PuFu 4600 Posted December 30, 2008 mirror @ Kellys Heroes Share this post Link to post Share on other sites
william1 0 Posted January 1, 2009 in ACE Everon if you load a savegame the island dissapears and you fall into the water , this has happened in every conversions of Everon i played with. Is there a way to fix this? Share this post Link to post Share on other sites
.kju 3245 Posted January 1, 2009 I think I know the reason. We will try to fix it. An update should be out very soon as well. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 1, 2009 Q: can you also fix the "default" tree used for forests, since it doesnt have collision detection? You can fly through it with any fixed wing / chopper... Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 2, 2009 Already fixed. Â Darn ! I was enjoying flying through the branches !! Top marks on AI crossing bridges too !! BTW, on one spoted. Foot bridges are far to high to a house in the middle of a smallish lake in the NNE of Freya. Share this post Link to post Share on other sites
.kju 3245 Posted January 2, 2009 Well it will still work for single trees. As stated in the PROPER Vegetation thread, either you can have trees to run over without stopping a tank and have this issue or use standard ArmA behavior. Forest trees should behave like ArmA standard and stop tanks. Single trees should not. Share this post Link to post Share on other sites
cbfasi 4 Posted January 4, 2009 Looking good. Nice to see that it is possible to convert OFP Islands to ArmA. I look forward to the tools you used to be released as it may mean that some of my maps my get released. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 4, 2009 Yeah, but it sucks to see Nogova in Arma all green, when you remember that desert island and snowy mountains from OFP Personally I love: Anilym, Skye, Avignon and Ivtilac (no runway otherwise the best! Share this post Link to post Share on other sites
malik22 0 Posted January 6, 2009 hey guys where do i put all the ACEIP Missions in Arma addons folder,Ace Addons folder or Arma MPmission? Share this post Link to post Share on other sites
Namikaze 0 Posted January 6, 2009 hey guys where do i put all the  ACEIP Missions in Arma addons folder,Ace Addons folder or Arma MPmission? This didn't really do it for ya? <span style='font-size:12pt;line-height:100%'>Installation</span> <ul>[*]Installer: Simply execute the binary you downloaded before and follow onscreen instructions. [*]7z package: Unpack the zip file into the .\ArmA folder itself. The result is a folder called @ace-islands within the .\ArmA folder and a folder called userconfig within the .\ArmA\dta, as well as two files called ace_island_select_texture.hpp and ace_island_select_texture_custom.hpp. [*]ACEIP Yomatools Serve: Work in progress... Share this post Link to post Share on other sites
.kju 3245 Posted January 6, 2009 Quote[/b] ]hey guys where do i put all the ACEIP Missions in Arma addons folder,Ace Addons folder or Arma MPmission? well its a fair question. mission inside an addon is very uncommon. it needs to be in a modfolder\addons folder like .\ArmA\@ACE-Islands\addons. The mission will be part of the next ACEIP update anyway.. .. with many great additions. Share this post Link to post Share on other sites
snkman 351 Posted January 7, 2009 Nice to hear. Keep up the good work. Share this post Link to post Share on other sites
r2101 0 Posted January 12, 2009 woah!!! this is excellent... in conjunction with "@proper world" a dream came true together with patch 1.15 armed assault finally arrived great work - especially for owners of older machines, like myself - runs beautiful on a pentium d and a ati 3850... me=happy! thanks for all the work that was involved converting these islands... very much appreciated! Share this post Link to post Share on other sites
.kju 3245 Posted January 26, 2009 Unfortunately v1.1 was delayed several times and still needs some days. At least a preview whats to come: * A real Mediterranean SAT for all islands made by Rg (look not final). Rg SAT Gallery (0,7 MB) * A snow SAT for all islands by the-f. * OFP High terrain detail like bumpy terrain versions for each islands. Â Â Without objects for ultimate vehicle warfare. (no texture is only for testing, texture will be in the release) * Vehicle DM integrated that auto embeds custom addon/MOD Â units (and way more - details soon! ). * Satellite View Gallery (5,9 MB) * Single texture texture settings gallery (2,2 MB) * Some experimental stuff: http://www.picfront.org/d/t26vm0Dk/05.jpg http://www.picfront.org/d/wuPd9j1DWT/04.jpg http://www.picfront.org/d/sEdV5CWrEZN/06.jpg Share this post Link to post Share on other sites
.kju 3245 Posted February 2, 2009 Everon with terrain grid size 16x16 and cell size 800m Everon with terrain grid size 64x64 and cell size 200m Share this post Link to post Share on other sites
.kju 3245 Posted February 2, 2009 ACEIP HeightMap Gallery You can check out the terrain height map for each island similar to what you see above (with correct dimensions though ). Share this post Link to post Share on other sites
.kju 3245 Posted February 6, 2009 ACEIP experimental Share this post Link to post Share on other sites
.kju 3245 Posted February 6, 2009 ACEIP v1.1 SAT textures by Rg and the-f (snow) Share this post Link to post Share on other sites
berghoff 11 Posted February 15, 2009 Sweet those Islands bring back a lots of nice memories! Â Keep up the good work. Share this post Link to post Share on other sites
.kju 3245 Posted February 16, 2009 Thanks mate In general please continue here: ACEIP v1.10 Share this post Link to post Share on other sites