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Mark XIII (DayZ)

Hifi Sound FX V1.00 Released

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Well today has been good (dispite the infection!wink_o.gif I had a relaxing day out with my son, watched some telly and got stuck into optimizing these samples... and boy did it turn out well!

Some numbers for you gentlemen;

Sound FX 1.2 Sound.pbo =41.2 MB (43,232,661 bytes)

Sound FX 1.3 Sound.pbo =31.6 MB (33,205,504 bytes)

Thats 9.6mb smaller...so far.

I'm gonna go make a cuppa, come back and playtest what I've got so far, but so far its looking good lads, its looking good...Oh and don't worry, i didn't even touch the sniper trailoff sounds...whats the point of using my mod else...If you fire a M107 your likely to wake some poor B*****D 3 miles away aren't you..hehehe

I'll report back soon and give you the lowdown!

Ahhh, my memory..I looked into that g36 config issue (thanks Maddmatt!wink_o.gif. I couldn't see a problem but tomorrow I'll post up that part of the config and you guys can see maybe what I can't.

Playtesting this will be funny, not so much aiming as pushing my good ear up close to the speakers.. (i think the AI can get on with it, I'll hide.hehehe) Well its getting late and I'm babbling on, so I'll say bye for now. Take care

UPDATED!

Had bout half an hour on the game, mainly as infantry and gotta say, big improvement in detail of sound..ie more of it, I had 4 groups 2 vs 2 and it was great..lag free, so I look forward to getting this infection outta the way and get on with 1.3.

Seeya's later I'm off to bed

Regards

Mark XIII

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Get well Mark! Your mod is awesome as it is, relax and we'll see when it gets even better! smile_o.gif

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Yup...what he said... get well and relax. You're doing good work and its nice to have quick updates, but you don't need to rush anything.

More tea and telly.

smile_o.gif

Chris G.

aka-Miles Teg<GD>

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Great stuff Mark, keep up the splendid work, and indeed, don't rush but it's great you're listening so well to the community!

Yours truly,

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Such a joy compaired to the vanilla audio. Thanks once again for a nice piece of work. Really adds alot to the immersion level.

. thumbs-up.gif     thumbs-up.gif      <--- 2 tup.

***Edit***

By the way, I really like how when the guy next to me unloads a PK ammo can next to me, I'm partially deaf for a while. Again big + to the immersion level.

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Ok guys just to let you know, I think Infantry situations will be 100% better with the chopping I've done so far. Still having problems with the sounds cutting off in aircraft..I'm at aloss, and now I'm thinking its linked to the G36c recoil + no sound for burst fire..so more config problems....

Well, I said I'd post the G36c config up and here it is, actually..its the G36 series just for good measure!

Quote[/b] ]

};

class G36a : Rifle {

drySound[] = {"\HiFi_sounds\s\m4s_d", 0.001162, 1};

reloadMagazineSound[] = {"\HiFi_sounds\s\g36_r", 0.001162, 1};

class Single : Mode_SemiAuto {

sound[] = {"\HiFi_sounds\s\g36_s", 8.56, 1};

};

class Burst : Mode_Burst {

sound[] = {"\HiFi_sounds\s\g36_s", 8.56, 1};

};

class FullAuto : Mode_FullAuto {

sound[] = {"\HiFi_sounds\s\g36_s", 8.56, 1};

};

};

class G36C : G36a {

class Single : Mode_SemiAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

class Burst : Mode_Burst {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

class FullAuto : Mode_FullAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

};

class G36K : G36a {

class Single : Single {};

class Burst : Burst {};

class FullAuto : FullAuto {};

};

I hope someone can figure this out..Its frustrating for me, I love to make sounds not tinker with config's. if theres anyone who whats to open up my config (calling all hero's!wink_o.gif and have a looksee..I'd be truly grateful notworthy.gif

Well, i gotta got to bed, work in the morning....

Regards

Mark XIII

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what config problems?

Tried soundBurst = 0 for G36 'Burst'?

[sorry, just having idea and no time to analyse what's the point]

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;

class G36a : Rifle {

drySound[] = {"\HiFi_sounds\s\m4s_d", 0.001162, 1};

reloadMagazineSound[] = {"\HiFi_sounds\s\g36_r", 0.001162, 1};

class Single : Mode_SemiAuto {

sound[] = {"\HiFi_sounds\s\g36_s", 8.56, 1};

};

class Burst : Mode_Burst {

sound[] = {"\HiFi_sounds\s\g36_s", 8.56, 1};

soundBurst = 0;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\HiFi_sounds\s\g36_s", 8.56, 1};

};

};

class G36C : G36a {

class Single : Single {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

class Burst : Burst {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

soundBurst = 0;

};

class FullAuto : FullAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

};

class G36K : G36a {

class Single : Single {};

class Burst : Burst {};

class FullAuto : FullAuto {};

};

if I'm not mistaken...

I'm all about classes and sound attachement method, nothing about volume.

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Thanks for the above^^ zGuba its appreciated, I shall try it out tonight and report back.

Regards

Mark XIII

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After testing this for some days now, I can safely say this is my new favorite soundmod biggrin_o.gif

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any video preview of this?

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any video preview of this?

I am not aware of any videos although I am myself working on something which will be available soon. thumbs-up.gif

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After testing this for some days now, I can safely say this is my new favorite soundmod biggrin_o.gif

Agreed, I'd take it further and say its my favorite environmental ambience enhancing addon.

I play the Quarantine mission mostly and the flies on corpses effect is just awesome with the "Zombies" (I may have to extend the effects to some of the RH_pistols for personal use biggrin_o.gif )

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Heya guys hows it going?

I tried the above config idea by zGuba last night..still no change, recoil and burst sound on the G36c is remain the same (No recoil/No burst sound).

I also found a spare sample floating around in the smallarms folder inside the pbo..g36.wss

No use for that by the config so I deleted it repbo'd it and loaded the game in a last ditch hope that this would fix the G36c OMEN!

AAAAAnd...No luck, still the same..Guys, I'm really at a loss, to have an issue like this when I picked the config because it required minimal editing (You guys know how I suck wth code stuff!wink_o.gif by me. This is getting me down alittle, when you could use the g36c to practically cheat online using my addon at the moment. 1.3 is imminent and the thought of this glitch continuing through future releases...is not good.

Regards

Mark XIII

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hey mark, im pauld from kellys heroes

if you post your problem on our forums maybe some of our guys could help you... we picked up a problem with chammys and  re-configered and got it sorted.. maybe we could try and sort the problem

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righty mark.... me and pufu who is a whizz at configs spent about 2 hours running though the configs for the g36c problems..

the g36c sound problem is sorted and fixed and working as it should,  

class G36C : G36a {

class Single : Mode_SemiAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

class Burst : Mode_Burst {

sound[] = {"\HiFi_sounds\s\g36C_s", 8.56, 1};

soundBurst = 0;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

};

(we added the soundburst = 0; and the g36c burst sound is now working and fixed  smile_o.gif

also unfortunalty pufu has no f**king idea what is up with the recoils its a arma mystery at the moment..... help.gifgoodnight.gif

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see the reply in our forums as well

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righty mark.... me and pufu who is a whizz at configs spent about 2 hours running though the configs for the g36c problems..

the g36c sound problem is sorted and fixed and working as it should,  

class G36C : G36a {

class Single : Mode_SemiAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

class Burst : Mode_Burst {

sound[] = {"\HiFi_sounds\s\g36C_s", 8.56, 1};

soundBurst = 0;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

};

(we added the soundburst = 0; and the g36c burst sound is now working and fixed  smile_o.gif

also unfortunalty pufu has no f**king idea what is up with the recoils its a arma mystery at the moment..... help.gif   goodnight.gif

Yep I made same.. (but there's messed up class parency, it shall refer to G36a subclasses Single, Burst and FullAuto without Mode_ prefix)... so what's the problem?

EDIT: Here I got you. Classes Mode_*** have empty recoil entry. Do as I said before, it works for me.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class G36C : G36a {

class Single : Single {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

class Burst : Burst {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

soundBurst = 0;

};

class FullAuto : FullAuto {

sound[] = {"\HiFi_sounds\s\g36c_s", 8.56, 1};

};

};

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Ok, so I pm'd pauld last night before I went to bed..got up at the crack of dawn, went to work, just got back and one issue is already fixed..

All I can say is THANKYOU & possibly...WOW!

In Awe.. notworthy.gif

Mark XIII

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no need to say thank you mark

we should say thank you for what youve given to the community, for free i might add biggrin_o.gif

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ok so i downloaded it and extracted the pbo and all i can say is: DOD

not my cup of tea

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DOD? what thats about then ?

BLUFOR- Could you also maybe expand on the 'not my cuppa tea', because I'm up for changing stuff mate. I make regular updates and encourage requests/comments.

Or have you just downloaded the mod and jumped to the end of the thread without reading through it?

I'm happy to except critism its just I'd rather you told me what you didn't like about it exactly, rather than saying 'its not for me'.

Are my sounds too quiet? does my m4 sound suck? you know that sort of thing, the way I see it, if your gonna bother to post something, even if its negative, be descriptive enough for me to maybe change/modify it so you'll maybe consider downloading the next version!

I'm sorry mate, its just most other people have been far more descriptive and I really want make something special here. I want all of you guys to be part of it too, and by contributing your input you could help make something Awesome!

Remember people, the devils in the detail...

Regards

mark XIII

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DOD? what thats about then ?

Thats called lame feedback from people who dont offer anything from themselves.

Never waste any type inkt on this biggrin_o.gif

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Oh come on, he's just posting his opinion.

Would have been nice if he provided it with some actual facts/arguments, sure, but he's eligible to tell others what he thinks about the mod. He didn't offend anyone with it, I'm sure Mark is well above unfounded criticism.

I say his sound mod is - by quite an edge - the most realistic and atmospheric available. Nobody needs to share this opinion (though I think I speak for more than myself here).

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Update;

Ok, enough fun and games, we are moving along nicely again folks. just wanted to inform you that my ear infection is history and I'm back on track hoping to release version 1.3 for the weekend. 1.3 shall feature the following changes and improvements;

-G36c Burst fire sound fixed.(Thankyou Zguba, pauld and pufu)

-G36 Recoil (Bit confused about this, but i think its fixed..?!?)

-New M4sd sound...I likey, I hope you guys like it

-Modified M240 sound..You requested changes, you got em. Added bass, added chainlink goodness.

-New M9 sound...not sure about this, guys let me know please?

-New vehical sounds (more info tomorrow!wink_o.gif

-All small arms, sonic cracks, reloads, explosions and pretty much 90% of the sound.pbo has been optimised. (Its been tested quite abit and its running lovely now!wink_o.gif

Ok guys thats all I got for ya's at the moment. I shall keep you posted.

Take care

Regards

Mark XIII

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