Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About erc

  • Rank
    Private First Class
  1. G'day guys, It's come to my attention that there is no high quality addons or modifications available for Operation Flashpoint that contain the Australian Defence Force (ADF). I would greatly appreciate it if someone would take interest in building an addon for the ADF that features high quality infantry and vehicle units. I would learn to use Oxygen and other tools myself to build this addon, but it does not appear to be working for me (O2 and O2 Viewer aren't cooperating with each other!). If you are interested, please PM me or reply to this thread. It would mean a lot to me, my mates, and all of the other Aussie gamers here if there was a high quality ADF addon available. Cheers, Hungrytoheal
  2. Thanks a lot for your help. I got it all going good. :)
  3. Thanks a lot mate, your help is greatly appreciated. :) Another thing, how do you stop AI from exiting a vehicle or ejecting? Also, how would you make it so a trigger does not happen unless a member of a particular squad dies. Basically I have a minefield and when somebody dies in it I want the trigger to go off. Cheers.
  4. G'day guys, I've been trying to make it so when the player enters a vehicle, he cannot exit. How would I do this? I've been trying for a while (using the command reference guide) and I can't seem to figure it out. Thanks. :)
  5. Hey guys, http://www.quickfilepost.com/ Would someone kindly upload TACTEVENTS.pbo if they have it and send me the link? I would download it from a mod pack, but my internet is dial-up and it would take a number of hours. :) Thanks! EDIT: http://www.mediafire.com/?kddcdczsnrm Never mind guys, Googled a few pages worth of links. Finally found one.
  6. I have a problem. Whenever I make a waypoint for my group to move to a location (about 2km away), he simply runs to it without waiting for me. Can you make a squad work as a team instead of as robots? I hope I was descriptive enough. Cheers.
  7. Yep sorry, I sounded like an idiot. Basically I'd been searching for literally two hours for a link to download oxygen, even Google couldn't help me. Faguss is right, the Breathe site was unavailable, so I was wondering why. All that searching got me annoyed and lazy, so I wrote like it. Anyway, thanks. I'll see what I can dig up from there.
  8. Can you be more specific with that code please?
  9. Okay, well I know how to make the zombies attack me and stuff. But I want them to have eyes and not senses. By that I mean, I don't want the zombies to charge from half way across the map to me, I want them to SEE me and then go for me..
  10. Well the problem with that is, I can't sync the Get in waypoint TO the Move waypoint (probably because it's empty?). I can however, sync the move WP to the get in WP (so it's the other way around). If i do that, the thing drives off anyway. Also, I tried making a move waypoint (for the HMMWV) right next to the HMMWV. And then tried syncing the Get in WP with both the far and close move WPs. Didn't work, the HMMWV just stayed there and said WAit for Others.
  11. Experience Level: Beginner - Intermediate Okay, well I'm having a very annoying issure with OFP mission editing. I have a squad of 2 men who I want to get into a car and then drive away. ---------- There is a total of 6 units. 2 deltas - the driver and gunner of the hmmve. (I have used the code: this moveindriver transportcar). Mod unit A HMMVEE with gun (transportcar) - Empty unit. A mod unit. 2 rangers (spec1 + spec2) - spec1 is leader. These guys will enter the hmmvee and drive off. Okay, so i selected spec1 (leader) and put a "Get-in" waypoint on "transportcar" (the HMMVEE). In the 'On Activation' box I enter 'codealpha=true'. Then I select the leader of the 2 rangers who will be inside the HMVEEE and put a 'Move' waypoint. In the CODITION box I put in 'codealpha'. Guess what happens? The damn thing drives off without my men!? WTF? Can anyone suggest anything or help me please? Thanks alot!
  12. Hi, I can't run some mods that require shortcut modifications. I go to start > programs > Codemasters > Operation Flashpoint GOTY > Flashpoint GOTY Edition > Properties and I set the target line to: "C:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe -mod=llaumax" I have a folder in the main directory called llaumax, which is the mod. However, when I set the shortcut to that, it says that the target box is invalid and I should check the path. Any reason why this isnt working?
  13. Thanks guys, Turns out, I just bought GOTY Edition and now it works. Also, Nikiller, I know that title_of_ur_track thing, I just tried it to make sure it wasn't a typo. Thanks for all the help.