1in1class 0 Posted April 28, 2008 k thats cool but iv seen the Bleeds UK addon use the Face Texts befor also in the read me file of the Face Texts it says for you to in order to use the face text you would have to put an this in the Int line (_this select 0)exec "\facestex2\basefaces.sqs" but i cant get it to work Cant i use the face text like this on them units to make them not have the messed up faces? Also the NVG dont come on the US forces and there NVG on there head that are equipped dont fold down. Do you got this problem? Share this post Link to post Share on other sites
-Snafu- 79 Posted April 28, 2008 You don't understand. The BLEED UK addon can never use FaceTex because it does not use the high poly head model that FaceTex needs to map a face texture onto the head model. MCM mod uses the high ploy head model as standard. It 'replaces' the BIS head model. Thus when you use an addon with it that does not have the high poly head model the face will look strange. This is because the texture it has mapped onto it is for the high poly head model and not the BIS head model. As I said above you have two options: - Keep using it with MCM and just put up with the 'broken' faces or - Replace the BIS head on these addons with the Llaumax high poly head models. This requires knowledge on addon making. Share this post Link to post Share on other sites
1in1class 0 Posted April 28, 2008 thanks for the info on this  I get what your saying in all Ill look at the PBO file of the uint and see what i can do Also did you have the same issue with the NVG as i said in the last post Share this post Link to post Share on other sites
FunkyMan 0 Posted April 28, 2008 how can i call in an airstrike or an artillery strike with the an-rpc thing. whenever u have units @ ur command there is that radio thing on ur back. i want to know how to use it. Yeah, I really wanne know how to call in an airstrike. I try to select artillery date but the counter is zero. How do I mark the place I wanna strike? I am squad leader. A bit of explanation of this is not found in the readme. Share this post Link to post Share on other sites
1in1class 0 Posted April 28, 2008 Ok lol just was playing with this some more and well the UK units that are in the mod not ADDED are as well messed up Also the Mod uses BIS faces not just Face Text ones. I got an question does any one have an addon that uses BIS faces like Bleeds UK ones or any other ones have this issue with the faces being messed up Share this post Link to post Share on other sites
FunkyMan 0 Posted April 30, 2008 BTW: This mod has an huge impact on fps. While in a AH64D, and launching some FFAR on tanks, my FPS goes from 40-50 down to 10-15. (Normal settings, full visual quality, multitexturing off, view distance 1000). In GRAA 3.0 my fps goes down to 25-30 when attacking tanks. How can I keep soldierdragging and turn off the extra visuals like smoke and fire? Seems to me that all the smoke and fire has a huge load on the CPU, not the videocard which is 8600GT 512MB RAM. My PC: P4 3.0 GHZ, 2 GB RAM Share this post Link to post Share on other sites
TWCRASH 0 Posted May 3, 2008 Hey everyone, I moved all the files on njmatrix' server to their own folder so all the links need to be updated in both the 1.0 and 1.1 threads by Big Rooney. until then here are the links: MCM 1.0 files http://njmatrix.com/mods/ofp/MCM-SLX.rar http://njmatrix.com/mods/ofp/MCM-SLX_Readme.pdf http://njmatrix.com/mods/ofp/MCM-SLXv1.01patch.rar http://njmatrix.com/mods/ofp/MCM-SLXv1.0fullinstall.exe MCM 1.1 http://njmatrix.com/mods/ofp/MCM-SLXv1.1.7z Read ME PDF http://njmatrix.com/mods/ofp/MCM-SLX_Readme.pdf Share this post Link to post Share on other sites
rjbb026 0 Posted May 8, 2008 Hey, how can we change the models of the campaign, the rebels to the russian rebels Anyhow cool mod Share this post Link to post Share on other sites
erc 0 Posted May 11, 2008 Hi, What is the difference between the ZIP file and the fullinstaller.exe? Also, will this mod work with V1.0? Share this post Link to post Share on other sites
Supernova 0 Posted May 11, 2008 This is totally new version you don't need 1.0 why would you anyway ?. Share this post Link to post Share on other sites
Silhouette 0 Posted May 12, 2008 hi everyone, i've just tried this new version, but got some problems here.. 1. the main menu background animation (what is it called?) is only the sea (like missing island on a custom backgorund anim) is it normal? 2. after finishing any mission (just tried cleansweep and ground attack), my screen goes black with "mission completed" title left at the center of the screen. I can hear the "click" sound of the main menu items when i move out my mouse...because of this, i cant play it anymore and would have to exit ofp with alt+f4 any help for me? thx Share this post Link to post Share on other sites
erc 0 Posted May 12, 2008 My OFP is v1.0, universal.. Share this post Link to post Share on other sites
Silhouette 0 Posted May 13, 2008 hi everyone,i've just tried this new version, but got some problems here.. 1. the main menu background animation (what is it called?) is only the sea (like missing island on a custom backgorund anim) is it normal? 2. after finishing any mission (just tried cleansweep and ground attack), my screen goes black with "mission completed" title left at the center of the screen. I can hear the "click" sound of the main menu items when i move out my mouse...because of this, i cant play it anymore and would have to exit ofp with alt+f4 any help for me? thx Fixed i've replaced the anims.pbo on the mcm's dta folder. Share this post Link to post Share on other sites
Turkeys 0 Posted May 14, 2008 Quote[/b] ]My OFP is v1.0, universal.. This mod won't work on OFP 1.0. It requires 1.96. No new mods will really work on 1.0. Share this post Link to post Share on other sites
Mr. Frogman 0 Posted May 26, 2008 Hey guys, Is it me or does anyone else notice that you can't use the "man" (Boonie, Cap, Beret)? I only tried the desert marines so far but this needs to get fixed. Thanks Share this post Link to post Share on other sites
-Snafu- 79 Posted May 26, 2008 Aye, tried the mod last night and that happened to me with the desert boonie Marine. An error message popped up about a missing p3d. In addition the whole of the config.cpp (regular and editable) is FUBAR. The text is all muddled up which means I can't use the option part of the config (ie enable SLX grass). Does anybody else get this? Was a different program other than notepad used to do the conifg.cpp? Otherwise I really like the mod. The options, effects, model replacements and model additions are ace. Thanks Rooney. Share this post Link to post Share on other sites
BlackScorpion 0 Posted May 28, 2008 Quote[/b] ]My OFP is v1.0, universal.. This mod won't work on OFP 1.0. It requires 1.96. No new mods will really work on 1.0. There are mods that will work on 1.0? Share this post Link to post Share on other sites
zulu1 145 Posted May 28, 2008 Snafu... Do you have the Arma version maybe? Share this post Link to post Share on other sites
-Snafu- 79 Posted May 28, 2008 What do you mean by ArmA version? Share this post Link to post Share on other sites
Halochief89 0 Posted May 28, 2008 Sad this mod isnt being fixed Share this post Link to post Share on other sites
Halochief89 0 Posted May 29, 2008 Big Rooney already stated he was heading to ArmA after releasing 1.1 maybe in a year or so longer hill release another patch but not for a while. Share this post Link to post Share on other sites
zulu1 145 Posted May 29, 2008 What do you mean by ArmA version? Sorry, I knew Big Rooney was going to Arma, I confused MCM SLX with the SLX that has been released for Arma. I haven't seen BR make a post since his farewell. The last version still had one p3d missing for for the AH64. That wasn't bad compared to all he fixed. If the game still plays I wouldn't worry about it, Like Halochief says don't expect a fix anytime soon. Share this post Link to post Share on other sites
-Snafu- 79 Posted May 29, 2008 Big Rooney already stated he was heading to ArmA after releasing 1.1 maybe in a year or so longer hill release another patch but not for a while. I know. I have read the first page where it also says he may still fix the mod up. Otherwise what you are saying is just speculation unless he told you himself. Share this post Link to post Share on other sites
Mr. Frogman 0 Posted May 31, 2008 Hey, I am sorry to be having my dumb moment but, does anyone know where the option system is? I checked the @MCM file, readme, and the config. Maybe I'm not trying or looking hard enough? Thanks Share this post Link to post Share on other sites