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wipman

Wip-m4a1's pack v1.0

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Hi.

wip_m4a1_updated_02.jpg

-=WIP-M4A1's Pack V1.5 Available for 7 days=-

Sadly the replacement pack can't be added to this release due to

that when the M4GL is replaced by the wip_m4a1ironm203, the M4GL

keeps using the BIS ACOG sight when you hit MB2, so i haven't added

it due to that; i haven't added the units that i wanted to add due

to unspected changes in theyr config, so... we gonna still have to

add an ammo box in the editor to try out the new weapons. Have

fun and thank I0n0s this last update, he's who made it work. Let's C ya

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is there any replacement pack for these weapons ?

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Replacements for WIP-M4A1's Pack V1.5:

WIP-M4A1's_Pack_V1.5_Replacement.rar

*ION_wip_m4a1_replacement.pbo

Replaces all weapons with their corresponding model

*ION_wip_m4a1_2_replacement.pbo

As above but replaces the M4GL with the non scoped version.

USE ONLY ONE REPLACEMENT ON TIME!

And wipman:

I need a picture for the GL4 in the ArmA-style for your replacement.

This is missing in the above replacement.

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Thanks to "faster-then-light" wipman the requested image is there and I made an update to replacement 2:

zhv7gjnp.jpg

When using the replacement 2, the M4 M203 don't have a ACOG in the inventory image too.

No other changes were made. Url stays the same.

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Using the replacement the M4A1 203 RCO (Class name M4A1GL) had a covered up sight. I think the problem is that the m4a1 pack uses a very nice new ACOG sight overlay, which isn't showing up in the replacement maybe?

m4a1m203bn8.jpg

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Great work as always Wipman. I would recommend collapsing the stock on the CQB versions to make the overall length even shorter.

mikecqbweapon.jpg

Congrats on the release and thanks for the addon.

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Hi, thanks Monthy, i though about it, but finnaly i decided to let

the stock at it's max lenght to match the units animations, im glad

of how they look now, but with im not that happy... is with the

weapons triggers possition (always backwards) and that they aren't

animated; wich i think that will be pimp and will be the last touch

that the weapons will need. Let's C ya

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@Pirin:

Thanks for that hint. It was a fault of my replacement.

The M4A1 203 RCO is just a M4 GL with another name and fire modes. So the removed sight had to had added to the M4A1 203 RCO.

A new version is online and fixes that bug. Link stays the same.

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Hi, this are the right classnames for the v1.5 weapons pack:

+-+-+-+-+-+-+-+-+-+

WIP-M4A1 Pack v1.5

+-+-+-+-+-+-+-+-+-+

Weapons:

---------------------------------+

wip_m4a1iron

wip_m4a1iron_sd

wip_m4a1ironm203

wip_m4a1ironm203_sd

wip_m4a1acog

wip_m4a1acog_sd

wip_m4a1acogm203

wip_m4a1acogm203_sd

wip_m4a1aim

wip_m4a1aim_sd

wip_m4a1aim_m203

wip_m4a1aim_m203_sd

wip_m4a1cqb

wip_m4a1cqb_sd

wip_m16a4aim

wip_m16a4aim_m203

wip_m16a4dmr

---------------------------------+

Let's C ya

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Hi, i've been thingking lately in what this weapons pack could need

to be the "definitive update" and don't touch it no more; aside of

animate the triggers (thing that i don't know how to do...) this is

what has came to my mind:

AN-PEQ2 Laser Beam:

possible_m4a1_pack_update.jpg

I should ask to the Swiss Army Mod for permission before add that

laser beam (for CQB pourpouses) to all the weapons in the pack so

you'll no need the crossairs to aim and that way they may work in

a more real way, the update will still be called v1.5 pack; i don't

want to make more publicity for this weapons. So... what you

think, do i ask the SWM crew for permission to add that to our

weapons pack while i whip a bit more our config writer for animate

the triggers of the weapons when you pull the trigger?. Let's C ya

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Now that sounds like one helluva an idea. The example pic looks great. You're right, a usable laser would be a good way to "close out this pack".

Well done on the current version by the way. I'm thoroughly enjoy the new incarnation.

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Mostly you'll see those lasers beams only under specific (weather) conditions. Otherwise you will have some Jedi & laser war wink_o.gif

Such visible things could be noticed by all units at close combat area like extensive use of tracers.

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Yes please! A working PEQ laser would be great!

Even better would be a working on/off tactical flashlight, but as I understand it that's far more difficult to add?

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Hi if this still works as it did in the OFP... the laser beam will only

be seen by the player and it wouldn't be noticeable for the AI; the

problem is that as far as i can remember... it can't be properly made

(the shining effect) with the O2 properties and will work only during

certain day time conditions, by night it'll look as black or something

if i set it to: "shine". (In the O2).

About the flashlight or the On/Off function... it can't be made, as

far as i know; or will be more bad than good apart of the ammount

of work that it'll require to minimize the "colateral damage" that it'll

add, so... make the flashlights work is not something that i want to

do or that i would do it. Let's C ya

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wipman, you might already know this, but the PEQ2 IRL does not have a visible laser, only an IR one, and it has different settings, if you're wanting to go realistic, get a model of a PEQ 15, which has a visible RED laser, as well as IR lasers, your weapons are looking good, and i'm glad to see someone with a realistic ACOG... check this out, a picture taken thru mine in iraq about a month ago:

http://www.facebook.com/photo.p....1380048

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Hi, yes man i've seen that pic in another thread, i took the ACOG

1T31F model and textures made by NonWonderDog after ask him

2 times and await a reply for a month, and if the engine were

different... i'll have made it better; but this is all what i can do for

improve the shape and working features of this weapons.

I don't want to modify the ACOG sight made by NonWonderDog and

we can't do working laser beams with this engine, we can't even

add On/Off functions for the attachments on our weaponry or

equipment... at least not without heavy scripting and some O2 work;

so i think that this is sadly the best thing that i can do. Let's C ya

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Hi, rightnow im awaiting for the reply of the SWM crew for allow

me to use the laser beam model and texture made by 'em before

release the updated version; soon as a reply arrives i'll release an

updated weapons pack with a Cfgmodels and this Laser Beams, if

everyone agrees on this update changes; if i knew how to make

a poll... i'll do it and then i'll make the update based on the players

feedback. But i don't know how to do it. Let's C ya

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You don't need a poll if there is a choice for all

"Wip-M4 pack" and "Wip M4 lasers pack"  smile_o.gif

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Hi, i like the idea, i think that we could even just put 'em all in the

same damn folder and call 'em: "wip_m4a1acog_m203_sd_ld". For

example... but before i need that someone on the SWM replyes me

giving me or not, permision for use the laser beam made by 'em and

tell me too the name/s of who did it and it's texture, for the credits

of the pack, and then we could begin to work for a release of a V1.6

pack ASAP for all the players to play with; and hopefully with a signed

replacement pack inside the same release. That could be pimp...

Let's C ya

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