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Αplion

HWM Addon Pack v2.0

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Does this pack have your destruction mod in it? i saw the videos on armedassault.info and wasnt sure. if no, is there an eta when they will be out?

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great mod guys! like most I'll admit I jumped in the huey and loved it, but...

unfortunatly with regards to the blades though it IS your model that is incorrect.

@Aplion, the two images you linked to, they prove your model is wrong. You simply had the screenshot the wrong way around.

http://www.loopdiggers.com/stuff/wwiiec/forum/huey.jpg

Just to confirm it,

http://www.huey.co.uk/images/history/view2.jpg

Regardless, once you get it in the air, its a great little flyer and the blades are moving to fast to notice them. thumbs-up.gif

It seems that you are right on that. Unfortunately during import from 3ds max to o2 some kind of mirroring occured and we didn't noticed that part.

We will try to fix it in the next updated release.

Once again thank you all for the feedback.

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Does this pack have your destruction mod in it? i saw the videos on armedassault.info and wasnt sure. if no, is there an eta when they will be out?

have you tried to destuct any of our vehicles ?

every vehicle in this release have its own destruction effect.

....and please people .... have a look in the manual included before asking questions.

thanks

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Just bumping my question guys, in case it may have been buried by all of the other questions biggrin_o.gif

Quote[/b] ]Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...

Is it simple guys? Is it is easy as adding a line to the BH config, or is there more to it?

biggrin_o.gif

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Before you change anything please check and you should find that

a) your main blades are correct but do turn the wrong way

b) you tail rotor blades do face the wrong way and do turn the wrong way.

The black and white sketch is of a 205A model which is correct.

Regardless of which side of the tail your tail rotor is it should turn counterclockwise as the main rotor does.

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Just bumping my question guys, in case it may have been buried by all of the other questions biggrin_o.gif
Quote[/b] ]Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...

Is it simple guys? Is it is easy as adding a line to the BH config, or is there more to it?

biggrin_o.gif

Ah Stewy sry for the late response I must missed that post.

Yes I believe it's fairly simple cause they are working on the same principals.

If you check the GD240 they are working 100%.

The guns are facing down and when they are maned "AI" they are switching to horizontal.

In UH1 thought the guns are facing down but when maned "AI" they are

not always reset to horizontal.At least not until your gunner spots a target.

If you want to experiment you can find the config line inside the turrets class.

It is called initial angle.

welcome.gif

Ah and something else.I saw a question about the doors.

The doors are scripted to open when it is necessary to open and only if parameters alive - speed -distance are true.

You can't after all open a door on a (FW) speeding helicopter crazy_o.gif

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_mainframe @ Jan. 10 2008,00:24)]
Just bumping my question guys, in case it may have been buried by all of the other questions biggrin_o.gif
Quote[/b] ]Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...

Is it simple guys?  Is it is easy as adding a line to the BH config, or is there more to it?

biggrin_o.gif

Ah Stewy sry for the late response I must missed that post.

Yes I believe it's fairly simple  cause they are working on the same principals.

If you check the GD240 they are working 100%.

The guns are facing down and when they are maned "AI" they are switching to horizontal.

In UH1 thought the guns are facing down but when maned "AI" they are  

not always reset to horizontal.At least not until your gunner spots a target.

If you want to experiment you can find the config line inside the turrets class.

It is called initial angle.

welcome.gif

Ah and something else.I saw a question about the doors.

The doors are scripted to open when it is necessary to open and only if parameters alive - speed -distance are true.

You can't after all open a door on a (FW) speeding helicopter  crazy_o.gif

No, sorry mate, I think you misunderstood me - I wanted to know if it's easy to put the HWM passenger anim into the default blackhawk - like this: smile_o.gif

ANIM.jpg

That's what I wanted to know smile_o.gif

Cheers

Stew

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Not often I DL perfect addons... and this Uh-1 IS perfect.

It's too bad that it's a part of a larger addon... Oh well.

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Before you change anything please check and you should find that

a) your main blades are correct but do turn the wrong way

b) you tail rotor blades do face the wrong way and do turn the wrong way.

The black and white sketch is of a 205A model which is correct.

Regardless of which side of the tail your tail rotor is it should turn counterclockwise as the main rotor does.

It was my mistake posting blueprint of another version.

Check this below as HWM huey is the UH-1H model version (205).

So the tail rotor is in the right side. As for spinning direction I'm investigating it at this moment.

http://armyreco.ifrance.com/ameriqu...._01.jpg

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Aplion, please don't quote images.

Thank you. smile_o.gif

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Stewy now I understand what you want.

The hole procedure for this is a bit complicated to explain.

You need both config and modeling for this.

In order to make this, we have created our own *.rtm files.

If you want you can check this file "uh1h_Cargo02.rtm" in order to get the general idea behind it.

If you want it for your own use I believe that by making the correct config adjustments and placing this file in the blackhawk folder you will have cargo siting this way.

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you have proberly seen this but its nice to watch ...

http://www.youtube.com/watch?v=sTL18JpIQOU

yeah...I wish ArmA was a bit more Special Forces oriented. Though a good many people produce some cool stuff like rappelling etc., it would be nice to actually have them as part of the whole package...

sorry for the Off-Topic, just got romantic there for a moment...

Liongreek

HWM Team

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Aplion, please don't quote images.

Thank you. smile_o.gif

sorry admin, my mistake

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great mod guys! like most I'll admit I jumped in the huey and loved it, but...

unfortunatly with regards to the blades though it IS your model that is incorrect.

@Aplion, the two images you linked to, they prove your model is wrong. You simply had the screenshot the wrong way around.

http://www.loopdiggers.com/stuff/wwiiec/forum/huey.jpg

Just to confirm it,

http://www.huey.co.uk/images/history/view2.jpg

Regardless, once you get it in the air, its a great little flyer and the blades are moving to fast to notice them. thumbs-up.gif

It seems that you are right on that. Unfortunately during import from 3ds max to o2 some kind of mirroring occured and we didn't noticed that part.

We will try to fix it in the next updated release.

Once again thank you all for the feedback.

@ Red Devil ... Well let me show something about main rotor ...

This is my first posted image regarding main rotor http://ofp.gamepark.cz/_hosted/mmstudios/images/news_im/huey_11.jpg

This is your picture (using mine BUT MIRRORED !!  ) http://www.loopdiggers.com/stuff/wwiiec/forum/huey.jpg

And this is a pic from in-game http://img.photobucket.com/albums/v648/aplion/rtr.jpg

Final result for me is that the main rotor blades position is correct. The reason you thought that they was incorrect is because you mirrored the picture (check in-game yourself).

@ Everybody

Now generally also the tail rotor position is correct as you can see here http://img.photobucket.com/albums/v648/aplion/gr_huey.jpg

Now the only issue here (if exists) is the spinning direction which I'll clarify soon.

thanks

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*** double post please delete ***

sorry

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Fromz's sound mod | ffamm1.4 & Hwm addon pack v2.0

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Very Nice video u got master!  pistols.gif

Heres Huey start up small video with my sound tounge2.gif

Used La Samula & Syr Darain cool  islands  smile_o.gif

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Hmm, I'm using the SIX pack v2 and it seems the range increase doesn't influence the machine gunners, because while everybody else fires off the machine gunners stare blankly at the incoming rounds. Maybe increase the engagement ranges?

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