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Ryujin

Stryker Overhaul

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Say, do you or anyone else have some good reference photos of the stryker? I have come to the stage where I am texturing all of the bolts on the body and I need a good picture from a top angle of it so I can see exactly where all the bolts are on the Hatch.

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thanks, btw heres a little bit of the inside arma2008-03-2215-48-06-68.jpg

Roof clutter:

ArmA2008-03-2215-17-41-35.jpg

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Thanks Messiah, this will help a lot.

Ryukin, looking great so far.

Edit: Quick Q, Ryukin, will the Stryker texture be based off of the default Stryker texture in-game with a seperate texture for the Stryker?

If so my own retextures (which are comming along smoothly atm) would be compatible with your slat-armor variants of the stryker as well. Just a thought, seeing as I'll be probably using your strykers all the time I was curious as to wether or not I would be able to use my "realistic Iraq" textures with them? (In addition to whatever textures you can come up with of course too, the more the merrier right? : ])

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That might not be a bad idea, to make them a package deal, It would save me some time. I was thinking of making them separate, but because the BIS default texture is so unrealistic, I wouldn't mind having them overwritten. If you feel up to it, I could use a hand with texturing the new stuff, everything goes faster if I just model.

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I think the full stryker family is enough to worry about for now, I won't speculate on what I'll do next.

Also does anyone know if you can cut in O2? Like make an object, place it in a surface and cut, so that a hole the size of the object is there?

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That might not be a bad idea, to make them a package deal, It would save me some time. I was thinking of making them separate, but because the BIS default texture is so unrealistic, I wouldn't mind having them overwritten. If you feel up to it, I could use a hand with texturing the new stuff, everything goes faster if I just model.

Of course, I will try my hardest to replicate the stryker as seen in Iraq. I have only done one retexture in the past for Armed Assault, so I am vastly inexperienced, but I will certainly give it a go. I'm just about done with some of the various hatches and stuff and I will put up a Wip of my texture soon so you can see if you like it.

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Quote[/b] ]Also does anyone know if you can cut in O2? Like make an object, place it in a surface and cut, so that a hole the size of the object is there?

Not possible.

New O2 brought us our extrude tool...

maybe next O2 (ArmA2) will hopefully bring subtract tool.

->Untill then you will need to manually create your intersections or use a 3d program that has the tool.

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Can you also make an AAV later

Spanish MOD alreasy has one

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Basic models of the ICVs are pretty much done, except for some tweaking and I'll come back to em to do advanced features like hatches. RV is next, then FSV.

A few more screens of the fairly optimized clutter:

ArmA2008-03-2301-09-35-37.jpg

arma2008-03-2223-51-19-37.jpg

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Looking great mate, I always hoped this would appear. Well done, I hope you get this finished. smile_o.gif Can't wait to throw some 1ID blokes in them (despite the fact the 1ID has no Stryker brigades, heheh).

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For all of you worying about performance, it runs totally fine on my system (Ati X800 Xl and an AMD 4200+) with 7 units in a convoy, so stop worying about it.

@TankbusterSPAFF:

Currently the focus on interior textures is minimal and a low-priority, however neither myself nor Ryujin will be overlooking them, he is doing a lot of work to add certain models and things to the interiors and after we are done texturing the series I may look to improving internal textures.

As for driving dynamics that is not my cup of tea, so I couldnt answer that one (maybe Ryujin).

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Chip, if those WIP pics represent low priority work on the interior, you carry on with it at low priority! That's looking good, fella! smile_o.gif

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For all of you worying about performance, it runs totally fine on my system (Ati X800 Xl and an AMD 4200+) with 7 units in a convoy, so stop worying about it.

@TankbusterSPAFF:

Currently the focus on interior textures is minimal and a low-priority, however neither myself nor Ryujin will be overlooking them, he is doing a lot of work to add certain models and things to the interiors and after we are done texturing the series I may look to improving internal textures.

As for driving dynamics that is not my cup of tea, so I couldnt answer that one (maybe Ryujin).

As long as you have decent amount of lods mate it shouldnt be a problem biggrin_o.gif, nice interior by the way! Keep up the good work mate!

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I'd like to change the driving dynamics, but I'm going to consult some experts and do some research first.

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Teasing us on these beauties is not fair!

How can we wait now?

Btw, How will you make the gunner view for m2 or mk19? Will you make it Tv screens-like (maybe like this)?

Nice work so far (nice interior) and thanks for modernizing arma strykers, keep it up!

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Btw, How will you make the gunner view for m2 or mk19? Will you make it Tv screens-like (maybe like this)?

im gonna have to say probably not possible

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Well, it's not possible to get a real, working TV screen on the model, but one can always create a TV-like overlay for the sights.

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Well, it's not possible to get a real, working TV screen on the model, but one can always create a TV-like overlay for the sights.

Sorry for my bad english and my awful explanation, but I actually meant that.

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Should be very possible, Ryujin already has plans to implement the real systems on board the Stryker with both his scripting skills and the help of another in our community (who I wont name I guess in case he hasn't talked to him yet)

There will be plenty of more updates on these sort of things as they are made.

Edit: Also, I will be looking into animations, and I think with the help of Ryujin we may implement some decent animations for the set, like opening cargo ramp for example.

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Okay, I have seen several sources telling me Strykers are painted in a "Field Green" paint scheme, but several other stating Olive Drab... Do we have any professionals out there that can tell me the *actual* paint color used on the Strykers?

Its really bugging me, as I have the entire striker mapped off in Photoshop and all its really waiting for is me to come over it with the *correct* color...

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WoW! Those strykers and those all options looks amazing, lookin forward to this.

Keep going great job thumbs-up.gif

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