mattxr 9 Posted August 3, 2008 Can ArmA get any more exciting? That is such a true comment. I view this thread all the time, im very excited for the new island/objects and Object placer (RTE) Share this post Link to post Share on other sites
delta99 34 Posted August 4, 2008 More importantly, when is this 3D Editor going to be released. Share this post Link to post Share on other sites
mcpxxl 2 Posted August 4, 2008 Just read the posts again ... Not only looking the pics ;-) Share this post Link to post Share on other sites
raedor 8 Posted August 4, 2008 Or just read the subtitle of the thread... Share this post Link to post Share on other sites
FABfm 0 Posted August 4, 2008 Can ArmA get any more exciting? That is such a true comment. I view this thread all the time, im very excited for the new island/objects and Object placer (RTE) Same thing here Hi Silola In your opinion, how long do you think it will take to make this kind of stronghold with your 3DE, using the projects in the scripts's form (1)? With OFP, it takes about 5/6 minutes so that all this takes shape at each load mission's beginning, and with 3 FPS during the contruction. This tool is very promising. I look forward to using it. (1) sorry for the video. I did it very quickly PS: sorry modos, i know it isn't OFP's thread. I just want to give me an idea Share this post Link to post Share on other sites
mcpxxl 2 Posted August 4, 2008 @Matt Quote[/b] ]That is such a true comment.I view this thread all the time, im very excited for the new island/objects and Object placer (RTE) Please do not MIX RTE wit 3DE you can do things in realtime but RTE is a different thing. MCPXXL Share this post Link to post Share on other sites
silola 1086 Posted August 4, 2008 ... some functions are directly accessible via the keyboard: Share this post Link to post Share on other sites
mcpxxl 2 Posted August 7, 2008 Just an impression ... Share this post Link to post Share on other sites
Kolt 0 Posted August 8, 2008 all this looks promising. cant wait for it Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 8, 2008 Me thinks that mapfact have made ~ 5 nice island "just in time"! Whats the most difficulties in making such an great tool and if you have one wish to BIS what would you like to ask for? Hope this 3DE tool will be working for ArmA and ArmA2! btw whats about the Editorupgrade from Lester? Share this post Link to post Share on other sites
mattxr 9 Posted August 8, 2008 @MattQuote[/b] ]That is such a true comment.I view this thread all the time, im very excited for the new island/objects and Object placer (RTE) Please do not MIX RTE wit 3DE you can do things in realtime but RTE is a different thing. MCPXXL No i didnt mix it up. i just called this an RTE. ^^ Â Nice shots btw too. How will AI pathfinding be like? Share this post Link to post Share on other sites
mcpxxl 2 Posted August 8, 2008 We have no info about Arma 2 and if so we shouldn talk about All things are going Final now ! After doing the rest of documentation and translating, plans for release/online-workshop are going on now. We are on time we could say :-) @Mat You know what i mean ;-) Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 8, 2008 Yeeeeehaaaaa ! Good to hear! Share this post Link to post Share on other sites
Guest Posted August 11, 2008 Sounds amazing Im curious, does this support 'by hand' modifying of objects, that is, rotating by x, y - and raising lowering them? If it does thats awesome, currently to build walls that look decent around towns I have to micro manage walls that are on slopes, going back and forth between editor and in game, changing their various values. Either way, sounds really good Sure it does! the switching between editor and ingame is history ....what u see is what u get And Lester created walls with and without slope placement mode. Hey guys I have a question Is it possible this 'lester walls with slope' has been released? Ive searched alover and cannot find anything, just wondered if this might be an addon ive missed, being im about to fortify 15 towns on northern sahrani with walls and looking for the easiest way to pull this off Thanks Share this post Link to post Share on other sites
mcpxxl 2 Posted August 12, 2008 This parts will only be in the MAP_EU_Editor Update and will be released with the (3DE/3DE_Island/EU_Editor_Update) before end of August. Please Note After its release... You are NOT allowed to release a modified version of them. to release the content of the addons by yourself in any other form. But Lester will do a documentation of the Types he used and we think about to open a 3DE Teamedit Server so all things can be discussed and tested. Share this post Link to post Share on other sites
VladAlex 0 Posted August 15, 2008 Just 5 days to wait before release Share this post Link to post Share on other sites
silola 1086 Posted August 15, 2008 some new pics from final version ... ... all pictures made with 3DE, all objects placed with 3DE, have fun with 3DE ...soon Greeting Silola Share this post Link to post Share on other sites
Guest Posted August 15, 2008 This parts will only be in the MAP_EU_Editor Update and will bereleased with the (3DE/3DE_Island/EU_Editor_Update) before end of August. Please Note After its release... You are NOT allowed to release a modified version of them. to release the content of the addons by yourself in any other form. But Lester will do a documentation of the Types he used and we think about to open a 3DE Teamedit Server so all things can be discussed and tested. Sorry, I wasnt sure if this was in response to my question regarding Lesters Walls On Slope Sounds good, look forward to it. And of course credit will be given for usage, and will adhere to any rules of usage as well. Thanks Share this post Link to post Share on other sites
Lester 0 Posted August 15, 2008 Oh, i think should write something about this  Actual i work hard on the documentation of the Editorupgrade (EU) which is splited in 14 Categories of Objecttypes. Of cause all models in MLOD based of BIS models would be released too for free use ! Also i not made "Walls on Slope" because BIS dit it imo to much, so i build variants which aren't on slope but full vertical. And i see that MCPXXL seems to be to do something for the near future.  Share this post Link to post Share on other sites
Commando84 0 Posted August 15, 2008 btw i dunno if anybody has mentioned this but can objects be scaled in the 3d editor? and be tilted? Share this post Link to post Share on other sites
mcpxxl 2 Posted August 15, 2008 You can do all things that the engine allows ;-) but no wonders ... You can only scale in Visitor but not ingame :-( Share this post Link to post Share on other sites
mattxr 9 Posted August 15, 2008 Great screenshots and thanks for the information all. This is going to be a good month. Good work. Share this post Link to post Share on other sites
Guest Posted August 15, 2008 Oh, i think should write something about this Actual i work hard on the documentation of the Editorupgrade (EU) which is splited in 14 Categories of Objecttypes. Of cause all models in MLOD based of BIS models would be released too for free use ! Also i not made "Walls on Slope" because BIS dit it imo to much, so i build variants which aren't on slope but full vertical. And i see that MCPXXL seems to be to do something for the near future. Thanks m8 I have to ask Is the function with slope or without slope (not quite sure which now ) featured where it provides a smooth transition of angle changes for stretches of walls over un-even terrain? This would be really identical to the function the editor in ofp uses for wall placement, where it keeps wall stretches that are linked together 'flowing' so the top corners of each wall section meets up. Asking, because I really want to know, I just spent 2 hours on 20 wall sections for a town, and it gets tedious having to modify height and vectorUp for many of them, because Arma engine refuses to do anything but make a mess out of them.. Share this post Link to post Share on other sites
silola 1086 Posted August 15, 2008 Quote[/b] ] Asking, because I really want to know, I just spent 2 hours on 20 wall sections for a town, and it gets tedious having to modify height and vectorUp for many of them, because Arma engine refuses to do anything but make a mess out of them.. That's history ... soon If You have the right object (MAP_EU has many of these), then you can give such an action done in 10-30 seconds. Greeting Silola Share this post Link to post Share on other sites