should? Channel one is the Kiowa Movies, others various other addons. don't forget visit youtube to view HD version <OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=450 HEIGHT=332><PARAM NAME=MOVIE VALUE=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=mXmUer8uZDs&linkID1=http://au.youtube.com/user/eblevinda/&youtubeID2=HyFh36zWE-s&linkID2=&youtubeID3=Xa_mWynfTIY&linkID3=&youtubeID4=TS_5TXoSKsA&linkID4=&><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=mXmUer8uZDs&linkID1=http://au.youtube.com/user/eblevinda/&youtubeID2=HyFh36zWE-s&linkID2=&youtubeID3=Xa_mWynfTIY&linkID3=&youtubeID4=TS_5TXoSKsA&linkID4=& WIDTH=450 HEIGHT=332 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT> Original Ofp textures Southy Ofp textures slightly darkened a close up of the current ofp darkened textures. Let me hear you thoughts. Southy Share this post Link to post Share on other sites
VXR 9 Posted January 25, 2009 I think there is no Aim9 version in real life, Stinger is the one that is possible on the Kiowa Warrior. And this would also be usefull for more information on the armament. Click here The textures do use a very big rework instead of only darkening them out in my opinion. Â Share this post Link to post Share on other sites
slatts 1978 Posted January 25, 2009 is it gonna have the laser still im on my PSP so if it was shown in the vid sorry Share this post Link to post Share on other sites
eble 3 Posted January 25, 2009 I think there is no Aim9 version in real life, Stinger is the one that is possible on the Kiowa Warrior.And this would also be usefull for more information on the armament. Click here The textures do use a very big rework instead of only darkening them out in my opinion. Â @ VXR yeah found that website earlier, my bad stuck aim-9's up instead of stingers. (been doing too many aircraft! I wasn't suggesting to release it with just darkened ofp textures, from memory thank god it's not like the su-25 with 70 + textures. The main body of the oh-58 is about 12 textures in total, and given the very low poly count of the model it would cause no problems in arma. @ blink, no the laser des wasn't included, but I'll check that as an option. Share this post Link to post Share on other sites
VXR 9 Posted January 25, 2009 I think there is no Aim9 version in real life, Stinger is the one that is possible on the Kiowa Warrior.And this would also be usefull for more information on the armament. Click here The textures do use a very big rework instead of only darkening them out in my opinion. Â @ VXR yeah found that website earlier, my bad stuck aim-9's up instead of stingers. (been doing too many aircraft! I wasn't suggesting to release it with just darkened ofp textures, from memory thank god it's not like the su-25 with 70 + textures. The main body of the oh-58 is about 12 textures in total, and given the very low poly count of the model it would cause no problems in arma. @ blink, no the laser des wasn't included, but I'll check that as an option. A solution for the 12 textures is to unwrap the model from scratch and create a new texture. That would raise the texturequality alot. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted January 25, 2009 ...The main body of the oh-58 is about 12 textures in total, and given the very low poly count of the model it would cause no problems in arma. ... Actually it doesnt really work like that. Its probably more accurate to say that Section count is more improtant than poly count. But since you are only talking about 12 sections and - what about 4k polys? - its not going to cause a drama. (The BIS A-10 is 22 sections.) However if you apply material RVMATS then you wil have to take a decent look at the mapping. Any mapping errors with applied RVMATS will eat GPU cycles causing performance issues. Share this post Link to post Share on other sites
modemmaik 53 Posted January 25, 2009 Sgt. Ace released a Bell 206 on 12' Oct.: SAP Air May be you can ask him to include his textures / mapping. Share this post Link to post Share on other sites
slatts 1978 Posted January 25, 2009 Quote[/b] ]@ blink, no the laser des wasn't included, but I'll check that as an option. odd, i can remember there being a laser on the kiowa for the a-10 to use the GBU in OFP Share this post Link to post Share on other sites
Daniel 0 Posted January 25, 2009 Gotta have the laser deg for buddy marking, that's the whole point of this bird! Share this post Link to post Share on other sites
eble 3 Posted January 26, 2009 small up date laser des now included oversight on my part apologies  thought I would show where I'm at: two screenshoits below show the kiowa with ofp textures and new textures thanks to vektorboson (who made these for personal use) The new textures have spec/normal maps applied. at the moment the Kiowa is missing a top, bottom rotor blades and V-Tail texture update. Ofp texture New texture spec/normal maps applied Colour is not final. Southy Share this post Link to post Share on other sites
Kolt 0 Posted January 26, 2009 could use some new Rotors.....MH-6 perhaps? Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 26, 2009 The texture is defenately goin in the right direction but if I were you I would remove those weird splatter dents (i presume) and add far more riveting to the panels as alot of the airframe is riveted and double rivited to the external skin (as it is a load bearing part of the structure). Share this post Link to post Share on other sites
roberthammer 582 Posted January 26, 2009 Pretty nice ,but i agree with Soul_Assassin Take a look a these pics oh-58d oh58d rotor oh58d us and chinese About that colour - it has almost same colour as BH Share this post Link to post Share on other sites
.kju 3245 Posted January 26, 2009 @Eble: to learn more about section count, why it is VERY important and how you can reduce it, read this thread and the links in it Model data to judge ingame performance, What data is useful in ArmA? Share this post Link to post Share on other sites
klamacz 448 Posted January 26, 2009 very nice work Eble! I wish to see it flying on my machine soon I was working on this baby some time ago (new 3d model, new textures) but unfortun. lost it due to my stupidity (didnt archive). Anyway, thumbs up, I'll watch your progress Share this post Link to post Share on other sites
mankyle 420 Posted January 26, 2009 Regarding the config of the hellfires There is a version that uses milimeter wave radar for guidance, which is used by the Longbow apache helicopter. BUT, the older versions use LOS Laser system. Do you plan to use the laser designator to be able to paint targets for the hellfires? I mean, config those hellfires so they can Laserlock? That's one limitation of the BIS cobra that I have never liked. In reality the gunner of the helicopter would paint the target with his laser designator and the missile would go there This way, with the gunner controlling the Laser designator and the pilot shooting the hellfires is much more realistic. And you can also paint targets for allied planes carrying LGBs or launch missiles at buildings or bridges Share this post Link to post Share on other sites
Punisher5555 0 Posted January 26, 2009 For all your Kiowa modeling needs just go to our (current/former 58d pilots/crew) website. http://www.kiowapilots.com We have helped with other game mods such as ones for BF2. Here is a link to our modelling and R/C section. http://www.kiowapilots.com/forums/forumdisplay.php?f=53 If you cannot find enough pictures for textures or anything else just ask in that forum. We are sticklers for accuracy. Scouts Out!!! Share this post Link to post Share on other sites
eble 3 Posted January 26, 2009 The laser des is already on the kiowa now, laserlock for the hellfires would be easy enough, but they would also track lock anything else as well. ( I don’t really want to go down the road of taking standard targeting away, but I could make a special laser only version of the hellfire) Even with my poor flying skills I was able to laser a building and have a AI bomber pilot come and destroy it. I’m working on the gunners sights now, I want to get this fully animated, once that’s done, it will be down to textures and polishing. Still need to implement the Mh6 rotors (tested yesterday with some bizarre results) When the engine starts the main rotor shrinks and expands until the rotor blur kicks in, was hell funny to look at. GEO LOD needs some more tweaking to get the ‘feel’ and ‘balance’ right , this is just trial and error and personal opinion, what I ‘feel’ to be right others could hate etc. It’s a steep learning curve as I’ve not converted a helicopter from flashpoint before. @ punisher5556 thanks for that link mate Cheers Southy Share this post Link to post Share on other sites
nzdfcrash 33 Posted January 27, 2009 Awesome job Southy you have improved the kiowa to a high standard, its awesome to finally see the kiowa in arma Share this post Link to post Share on other sites
soldier2390 0 Posted January 28, 2009 wow southy! once again i find my self with some hope for a good support/recon heli thats modern, thank you! i hope you dont give up! the best of luck to ya man! thanks, soldier2390 Share this post Link to post Share on other sites
eble 3 Posted January 28, 2009 wow southy! once again i find my self with some hope for a good support/recon heli thats modern, thank you! i hope you dont give up! the best of luck to ya man!thanks, soldier2390 No worries about this project being dropped, as long as I don't get run over it will be released. Hopefully I'm having the textures updated as we speak and I'm finishing the animations. once the textures and base animations are done, I need to create the 3/4 versions I'll make (pretty simple process) then it time for the first beta release, so the community can rip it apart and tell me everything I got wrong I'm more than happy with the progress, the textures at the moment are in my opinion just below those of the MH6 in quality, the cockpit will be what needs the most work. Southy Share this post Link to post Share on other sites
wipman 1 Posted January 28, 2009 Hi, i don't remember the name right now, but there was a man back in the OFP days, that remade with alot of quality the Cessna's & OH-58 textures among other vehicles with a quite good percentage of success; Salesman may be? or something like that?, they were very good for the OFP standards, i don't know how well they may look nowadays in the ArmA with the spec maps and all that. Let's C ya *Edit: Silessian? could be his name?, i really don't remember. Share this post Link to post Share on other sites
.kju 3245 Posted January 28, 2009 http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=38231 Share this post Link to post Share on other sites
roberthammer 582 Posted January 28, 2009 Good find ,but for Arma not good texture  Eble if you want i can make kiowa's real sound for you Share this post Link to post Share on other sites
mikebart 1 Posted January 28, 2009 nice job with the texture, but i think you've almost reached a point where the only way to get more out of the overall visuals is if you add a few more polys to the mesh, especially around the cockpit. If you're doing all that nice work to the texture why not up rez the mesh a bit too? should'nt be too much work. Share this post Link to post Share on other sites