Ike_fin 0 Posted August 17, 2008 <span style='font-size:11pt;line-height:100%'>version: 2</span> Changelog: v2: - Added random numbering (thanks to modEmMaik) - Added basic interior for driver (thanks to modEmMaik) - Added 1 more texture (Russian style) - Fixed damage texture bugs - Changed gunner optics again - Updated XEH included v1: - Added experimental T-90 with camo netting - Added SLA green variants - Added optional replacement (T-72->T-90S and T-72(racs)->T-72BM, model and name only) - Fixed smoke launcher bug - Changes in models and textures - Changed gunner optics - Adjusted gunner and driver FOV <span style='font-size:11pt;line-height:100%'>Description:</span> Includes T-90M(Shtora), T-90S(basic and camo net) and T-72BM with slat armor. All are based on BIS T-72 model. My first work with Oxygen 2 so apologies if its not The Ultimate Realistic T-90. Suggestions and bug reports are welcome. <span style='font-size:11pt;line-height:100%'>Features</span>: - Shtora system for T-90M   * Gives decent protection against guided missiles   * Turns on when engine on(you see IR transmitters light red) - New sounds - Woodland, desert, winter textures(camo bonus) - AT-11 missiles, more powerful maincannon - NSVT for commander - Smoke launcher - Reworked physics to make it feel more like steel beast with 1000hp - Modified hit points <span style='font-size:11pt;line-height:100%'>Notes:</span> I have permissions for others work i used. Addon is free to modify and use put please PM me first. Not tested in MP though its should work. Requires Extended Eventhandlers(included) <span style='font-size:11pt;line-height:100%'>Credits:</span> BIS and modEmMaik -  Base model vilas - NSVT model hamis - Sounds Franze & zGuba - Flares (Shtora based on flare scripts) heinbloed - GDTModTOW Solus - Extended Eventhandlers 10th Community <span style='font-size:11pt;line-height:100%'>Download: Armaholic.com Armed Assault.info ePrison.de Filefront</span> classnames: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ike_t72bm ike_t72bm_des ike_t72bm_sla ike_t90 ike_t90_des ike_t90_sla ike_t90_rus ike_t90_win ike_t90shtora ike_t90shtora_rus ike_t90shtora_des ike_t90_cam Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted August 17, 2008 Looks good.................... Share this post Link to post Share on other sites
manzilla 1 Posted August 17, 2008 Sweet. I'll check it out this afternoon. Thanks for using XEH as well. If any conflicts arise I'll let you know but this should do it. God I wish I was good at screen shots, a few more are needed. Share this post Link to post Share on other sites
william1 0 Posted August 17, 2008 they look good and the camo's are beautiful , thanks Share this post Link to post Share on other sites
Stavanger 0 Posted August 18, 2008 Mirror by ePrison.de T-90 & T-72BM BETA by Ike good work and Regards, Stavanger Share this post Link to post Share on other sites
popcorn 0 Posted August 18, 2008 I just tried them, and i really like them, especially the T72. Now, I noticed something strange. When you are the gunner, you can also choose the AGS-30, but it has no ammo, why is it in there? Its a shame it doesnt work with the NWD TankFCS mod http://www.armaholic.com/page.php?id=2217 Share this post Link to post Share on other sites
343rdBadger 0 Posted August 18, 2008 Does anybody else find it funny that for ,what?...2-3 years we've waited for a T-90 (ok begged) and nada.Now we have T-90's commin out our asses ...gotta love it. I really like the way the IR emitters work...how was that done? If I remember correctly SigmaSix had his that way also..is it difficult to do??,I'd like to do the same to mine. I really like being able to spice up the battlefied the way you can now with all these tanks. Share this post Link to post Share on other sites
big 0 Posted August 18, 2008 Armaholic mirror and news: - T-90 & T-72BM (<11MB packed with 7zip, you can also use winrar to extract it) Share this post Link to post Share on other sites
Ike_fin 0 Posted August 18, 2008 @popcorn Thanks, theres small bug on smoke launcher script, will fix that. @343rdBadger It was done with Engine eventHandler, hidden selection and setobjecttexture(same way as custom markings work in Modemaik model). Share this post Link to post Share on other sites
hamis 0 Posted August 18, 2008 Have you considered adding random numbers? Share this post Link to post Share on other sites
Ike_fin 0 Posted August 18, 2008 Have you considered adding random numbers? Not sure, i personally don't care about em and I would have to add another evenhandler(already uses 3 different). Share this post Link to post Share on other sites
modemmaik 53 Posted August 18, 2008 Have you considered adding random numbers? Not sure, i personally don't care about em and I would have to add another evenhandler(already uses 3 different). Good Job Well, when you have based this tank on the latest version of the ERA-style, numbers and side flag may be added via the init-command of the unit in the mission.sqm. Also those texture manipulations can be added to the init eventhandler using an additional config like I have added to the badger T-90 version. No need to modify this addon. Best Regards, mike Share this post Link to post Share on other sites
Rak 0 Posted August 18, 2008 Great addon, especially T-90 missile is fun to play around with. I believe this will be perfect if you can get it to work with NWD Tank FCS. Share this post Link to post Share on other sites
convoker 0 Posted August 18, 2008 Best opfor tank for me! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 18, 2008 Hey mate, congrats on your first release. One thing I'd like to see - SLA green variants to blend in with the original '72 and the APCs. Share this post Link to post Share on other sites
namman2 0 Posted August 18, 2008 looks awesome keep on the good job Share this post Link to post Share on other sites
LFO 0 Posted August 18, 2008 really nice pack of tanks!! finally a tank that stands a chance or has a slight edge against the standard m1`s. it also can hold it`s head up against mateck´s and t-bone´s m1ah. great work! ps: i think i found a small bug in the last lod: it seems that on the right sight one roadwheel is missing. Share this post Link to post Share on other sites
NSX 8 Posted August 18, 2008 Well, nice model fot the beta, but try to enchance the model further - especially the turret, which is much more complicated, than your. Pay attention on commander's MG turret. http://www.btvt.narod.ru/4/t-90_v_strou.files/t90c.jpg Share this post Link to post Share on other sites
Binary 0 Posted August 19, 2008 This really looks cool. I have two suggestions for you: 1.) Better window-optics for the driver Windows for the drivers (Like you had in OFP) so that the driver has a better FOV in first person.. This i a feature i really miss in ArmA, often playing as a tank driver on a first-person-only server. 2.) New gunner optics I really don't know what kind of optics, the gunner has in a T-90, nor do i really care how they are, but i do believe that just adding something new, instead of using the T-72 optics would add a great deal Keep up the good work ! Share this post Link to post Share on other sites
Rak 0 Posted August 19, 2008 I've been trying them for two days, and this is just great. Shtora system works, and T-90 can take quite much beating and still stands for a fight. These beasts even beat Mateck's M1A1 3v4 I'll try to make missions with these beats. What I'm bothered with now is the lack of a FCS. Fighting enemy tanks at long range is very hard because you don't know how much deflection you need. Maybe you can make a simple range-finder and gun adjuster script? Share this post Link to post Share on other sites
modemmaik 53 Posted August 19, 2008 @binary: What about the alternative to have a driver hatch? It is already included in the BI-sample model and I have a T-72 WIP, where the needed config / proxy can simply be adapted to any other model? According to the gunner optics... may some1 post a pic what he wants? Else the result may be not what you have in mind.. @NSXr: I already noticed such a turret in the KMDB pages but the blueprints are rather unusable, because of the fine structures. A first release would look rather ugly.. I think that is why no one released such a turret yet. @Rakgitarmen: Everybody would be happy if there would e a "easy script". Something that comes pretty close would be Mr.Peanut's binoLOS, although the script doesnot detect the objects, just the position on the ground the gunner is actually looking at. May be you can improve it this way Share this post Link to post Share on other sites
Binary 0 Posted August 19, 2008 @binary: What about the alternative to have a driver hatch? It is already included in the BI-sample model and I have a T-72 WIP, where the needed config / proxy can simply be adapted to any other model? I'm not really sure what you mean here - but let me give you an example of what i mean.. This is from the Desert Bradley addon And this is from your T-90's and T-72's As you can see, as a driver - you have a MUCH better field of view with the first example Share this post Link to post Share on other sites
wipman 1 Posted August 19, 2008 Hi, i like over all the T-72BM's with the slat armor, makes 'em a bit more scary, but will be pimp if you could make a custom hatch in the back of the turret to spitt the empty shells, here: I remember a T90 addon for the OFP that had it animated and was very very scary to see the empty shells being spitted by there and then fall over the tank's back and end up in the ground for dissapear 30secs after be created. Editing the basic texture painting that hatch marked with the cross in black, and then modeling the (animated) hatch and aplyying on it the default texture and normal map will do the trick i think; but ain't got any b**** idea on how the config parameters should be to make it move and much less how to do for make the empty shells be spitted. I just seen it in the OFP PSC's/OFP LAVOS addons and that T90 and felt in love of that damn scary feature. Also i'll thank alot if all the tanks could be painted in the SLA's green colour and in the common russian 3 colours camo. Let's C ya Share this post Link to post Share on other sites
raedor 8 Posted August 19, 2008 I don't know if there were other OFP addons, but I remember me scripting sucha shell-eject for RHS, but I can't remember if any of those scripts made it into a release version. Share this post Link to post Share on other sites
modemmaik 53 Posted August 19, 2008 I don't know if there were other OFP addons, but I remember me scripting sucha shell-eject for RHS, but I can't remember if any of those scripts made it into a release version. At least PSC's BTR-A includes the scripts: OFP.info link But i recon that i have seen shell ejection in SLX mod and another package also creates the shells... So I decided to leave this to the other mod-makers Anyway... it can be included in a replacment config later and for every tank by using PSC's functions. BR, mike :edit: @binary: OK, now it is clear to me Should be do-able Share this post Link to post Share on other sites