lee_h._oswald 0 Posted April 18, 2008 Thank you very much! MfG Lee Share this post Link to post Share on other sites
Guest Posted April 18, 2008 New version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3041 Share this post Link to post Share on other sites
gsleighter 0 Posted April 18, 2008 RPGs and AT-4's are unguided, I don't see how flares help at all against them. Do real pilots drop flares against those threats, does anybody know? Share this post Link to post Share on other sites
max power 21 Posted April 18, 2008 RPGs and AT-4's are unguided, I don't see how flares help at all against them.Do real pilots drop flares against those threats, does anybody know? Real pilots drop flares on approach and on egress of an attack run, even if no missiles are detected. Missile detectors look for small things approaching the aircraft at high speed, and will warn the pilot or do any number of automated things for you. This is what the script is simulating. Who knows if an rpg or at4 would trip one of those things. Share this post Link to post Share on other sites
kuIoodporny 45 Posted April 18, 2008 RPGs and AT-4's are unguided, I don't see how flares help at all against them.Do real pilots drop flares against those threats, does anybody know? Real pilots drop flares on approach and on egress of an attack run, even if no missiles are detected. Missile detectors look for small things approaching the aircraft at high speed, and will warn the pilot or do any number of automated things for you. Â This is what the script is simulating. Â Who knows if an rpg or at4 would trip one of those things. Yes, but I don't think that they turn incoming RPG's flying direction - black magic Share this post Link to post Share on other sites
Stavanger 0 Posted April 18, 2008 Mirror updated by Combat-Prison.net Flares countermeasure system standalone v1.2.1 by William1 Regards, Stavanger Share this post Link to post Share on other sites
mac81 0 Posted April 21, 2008 @william1 It happened again, even with your new release 1.2.1 no flares are deployed by helis? To answer your previous question yes i've installed correctly the Flares_config.hpp to the root dta of Arma. Even tried to put the Flares_config.hpp in the dta betapatch subfolder just to try but no results at all? Don't kow! Share this post Link to post Share on other sites
william1 0 Posted April 21, 2008 that's really strange since no one else seems to experience that , if you have the pbo in a mod folder , are you sure it is activated correctly in the shorcut ? maybe try to put the pbo in the root addons folder and see if it works, if so the problem is in the shorcut. Share this post Link to post Share on other sites
wipman 1 Posted April 29, 2008 Hi, with the latests version of this great addon at least here, the helicopters (MI-17, AH-1Z, AH-6, MH-6) drop flares and the planes too; the flares seem more effective on the Harriers than in the AH-1Z's but i guess that is like a weekends, "a matter of the speed..." what i still miss really much is the addon signature, to be able of use this good addon in MP in some dedicated servers, no problem in SP, but will be great if we could have a chance of use it too in MP. Let's C ya Share this post Link to post Share on other sites
mattxr 9 Posted April 29, 2008 RPGs and AT-4's are unguided, I don't see how flares help at all against them.Do real pilots drop flares against those threats, does anybody know? Real pilots drop flares on approach and on egress of an attack run, even if no missiles are detected. Missile detectors look for small things approaching the aircraft at high speed, and will warn the pilot or do any number of automated things for you.  This is what the script is simulating.  Who knows if an rpg or at4 would trip one of those things. Yes, but I don't think that they turn incoming RPG's flying direction - black magic  this is true as rpgs etc arnt guided so the chaff/flares wouldnt turn the missile off course or distract it etc. Share this post Link to post Share on other sites
max power 21 Posted April 29, 2008 RPGs and AT-4's are unguided, I don't see how flares help at all against them.Do real pilots drop flares against those threats, does anybody know? Real pilots drop flares on approach and on egress of an attack run, even if no missiles are detected. Missile detectors look for small things approaching the aircraft at high speed, and will warn the pilot or do any number of automated things for you. This is what the script is simulating. Who knows if an rpg or at4 would trip one of those things. Yes, but I don't think that they turn incoming RPG's flying direction - black magic Are you serious? Does this mod turn rpgs? Share this post Link to post Share on other sites
kuIoodporny 45 Posted April 29, 2008 It DID that looked sooooo hiliarously Share this post Link to post Share on other sites
william1 0 Posted April 29, 2008 Hi, with the latests version of this great addon at least here, thehelicopters (MI-17, AH-1Z, AH-6, MH-6) drop flares and the planes too; the flares seem more effective on the Harriers than in the AH-1Z's but i guess that is like a weekends, "a matter of the speed..." what i still miss really much is the addon signature, to be able of use this good addon in MP in some dedicated servers, no problem in SP, but will be great if we could have a chance of use it too in MP. Let's C ya here it is the signed version of the addon , it's the first time i sign an addon so i hope i made it well and works ... edited : see below Share this post Link to post Share on other sites
wipman 1 Posted April 29, 2008 Hi, it's almost well signed, 50%; here it's a graphic showing what should be included into a "perfectly signed addon" and where to paste it. The Thing: the needed things to have a well signed addon are: -The Addon (.pbo) -The Signature (.bisign) -Your public key (.bikey) If any of theose three fails, is not present or don't works then the addon don't works in MP and can be only used in SP, which beeing so good is a big f*** to can't use it (not just a graphic improvement) in MP if the server have it. Let's C ya Share this post Link to post Share on other sites
william1 0 Posted April 30, 2008 ups ! thanks wipman , here it is the complete signed version : http://rapidshare.com/files/111445583/Flares_1.21_signed.rar.html Share this post Link to post Share on other sites
Guest Posted April 30, 2008 Thanks william1 Signed version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3041 Share this post Link to post Share on other sites
Stavanger 0 Posted April 30, 2008 Mirror updated by ePrison.de Flares countermeasure system standalone v1.2.1 signed Regards, Stavanger Share this post Link to post Share on other sites
william1 0 Posted April 30, 2008 thanks Stavanger and Foxhound, mirrors updated in the first post Share this post Link to post Share on other sites
mac81 0 Posted April 30, 2008 @william1 Ok man finally your addon works. Don't ask me what was the cause because even I don't know it, the only thing was that i had to reinstall ArmA a couple of days ago with all the addons, mods... and after do it the flares were working perfectly.... ? ? maybe previously i had in my ArmA something making conflict with your addon ? ? ? who knows? ? ? Anyway now it's ok Share this post Link to post Share on other sites
wipman 1 Posted April 30, 2008 Hi, it's nothing, a pleasure to be able to use your flares in dedicated servers; the gameplay changes alot. From use it, to not use it. So thanks to you man. Let's C ya Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted May 1, 2008 Any chance you can make a chaff countermeasure for radar-homing systems like the Shilka? Share this post Link to post Share on other sites
oldbear 390 Posted May 1, 2008 New on Armed Assault.info. Mirror updated here : http://www.armedassault.info/index.php?cat=addons&id=432 ... and I have done nice pics while playing ! Share this post Link to post Share on other sites
wipman 1 Posted May 22, 2008 Hi, after a while i've noticed that the flares don't produce any light, and that's a small loose; could you William1 make 'em bright?, it's the only thing that i miss on 'em aside of make the RPG's/ATGM's turn too as if they were guided by other method than the human eye and the shoter's brain calculations. Let's C ya Share this post Link to post Share on other sites
william1 0 Posted May 22, 2008 i tested them by night and they bright with a yellow tone , it's not a bright as the sun but you can see them, also i made the test and they are as brilliant as Mandoble's flares. Share this post Link to post Share on other sites