CrashIII 0 Posted April 6, 2008 Thanx Franze . I really like the GUI V 0.3 over the 1.11 . All we need now is a carrier. Thanks for the addon . Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 Either GUI is good, i've also noticed that there is sometimes a number of bombs left on the pylons after dropping them from the XWS version! Share this post Link to post Share on other sites
xnodunitx 0 Posted April 6, 2008 Are the effected pylons usually random or are they specific, if so would you kindly post a picture of it? Share this post Link to post Share on other sites
franze 196 Posted April 6, 2008 Ok, finally updated to Beta 0.4: - Converted weapon system to that used in the XWS test version. (Note: You will need to modify any custom loadouts you used, otherwise the script will detect old loadouts and replace them with new defaults). - GUI updated to GUI used in XWS. - Private key now included. - Experimental thrust enhancement function to produce better speeds and acceleration without the use of afterburner. - Missile warning will now add attacking unit to the fz_f18_harmarray unit list if not already there. - Various bug fixes. Get Beta 0.4 here. In addition, the F/A-18E XWS Test has been deprecated and replaced by generic grey versions of VFA-14 and VFA-41 aircraft. It requires F/A-18E/F Beta 0.4. Get it here. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 Typically, when trying to gather the info you requested, the system works flawlessly, and all weapons vanish from the hardpoints......................... From what I recall from when it happened, the affected hardpoints are either 3 or 4, and 8 or 9. And when these hardpoints are equipped with two bombs (Mk82's, Mk83's, Mk20's, CBU78's, GBU12's, or GBU16's)........... And now you can ignore this, as Franze has released updated versions as I was typing the bug report. Nice work Franze.............. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 I've found a bug on the xws version f18F, Your commander / Gunner always seems to die as soon as the mission starts.................... Other than that, a good update. Share this post Link to post Share on other sites
Guest Posted April 6, 2008 Frontpaged both new releases at the Armaholic.com homepage. The Armaholic.com download page for the F/A-18E/F Super Hornet beta 0.4 can be found here: http://www.armaholic.com/page.php?id=2885 The Armaholic.com download page for the F/A-18E/F Squads Addon - VFA-14 Grey and VFA-42 Grey can be found here: http://www.armaholic.com/page.php?id=2994 Share this post Link to post Share on other sites
franze 196 Posted April 6, 2008 @PSYCHOSIM This was a bug that slipped through for the generic grey F/A-18F with gunner. I'll fix it in the next update. The standard F/A-18F AWS with gunner will not have this problem. @El nino Foxhound Thanks for the continued support with mirrors. Share this post Link to post Share on other sites
Stavanger 0 Posted April 7, 2008 Mirror updated from Combat-Prison.net F/A-18E/F Super Hornet v0.40 BETA by Franze Regards, Stavanger Share this post Link to post Share on other sites
commiejoe 0 Posted April 7, 2008 One thing I have noticed since I believe your first release is that when the plane crashes or explodes in mid air (Which is rare thanks to the chaff/flares) that the pilot and gunner/commander do not remain in the plane. They seem to just magically appear on the ground and do a death/falling animation. Share this post Link to post Share on other sites
lugiahua 26 Posted April 7, 2008 A small problem here.... After updated to 0.4, I have no idea that how to modify the weapons on hardpoints now... Can anyone show some example of this version, please? ------ btw, I think there is a bug I got shot down by ATM from Ka-50 just short after took-off from airport they can lock me with Anti Tank Missiles.... Even through I pop out flares and turn on AB their missiles still got me on the air lol Share this post Link to post Share on other sites
lebson506th 0 Posted April 7, 2008 Put an ammo truck near it (think its < 50m) and then select "arming menu" from the action menu. Share this post Link to post Share on other sites
lugiahua 26 Posted April 7, 2008 I mean edit the weapon setting without trucks I have some mission which the plane began on the air They need to armed with bombs or missles and ready for CAS mission. In older version, I can do this with no problems on editor I just put something like this: this animate ["auxtank_switch",0.5];this removeWeapon"fz_f18_aim120_4";this addWeapon"fz_f18_agm84_4";this addMagazine"fz_f18_agm84h_4";this addweapon"fz_f18_agm65e";this addMagazine"fz_f18_agm65e" then I can use these weapon at beginning But after 0.4 version, I got very confused from the new weapon systems. Share this post Link to post Share on other sites
franze 196 Posted April 7, 2008 You can modify starting loadouts (if highly complex): by using the following to remove weapons: E Single seat - <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this removeweapon "fz_f18_aim7"; this removemagazine "fz_f18_aim7"; this removeweapon "fz_f18_aim120_4"; this removemagazine "fz_f18_aim120_4" F Two seat - <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this removeweapon "fz_f18_aim120"; this removemagazine "fz_f18_aim120"; this removeweapon "fz_f18_mk83hd_4"; this removemagazine "fz_f18_mk83hd_4"; this removeweapon "fz_f18_agm88"; this removemagazine "fz_f18_agm88" Then add the magazines and weapons for the specific pylon you want (not counting wingtip weapons - default AIM-9X and AIM-9M are backwards compatible): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this addmagazine "fz_f18_hp6_480gal_1"; this addmagazine "fz_f18_hp7_aim120c_1"; this addweapon "fz_f18_hp7_aim120c_1"; this addmagazine "fz_f18_hp5_atflir_1"; this addmagazine "fz_f18_hp8_gbu12_1"; this addweapon "fz_f18_hp8_gbu12_1";....etc Do so for each pylon (if required). Same process as old version, just more weapons! Share this post Link to post Share on other sites
lugiahua 26 Posted April 7, 2008 thank you about that But I think that I really don't like the new station system although the GUIs are good it's fairly easy to get cunfused which station you are choosing while engaging multi-targets or carring three or more different kind weapons you have to keep looking up-left corner to make sure what weapon you are selecting or you will oftenly fire AIM into tanks or HARM to a laser marker... Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 8, 2008 Only had a few flights with this new version will try more. Is it possible to make/switch the green HUD color darker? Your plane is very good to handle at low level flight too! Thanks. Share this post Link to post Share on other sites
icebreakr 3159 Posted April 8, 2008 Is it a 1.12beta bug or you cannot lock BRDM with tab/select? Share this post Link to post Share on other sites
xnodunitx 0 Posted April 8, 2008 Was the BRDM's engine on and did you try to lock onto it with multiple aircraft? Share this post Link to post Share on other sites
icebreakr 3159 Posted April 9, 2008 I dunno, they were firing at me, in that case I guess that they used a good tactics against me i used only one plane. Share this post Link to post Share on other sites
Shadow_Spyder 0 Posted April 9, 2008 I can't seem to get this to work at all... or I am just blind and can't find it in my list of air vehicles. First and foremost, I know how to set-up my mods. I have the @F18 folder, inside that is the addons folder, inside that is the fz_f18.pbo file along with the readme and the bisign file. I get in game and go to the editor and just cant seem to find this f18. Anyone else have this problem or know how to fix it? I am using 1.12 beta by the way.. but I remember having this problem on an older version of the f18 in a previous version of arma as well. Thanks Share this post Link to post Share on other sites
lebson506th 0 Posted April 9, 2008 BLUFOR -> MAS Aircraft Share this post Link to post Share on other sites
Sonsalt 0 Posted April 9, 2008 what did I miss if the pilots are standing in the aircraft? Share this post Link to post Share on other sites
mattxr 9 Posted April 9, 2008 what did I miss if the pilots are standing in the aircraft? Japan 4 Share this post Link to post Share on other sites
Sonsalt 0 Posted April 9, 2008 what are you trying to tell me ? Share this post Link to post Share on other sites
wika_woo 182 Posted April 9, 2008 Not sure if this has been asked, but are there animation codes availabe, so you can open/close canopy and fold/unfold wings by any chance?.. That would look great  Thanks Share this post Link to post Share on other sites