Törni 0 Posted November 13, 2008 Maybe they did not have any other pictures and videos than the old ones so they used them? Share this post Link to post Share on other sites
mr.g-c 6 Posted November 13, 2008 Hi, after watching this Video, i'm a little bit concerned about two things...: http://www.youtube.com/watch?v=eAK6q7YvtLw - UAZ "explodes" by 5,56mm LMG fire....Welcome Hollywood - Enemy AI guy which is standing just 5meters next to an exploding UAZ, does not react at all.... i mean in RL, if i were that Guy and if i would not know where that incoming fire is coming from, i would hide my ass as quickly as possible behind anything to take cover. Other enemy AI seems also to just "standing there around", waiting for death and not react at all... I really hope we see a more Real-life like AI this time, a AI that really "reacts" properly... I was already a bit concerned by the first AI-Video-Part from that GC Presentation (AI took cover there behind a very very small obstacle - lol). Please no "duck shooting" again this time.... I hope AI will be really "challenging" this time, like Maruk predicted in some Videos from beginning of this year.... So far it hasn't looked any different. EDIT: The rest does of course look very great, not that the post sounds to negative... hehe Thanks for reading my concerns, Best Regards, Christian Share this post Link to post Share on other sites
Maddmatt 1 Posted November 13, 2008 - UAZ "explodes" by 5,56mm LMG fire....Welcome Hollywood The Mk48 is a 7.62mm LMG Â And the same happens in ArmA to a UAZ with a machinegun. ArmA seems to use ammo to determine if a car class vehicle will explode. Weird, maybe they will change that. Maybe the explosion is too big and probably shouldn't happen all the time, but it's not impossible for a car to explode. Watch: Share this post Link to post Share on other sites
mr.g-c 6 Posted November 13, 2008 Well i thought it was a scoped M249... nevermind then... but that doesn't actually matters in this case... In the Video you posted, who knows what fuel they use and what else is modified in those extreme 8sec. racers.... At least its very very uncommon that cars exlpoding anyway. But when you shoot at a normal car, it will only catch fire.... (and that only on non-tracer rounds when you hit the fueltank before so that fuel could leak out)... You know, what my actual concerning is here, is that i fear we get another hitp-oint based destruction system, even though BI advertises with "Real world penetration & ballistics".... Share this post Link to post Share on other sites
Maddmatt 1 Posted November 13, 2008 But when you shoot at a normal car, it will only catch fire.... (and that only on non-tracer rounds when you hit the fueltank before so that fuel could leak out)... Usually, yes. I think the real problems here are: 1. ArmA uses ammo to determine if a car will explode (put a UAZ and a UAZ with MG next to each other and destroy them. The unarmed one will just catch fire while the one with the MG will explode). 2. Same explosion type used for all vehicles. It looks great on a tank, but overboard on a car (well with my effects mod anyway, I guess it's the other way around without it). (In ArmA 1) I've seen footage of car fuel tanks explode, and I saw a real truck after it crashed. Usually it burns and then you get a series of smaller explosions. Edit: I think the SLX mod for ArmA did a good job of making car destruction more realistic. They pretty much burned and exploded as they should. Share this post Link to post Share on other sites
max power 21 Posted November 13, 2008 Maybe the explosion is too big and probably shouldn't happen all the time, but it's not impossible for a car to explode. Watch: Damn, that car's hit-points went to zero pretty damn fast! Share this post Link to post Share on other sites
froggyluv 2130 Posted November 14, 2008 Having little interest in today's latest shooters I've recently been playing some old WW2 Air Sims and strategy games and I have to admit -it's pretty damn fun to see locational damage even in simplified models. My question is and I mean no sarcasm: Is it really that hard to implement these damage systems in this kind of game ? Share this post Link to post Share on other sites
POTS 0 Posted November 14, 2008 Everybody should send a message to the developer and say, "we don't care how long it will take, please implement a real non-hitpoint dammage system". Or we could ask, "we don't care how long it will take, please implement shooting out of vehicles"... Share this post Link to post Share on other sites
mr.g-c 6 Posted November 14, 2008 Everybody should send a message to the developer and say, "we don't care how long it will take, please implement a real non-hitpoint dammage system". Or we could ask, "we don't care how long it will take, please implement shooting out of vehicles"... I would actually be for such a petition.... If there is in the 3rd Series no realistic penetration, hit-effects & after-effects, well.... I won't even think about buying A2 then... Because i don't give anything on features like "conversation system" - that doesn't help me in Coop or PvP online-games.... BTW (offtopic): Somehow i think whole gaming-industry has the wrong assumption when they think "more arcade = higher sell rates"... Actually almost every male guy i know off which plays ego-shooters/simulations/whatever, was the more attracted to a game, the more i came with the magical arguments like "Its realistic" or "its very close to real-life" Â Â Those were by the way also the arguments in a game-magazine, which brought me and many other friends to OFP back in 2001 Share this post Link to post Share on other sites
max power 21 Posted November 14, 2008 I won't even think about buying A2 then... Because i don't give anything on features like "conversation system" - that doesn't help me in Coop or PvP online-games.... ...unless the mission centred around intelligence gathering or a hearts and minds type mission, then it would necessarily enhance a coop type game. I think a more complex social simulation is a great addition to a wargame. I can't wait for it. But, I really would also like to see a more realistic damage and destruction model for vehicles... Share this post Link to post Share on other sites
Maddmatt 1 Posted November 14, 2008 I would actually be for such a petition....If there is in the 3rd Series no realistic penetration, hit-effects & after-effects, well.... I won't even think about buying A2 then... Because i don't give anything on features like "conversation system" - that doesn't help me in Coop or PvP online-games.... Why would a conversation system be any less useful in coop than singleplayer? That just depends how it is implemented. Best way to have such a 'petition' is to start a topic or maybe dig up an already existing one. It is a pretty important issue. Tanks that don't blow up from MG fire would be an improvement. If the topic gets a lot of posts and stays on the first page the developers are bound to see it. I think the damage system deserves it's own topic Share this post Link to post Share on other sites
jakerod 254 Posted November 14, 2008 I wish it wouldn't catch fire at all. I wish it would just stop working. I would rather see it explode I guess though than crumble. I don't like the whole ArmA thing with the car suddenly turning black and then catching fire. I prefer the explosion to that but more realistic would be better. Share this post Link to post Share on other sites
mr.g-c 6 Posted November 14, 2008 Why would a conversation system be any less useful in coop than singleplayer? Â That just depends how it is implemented. You know, sure it can be nice if properly implemented by the mp-mission designer, but its still not the Feature i personally would looking for. Realistic Penetration+Penetration Effects/After-Effects would be on my list within the first 3 places for must-have Arma2 features. Quote[/b] ]Best way to have such a 'petition' is to start a topic or maybe dig up an already existing one. It is a pretty important issue. Tanks that don't blow up from MG fire would be an improvement. If the topic gets a lot of posts and stays on the first page the developers are bound to see it.I think the damage system deserves it's own topic I think i will make one today maybe.... Share this post Link to post Share on other sites
mr.g-c 6 Posted November 18, 2008 New Press coverage in german magazine "PC-Action"..... Preview for the soon arriving article on their online-magazine: http://www.pcaction.de/?article_id=667405 Edit: English Translation: http://translate.google.de/transla....e=UTF-8 First time mentioning of "Mega-SEF" (new 3D Audio system) and "HALO insertion" (something to do with para jumpers). Also they confirmed that there will be finally steerable chutes for special units (it was about time BIS to introduce this  ). Hopefully someone can buy the mag and scan the stuff for posting here? Share this post Link to post Share on other sites
Commando84 0 Posted November 18, 2008 Cool stuff! Hope we can see some pics Wish i lived in germany sometimes due to all info seems to come around the central eu area first and then later or not at all to the northern parts But any info is good info i guess. Share this post Link to post Share on other sites
kavoven 4 Posted November 18, 2008 Cool stuff! Hope we can see some pics  Wish i lived in germany sometimes  due to all info seems to come around the central eu area first and then later or not at all to the northern parts  But any info is good info i guess. Hehe, there must be a reason for that... OFP was sold second most (?) times in Germany (just behind US) and if you relate that to the population ... Anyway, I just read the online preview and it sounds really promising, since there are quite some new things mentioned, I didn't hear before. You're now able to "climb" over low things (don't get it wrong, I don't think there'll be Splinter Cell like animations ) for example. And there'll be a Coop mode for the campaign http://www.pcaction.de/?menu=b....=881037 Many screenshots, though I have no idea, which of them are new. Share this post Link to post Share on other sites
The Masta 0 Posted November 18, 2008 Hopefully someone can buy the mag and scan the stuff for posting here? Will do Share this post Link to post Share on other sites
max power 21 Posted November 18, 2008 translate.google != an English translation worth linking to. Share this post Link to post Share on other sites
mr.g-c 6 Posted November 18, 2008 translate.google != an English translation worth linking to. Yeahh you right.... but i thought its not "worth" to properly translate the preview-article without having read the entire "complete" one. Share this post Link to post Share on other sites
jakerod 254 Posted November 18, 2008 Picture That doesn't look like a fun situation to be in. On their website I don't see any screenshots that I haven't seen before. I thought the one above was new but I feel like i've seen it before. Share this post Link to post Share on other sites
twisted 127 Posted November 19, 2008 translate.google != an English translation worth linking to. Yeahh you right.... but i thought its not "worth" to properly translate the preview-article without having read the entire "complete" one. i really liked this quote from the translation Quote[/b] ]Naturally, we wanted to by the developers know what to Armed Assault has done everything - and understood at first only a banana Share this post Link to post Share on other sites
-Snafu- 77 Posted November 19, 2008 translate.google != an English translation worth linking to. Yeahh you right.... but i thought its not "worth" to properly translate the preview-article without having read the entire "complete" one. i really liked this quote from the translation Quote[/b] ]Naturally, we wanted to by the developers know what to Armed Assault has done everything - and understood at first only a banana Nice translation! Share this post Link to post Share on other sites
kavoven 4 Posted November 19, 2008 translate.google != an English translation worth linking to. Yeahh you right.... but i thought its not "worth" to properly translate the preview-article without having read the entire "complete" one. i really liked this quote from the translation Quote[/b] ]Naturally, we wanted to by the developers know what to Armed Assault has done everything - and understood at first only a banana That one is worth a signature Share this post Link to post Share on other sites
max power 21 Posted November 19, 2008 translate.google != an English translation worth linking to. Yeahh you right.... but i thought its not "worth" to properly translate the preview-article without having read the entire "complete" one. If people feel like they need to read random word-salad, they can go to google on their own. That above mentioned sentence couldn't get more random and meaningless if you actually set out to make a random and meaningless sentence. If you wish to persist in making google translations, you should call it that in your hyper link. To do otherwise is an affront to translators who actually put some work into it. I tried to make sense of a google translation a couple of pages earlier, and that is the last time I will be messing with that kind of nonsense. Share this post Link to post Share on other sites
jakerod 254 Posted November 19, 2008 EDIT: Translation of Article by ArmedAssault.info I might be looking into this a bit much but I thought that last time when I was looking at the ArmA II website that the sections labeled classified ALL linked to a page called classified. Now when I look though they seem to link to different pages called classified-1, classified-2 etc. Perhaps more updates are on the way and they changed them to make replacing them easier when they update them. Then again maybe they were originally numbers and I didn't notice or perhaps as stated before, I am looking into it too far. Share this post Link to post Share on other sites