utterslax 0 Posted January 9, 2008 Does this pack have your destruction mod in it? i saw the videos on armedassault.info and wasnt sure. if no, is there an eta when they will be out? Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 great mod guys! like most I'll admit I jumped in the huey and loved it, but...unfortunatly with regards to the blades though it IS your model that is incorrect. @Aplion, the two images you linked to, they prove your model is wrong. You simply had the screenshot the wrong way around. http://www.loopdiggers.com/stuff/wwiiec/forum/huey.jpg Just to confirm it, http://www.huey.co.uk/images/history/view2.jpg Regardless, once you get it in the air, its a great little flyer and the blades are moving to fast to notice them. It seems that you are right on that. Unfortunately during import from 3ds max to o2 some kind of mirroring occured and we didn't noticed that part. We will try to fix it in the next updated release. Once again thank you all for the feedback. Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 Does this pack have your destruction mod in it? i saw the videos on armedassault.info and wasnt sure. if no, is there an eta when they will be out? have you tried to destuct any of our vehicles ? every vehicle in this release have its own destruction effect. ....and please people .... have a look in the manual included before asking questions. thanks Share this post Link to post Share on other sites
Stewy 1 Posted January 9, 2008 Just bumping my question guys, in case it may have been buried by all of the other questions Quote[/b] ]Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...Is it simple guys? Is it is easy as adding a line to the BH config, or is there more to it? Share this post Link to post Share on other sites
csj 0 Posted January 9, 2008 Before you change anything please check and you should find that a) your main blades are correct but do turn the wrong way b) you tail rotor blades do face the wrong way and do turn the wrong way. The black and white sketch is of a 205A model which is correct. Regardless of which side of the tail your tail rotor is it should turn counterclockwise as the main rotor does. Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted January 9, 2008 Just bumping my question guys, in case it may have been buried by all of the other questions Quote[/b] ]Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...Is it simple guys? Is it is easy as adding a line to the BH config, or is there more to it? Ah Stewy sry for the late response I must missed that post. Yes I believe it's fairly simple cause they are working on the same principals. If you check the GD240 they are working 100%. The guns are facing down and when they are maned "AI" they are switching to horizontal. In UH1 thought the guns are facing down but when maned "AI" they are not always reset to horizontal.At least not until your gunner spots a target. If you want to experiment you can find the config line inside the turrets class. It is called initial angle. Ah and something else.I saw a question about the doors. The doors are scripted to open when it is necessary to open and only if parameters alive - speed -distance are true. You can't after all open a door on a (FW) speeding helicopter Share this post Link to post Share on other sites
mattxr 9 Posted January 9, 2008 you have proberly seen this but its nice to watch ... http://www.youtube.com/watch?v=sTL18JpIQOU Share this post Link to post Share on other sites
Stewy 1 Posted January 9, 2008 _mainframe @ Jan. 10 2008,00:24)]Just bumping my question guys, in case it may have been buried by all of the other questions Quote[/b] ]Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...Is it simple guys?  Is it is easy as adding a line to the BH config, or is there more to it? Ah Stewy sry for the late response I must missed that post. Yes I believe it's fairly simple  cause they are working on the same principals. If you check the GD240 they are working 100%. The guns are facing down and when they are maned "AI" they are switching to horizontal. In UH1 thought the guns are facing down but when maned "AI" they are  not always reset to horizontal.At least not until your gunner spots a target. If you want to experiment you can find the config line inside the turrets class. It is called initial angle. Ah and something else.I saw a question about the doors. The doors are scripted to open when it is necessary to open and only if parameters alive - speed -distance are true. You can't after all open a door on a (FW) speeding helicopter  No, sorry mate, I think you misunderstood me - I wanted to know if it's easy to put the HWM passenger anim into the default blackhawk - like this: That's what I wanted to know Cheers Stew Share this post Link to post Share on other sites
Zadoff1880 0 Posted January 9, 2008 Not often I DL perfect addons... and this Uh-1 IS perfect. It's too bad that it's a part of a larger addon... Oh well. Share this post Link to post Share on other sites
raedor 8 Posted January 9, 2008 Congrats on this release... Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 Before you change anything please check and you should find thata) your main blades are correct but do turn the wrong way b) you tail rotor blades do face the wrong way and do turn the wrong way. The black and white sketch is of a 205A model which is correct. Regardless of which side of the tail your tail rotor is it should turn counterclockwise as the main rotor does. It was my mistake posting blueprint of another version. Check this below as HWM huey is the UH-1H model version (205). So the tail rotor is in the right side. As for spinning direction I'm investigating it at this moment. http://armyreco.ifrance.com/ameriqu...._01.jpg Share this post Link to post Share on other sites
franze 196 Posted January 9, 2008 Aplion, please don't quote images. Thank you. Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted January 9, 2008 Stewy now I understand what you want. The hole procedure for this is a bit complicated to explain. You need both config and modeling for this. In order to make this, we have created our own *.rtm files. If you want you can check this file "uh1h_Cargo02.rtm" in order to get the general idea behind it. If you want it for your own use I believe that by making the correct config adjustments and placing this file in the blackhawk folder you will have cargo siting this way. Share this post Link to post Share on other sites
liongreek 0 Posted January 9, 2008 you have proberly seen this but its nice to watch ...http://www.youtube.com/watch?v=sTL18JpIQOU yeah...I wish ArmA was a bit more Special Forces oriented. Though a good many people produce some cool stuff like rappelling etc., it would be nice to actually have them as part of the whole package... sorry for the Off-Topic, just got romantic there for a moment... Liongreek HWM Team Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 Aplion, please don't quote images.Thank you. sorry admin, my mistake Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 great mod guys! like most I'll admit I jumped in the huey and loved it, but...unfortunatly with regards to the blades though it IS your model that is incorrect. @Aplion, the two images you linked to, they prove your model is wrong. You simply had the screenshot the wrong way around. http://www.loopdiggers.com/stuff/wwiiec/forum/huey.jpg Just to confirm it, http://www.huey.co.uk/images/history/view2.jpg Regardless, once you get it in the air, its a great little flyer and the blades are moving to fast to notice them. It seems that you are right on that. Unfortunately during import from 3ds max to o2 some kind of mirroring occured and we didn't noticed that part. We will try to fix it in the next updated release. Once again thank you all for the feedback. @ Red Devil ... Well let me show something about main rotor ... This is my first posted image regarding main rotor http://ofp.gamepark.cz/_hosted/mmstudios/images/news_im/huey_11.jpg This is your picture (using mine BUT MIRRORED !! Â ) http://www.loopdiggers.com/stuff/wwiiec/forum/huey.jpg And this is a pic from in-game http://img.photobucket.com/albums/v648/aplion/rtr.jpg Final result for me is that the main rotor blades position is correct. The reason you thought that they was incorrect is because you mirrored the picture (check in-game yourself). @ Everybody Now generally also the tail rotor position is correct as you can see here http://img.photobucket.com/albums/v648/aplion/gr_huey.jpg Now the only issue here (if exists) is the spinning direction which I'll clarify soon. thanks Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 *** double post please delete *** sorry Share this post Link to post Share on other sites
Αplion 1122 Posted January 9, 2008 OK Finally regarding rotors spinning direction is counterclockwize so it is something that we will fix in our next update (this proves it http://uk.youtube.com/watch?v=yauoaW7HfAs&feature=related ) thanks again for the correction Share this post Link to post Share on other sites
m@ster 0 Posted January 10, 2008 Fromz's sound mod | ffamm1.4 & Hwm addon pack v2.0 Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted January 10, 2008 Fromz's sound mod | ffamm1.4 & Hwm addon pack v2.0 Perfect mate, I always loved to destroy my toys Share this post Link to post Share on other sites
roberthammer 582 Posted January 10, 2008 Very Nice video u got master!  Heres Huey start up small video with my sound Used La Samula & Syr Darain cool  islands  Share this post Link to post Share on other sites
KorpeN 0 Posted January 11, 2008 Nice sound robert. Share this post Link to post Share on other sites
roberthammer 582 Posted January 11, 2008 Thx if u wanted i can easy send it here Share this post Link to post Share on other sites
MehMan 0 Posted January 12, 2008 Hmm, I'm using the SIX pack v2 and it seems the range increase doesn't influence the machine gunners, because while everybody else fires off the machine gunners stare blankly at the incoming rounds. Maybe increase the engagement ranges? Share this post Link to post Share on other sites