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CWR Mission Sharing Thread!

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Remember, if you're making new MP missions for CWR, the latest version of BAS f supports Malden and Winter Kolgujev. There's a link in my signature, and I'd love to get a PM if you publish a mission made with the framework, including any suggestions you might have for adding to the framework to make it even more useful for CWR missions.

You should be able to crank out good quality adversarials in under an hour (there's a challenge)!

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Yep, if anybody is going to make a new mission with CWR, he should take a look into BAS f! smile_o.gif

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Remember, if you're making new MP missions for CWR, the latest version of BAS f supports Malden and Winter Kolgujev. There's a link in my signature, and I'd love to get a PM if you publish a mission made with the framework, including any suggestions you might have for adding to the framework to make it even more useful for CWR missions.

You should be able to crank out good quality adversarials in under an hour (there's a challenge)!

Yeah I'm very new to mission making. I've made several incomplete just through the editor an such but nothing with a proper layout an such. I tried using the BAS_f an it opened alll kinds of door for me. In the past I've used ArmA Edit or Chris'sOFP. I just have to figure out how to get the mission I'm currently workin on to end via ( i believe the end mission controller) I think, as I'm not really sure what script to put or if the current suggested(in BAS_f) one is all i need. But all in all this is thus far the simplest I've seen coming from someone who has absolutly no scripting exp at all.

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no one imported Vulcan yet >:l

if you send me the OFP SP missions by PM i could try to make a conversion

edit : OK i've got them wink_o.gif

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cwr_3.jpg

*Some add-ons of the image was omitted in this mission.

scud.jpg

Hi all,

A new SP mission was made. Please enjoy.

**************************

 SNEAK AND DESTROY SCUD

**************************

Sneak into the zone where SCUD was disposed, and destroy SCUD.

There are three methods

*You can select methods at dialog panel.

1) Useing satchel (C4)

Destroy by Satchel.

2)Laser-Guided Maverick (Laser designator + A10)

Call A10 by radio command (0-0-1) when it arrives at the observation point. Illuminate the target with laser designator.

3)As A10 pilot

You accomplishes it as A10 pilot.

**************************

   FEATURES

**************************

- There are three methods of accomplishing the duty.

- Laser-Guided Maverick was effectively produced.

- The tension to the launching of Scud has been improved.

- The enemy learns your existence by some methods. And, a certain force chase you.

[WIN CONDITION]

Launching obstruction of all SCUD missiles.

*Recommended veteran mode.

**************************

 ADDON LIST

**************************

ArmA Beta Patch 1.09

http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.09

CRW mod v0.36

http://community.bistudio.com/wiki/Cold_War_Rearmed:_Demo

CRW addon v0.80

http://community.bistudio.com/wiki/Cold_War_Rearmed:_Addons

Hind (v 1.0)

http://www.armaholic.com/page.php?id=1099

RHS_hind.pbo

ZU-23 23MM Antiaircraft Gun (v 1.13)

http://www.armaholic.com/page.php?id=1816

ZU-23 23MM Antiaircraft Gun Truck (v fix)

http://www.armaholic.com/page.php?id=1965

ZU23.pbo

ZU23M.pbo

AAtruck.pbo

SCUD

http://www.armaholic.com/page.php?id=1459

GIG_Scud.pbo

A10 Green

http://www.armaholic.com/page.php?id=1594

vil_a10g.pbo

**************************

 CREDITS & THANKS

**************************

- BIS/BIA for their great simulators.

- CWR team

- All add-on authors

---------------------------------------------------

Download mission (40KB/ZIP)

Thanks

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Thanks, going to try it asap.

I merged your post with this one. It's easier to keep track of all CWR missions if they are all in one thread. smile_o.gif

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Fishermen's Bend - SP mission.

Sainte Marie Storm - SP mission.

I know you didn't make these missions, but it might be worth noting that neither mission finished without the 'endmission' cheat. Probably some "east not present" trigger that didn't fire.

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If anyone is interested to create a mapping list of (yet) missing

OFP classes to ArmA classes, we can easily make a compatibility

addon.

That way missions would work on the fly apart from script related

required changes.

For script changes check out the OFP ArmA Conversion project. wink_o.gif

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Fishermen's Bend - SP mission.

Sainte Marie Storm - SP mission.

I know you didn't make these missions, but it might be worth noting that neither mission finished without the 'endmission' cheat. Probably some "east not present" trigger that didn't fire.

Crap, that you got from not fully testing them. Weird though since they worked fine in OFP IIRC.

I look into it, but not this year anymore. biggrin_o.gif

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You know, there's a very good website offering beta testing services for mission authors... by the community for the community... http://www.ofpec.com/ of course...  tounge2.gif

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Fishermen's Bend is fixed, no problems found with Sainte Marie Storm. However i placed a marker in both missions which covers the area you must clear in order to end them.

Download links are the same as before.

@Baddo

I know that service, but for these rather crappy missions it would be pure overkill. biggrin_o.gif

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2 more days til I'm finally back home and able to try out CWR- man this looks fun.

Anyone do a conversion of Bomberman?

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ok so ive been under a rock...what exactly is CWR and where do i get it?

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Quote[/b] ] Anyone do a conversion of Bomberman?

Bomberman is in Kolguyev

Cool beans!

Can't wait biggrin_o.gif

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cwr_4.jpg

Happy New Year all!

New year SP mission was made. Please enjoy.

**************************

RAID and RESCUE

**************************

Rescue three captives from resistance.

There are three captives in each building of town.

HOW TO RESCUE

If you approach the captive by 2 meters, he joins the team.

WIN CONDITION

Take all captives to the initial position.

WEAPONS and AMMO

Some arms are loaded in BMP2.

TIPS

- The enemy's arrangement is wide-ranging.

- Expand team member's interval.

- The infantryman must defend BMP2 from enemy RPG.

- The enemy in the town is in the building.

- Enemy infantryman's weapons are HD (High-Dispersion) specifications.

- Use the action menu when the captives can't move.

RECOVERY OF THE REMAINS

When the captive dies, remains can be recovered. Carry remains to BMP by using the action menu near the body.

*BMP is necessary for the recovery.

* * UNITS MOVEMENT CONTROL * *

The movement of the unit can be directed by the dialog. Please use it by radio command 0-0-1.

PROBLEM

I uncommonly experienced the failure of loading arms of add-on.

Soviet soldier has RHS arms.

Resistance soldier has HD arms.

**************************

ADDON LIST

**************************

ArmA Beta Patch 1.09

http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.09

CRW mod v0.36

http://community.bistudio.com/wiki/Cold_War_Rearmed:_Demo

CRW addon v0.80

http://community.bistudio.com/wiki/Cold_War_Rearmed:_Addons

Soviet T-72 and BMP-2

http://www.armaholic.com/page.php?id=1580

Sov_vehicles.pbo

Resistance Troops

http://www.armaholic.com/page.php?id=762

rlk_guer.pbo

RACS Forces (v 3) (Only HD arms)

http://www.armedassault.info/index.php?cat=addons&id=91

Ska_JAM.pbo

Ska_Rac_Mercs.pbo

Ska_Racs_Wp.pbo

Russian Federation Units (Only arms)

http://www.armaholic.com/page.php?id=1712

RHS_Mag.pbo

RHS_Weap.pbo

RHS T-64 MBT preview pack

http://www.armaholic.com/page.php?id=2259

RHS_T64.pbo

**************************

CREDITS & THANKS

**************************

- BIS/BIA for their great simulators.

- CWR team

- All add-on authors

---------------------------------------------------

Download mission (40KB/ZIP)

Thanks

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