Mille 0 Posted July 22, 2008 wipman you do not work it m16a4 family acog and acog+m203 on his version. Share this post Link to post Share on other sites
wipman 1 Posted July 23, 2008 Hi, i don't think that it be really needed... the BIS M16A4's can't be improved (by me, unless the 1T31F sight) as theyr actual configuration it's enough for the field needs of the average player; the only way of improve 'em that i can think about... will be to add more sights and attachments; but as im not a modeler... i can't do it, and i don't want to do it; im spanish, i'm lazy!! as Deep Purple will say. So they're alright for me as they're rightnow, but i've to agree that the few wide FOV of the BIS ACOG sight is a disadvantage for the player and that hubble zoom is for me a cheat, but you really can't accurize a weapon for the sight that it uses unless you make a magazine class for that exact sight that you gonna use. So we have to live with it and we gonna have to live with it in the ArmA2 too. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted July 24, 2008 Hi, i've put the Laser Beam on all the weapons in this pack and this is how it looks like in game: The only known issue yet, is that you don't see the laser beam when you aim through the Aimpoint sight, seems to work well beyond the 200m and it's visible by night if there aren't too much clouds. The weapons pack is ready for be updated, even when the triggers aren't animated when you fire (they don't move); i just will need the name/names of the Laser Beam model and texture from the SWM before pack this up again and upload it for allow the rest of the players to have fun. Let's C ya Share this post Link to post Share on other sites
Sonsalt 0 Posted July 24, 2008 Nice one, but the laser beam should only be visible with NV goggles Share this post Link to post Share on other sites
wipman 1 Posted July 24, 2008 Hi, yes i know; but the ArmA engine don't allows us to do it. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted July 25, 2008 Hi, we've the WIP-M4A1's Pack V1.6 ready for be released, with the unreal AN-PEQ2's Laser Beam on all the weapons and the animated triggers; also there gonna be a working replacement pack with the release which only known issue is that don't works at the 100% with the Red Fix v1.1 . Some weapons are not replaced due to the changes introduced by that good mod, like the M4GL, the M4Aim and if im not wrong... the M4Aim_SD; so it's not a big issue. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted July 28, 2008 -=WIP-M4A1's Pack V1.6 (Available by 7 days)=- UPDATE: ---------------------------------------------------------+ - V1.6 - Added a Laser Beam to the AN-PEQ2. - Added M4A1 CQB/ACOG. - Added M4A1 CQB/ACOG SD. - Added Replacement Pack. ---------------------------------------------------------+ KNOWN BUGS: ---------------------------------------------------------+ - V1.6 - AN-PEQ2 Laser Beam always visible (only for the carryer). - Trigger don't stay backwards in Full Auto. - Not riseable M203 flip up sight. - Bolts and Grenade Launchers are not animated. - Don't leave empty shells in the ground. ---------------------------------------------------------+ Let's C ya Share this post Link to post Share on other sites
nikita320106 0 Posted July 28, 2008 wow) thanx for "unrealistic" another one great job)) check later) Share this post Link to post Share on other sites
miller 49 Posted July 28, 2008 Wow Great, merci Wipman  ArmABase.de Mirror and News: Wipman's M4A1 Pack Update 1.6 Kind regards Miller Share this post Link to post Share on other sites
Spliff 0 Posted July 28, 2008 Hey wipman....Exellent job there....How about an M9 with that lazer....Now that would be cool... Share this post Link to post Share on other sites
imutep 0 Posted July 28, 2008 Great job wipman, thx! Mirror from BIS.4Players WIP-M4A1's Pack V1.6 Regards Imutep Share this post Link to post Share on other sites
wipman 1 Posted July 28, 2008 Hi, im not a 3D maker, so i can't model a lader dot for the M9, but if you want a gun with a Laser beam... then i'll recomend you to download the Martin's BM HK Mk23 Pack v1.2; they're the most well done hand guns released for the ArmA until date, and bugs free. Let's C ya Share this post Link to post Share on other sites
toadball 35 Posted July 28, 2008 Hey, Posted news on ArmedAssault.info and Updated the ArmedAssault Mirror As always nice work. Share this post Link to post Share on other sites
big 0 Posted July 28, 2008 New version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2526 (<15MB Packed with 7zip, anyways u can also use winrar to extract it) Share this post Link to post Share on other sites
Stavanger 0 Posted July 28, 2008 Mirror updated from ePrison.de. Regards, Stavanger Share this post Link to post Share on other sites
wipman 1 Posted July 28, 2008 Hi, thanks again to all for the download mirrors. Let's C ya Share this post Link to post Share on other sites
nephilim 0 Posted July 28, 2008 wipman check out my scripts for my mercenaries that were released for ofp back then, they had workings lasers, visible but colors changed upon switching to NVG mode. it is pretty much possible. Share this post Link to post Share on other sites
wipman 1 Posted July 28, 2008 Hi, i'll do it Nephilim, but the RFJ Mercenaries V1.0 from the 2005 need a password for the .rar, so i can't; but nice interview. I'll had like to give at least a coop and a SP version of the same mission, with 18 players, 2 fire teams, Alpha & Beta, to offer cover & support fire to a SOC fire team all 'em covered by 2 snipers & a spotter. Jonn's USMC v1.6 grunts, Jonn's SF's v1.0, Aimpoint's Desert weapons v1.2, Martin BM's Hk Mk23's Pack v1.2, my own M4's pack, and my dear M1911-A1, plus RACS M60A3 & QG (for the partisans & technicals) the city RACS controled and enter to rescue a spy and extract him to a DLZ by land. But... sadly im a real townfolk, i should thank God my "english level" so as i don't get most of the tutorials... i can't do missions and much less coops and over all with the dregree of work that make this mission requires; i don't even know how do a simple mission as poison the water of that city without be detected or creating a distraction in some other point to reduce the number of units that will go to the water depot surroundings in case of be spotted, im thinking in that Opterix's Avgani Iraq v0.9 but as i've said... im a dirty luckless towfolk, so even if you give me the password for open that .rar i doubt that i get to understand the scripts, and much less in... "french". Let's C ya Share this post Link to post Share on other sites
Jocko Flocko 0 Posted July 29, 2008 Edit: Nevermind guys, I figured it out. Share this post Link to post Share on other sites
nephilim 0 Posted July 30, 2008 Quote[/b] ]Hi, i'll do it Nephilim, but the RFJ Mercenaries V1.0 from the 2005need a password for the .rar, so i can't; but nice interview. I'll had like to give at least a coop and a SP version of the same mission, with 18 players, 2 fire teams, Alpha & Beta, to offer cover & support fire to a SOC fire team all 'em covered by 2 snipers & a spotter. Jonn's USMC v1.6 grunts, Jonn's SF's v1.0, Aimpoint's Desert weapons v1.2, Martin BM's Hk Mk23's Pack v1.2, my own M4's pack, and my dear M1911-A1, plus RACS M60A3 & QG (for the partisans & technicals) the city RACS controled and enter to rescue a spy and extract him to a DLZ by land. But... sadly im a real townfolk, i should thank God my "english level" so as i don't get most of the tutorials... i can't do missions and much less coops and over all with the dregree of work that make this mission requires; i don't even know how do a simple mission as poison the water of that city without be detected or creating a distraction in some other point to reduce the number of units that will go to the water depot surroundings in case of be spotted, im thinking in that Opterix's Avgani Iraq v0.9 but as i've said... im a dirty luckless towfolk, so even if you give me the password for open that .rar i doubt that i get to understand the scripts, and much less in... "french". Let's C ya Read the readme to the END! FFS Â Â My scripts arent french youll get through it, its easy Share this post Link to post Share on other sites
wipman 1 Posted August 2, 2008 Hi, why 16 .paa's to make the laser beams work properly, are they really needed or this could be made just with two textures?, also, how this will perform in MP...?. That script works over the weapons or over the units?, and just as final note, i still beeing a townfolk; so i don't really know how to mod it for implement it on the weapons pack, now F1. Let's C ya Share this post Link to post Share on other sites
the_shadow 0 Posted August 2, 2008 well... just a thing about the replacement pack.... why does the US chopper pilots now have M4´s with laser? wouldnt it be better if they just had basic M4´s with iron sights and notjing extra fancy stuff? :P Share this post Link to post Share on other sites
wipman 1 Posted August 2, 2008 Hi, blame I0n0s for that, but i think that's pimp; what even i ain't like at all of the replacement... is that it also replaces the M4A1 (CAR-15/M177E2 look alike) with our one, so now if you rearm the RACS with a M4A1... seems as if the RACS has spent a bit more in weapons, aside of the G36's... that if someone could give me a upper rail model & a supressor model... i'll do a G36's K pack. But anyways, anyone can fix this as seems that write a replacement it's so easy that even i can do it, so... do your own. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted August 4, 2008 Hi, i've revised our Replacement Packs and i've made two separate ones, one that's Red Fix v1.1 compatible and other for the players that don't use (for some reason) that addon/mod. -=WIP-M4A1's Replacement Packs (available by 7days)=- The changes on booth replacement packs are: - The BIS M4A1 it's again a CAR-15 look alike M4. - Fixed M16A4-DMR Display name. - Added theyr own optics to the m4a1_acg_m203 & m16a4dmr. & that's all; have fun. Let's C ya Share this post Link to post Share on other sites
Guest Posted August 4, 2008 Good work with fixing these Frontpaged at the Armaholic.com homepage. The Armaholic.com download page for this small update can be found here (83kb): http://www.armaholic.com/page.php?id=3601 We have also updated the full version with these new replacement files, you can find the full version here (15MB): http://www.armaholic.com/page.php?id=2526 Share this post Link to post Share on other sites