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Wip-m4a1's pack v1.0

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updated_m16a4dmr.jpg

updated_m4a1acgm203.jpg

updated_features.jpg

-=WIP-M4A1's Pack v1.1 Temporary Link Available by 7 days.=-

Update: This this update you can find a m16a4 dmr and a

m4a1 acog/m203 also now if you drop a magazine

in the ground, there will appear a 30 rounds magazine

instead the BIS ALLICE small back pack (thanks to HitmanFF)

also there's a new wallpaper in the publicity folder and

the updated readme with the classnames and ammo

names.

*Sabre_UK: No, i don't know how to do that because im not a

3D modeler; im just a player that haves the Adobe

Photoshop. So i don't know how to do that, that

isn't really that realistic... the reaction time of the

holographic dot is too slow so it don't really helps

when you're aiming from the sights.

Thanks to HitmanFF for have fixed what i screwed up in the config

and for make the drop magazine thing; without his help we

wouldn't be enjoying this addon. Let's C ya

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Tried these and they are of fantastic quality as always.

Great work Wipman............

notworthy.gifnotworthy.gifnotworthy.gif

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Quote[/b] ]that

isn't really that realistic... the reaction time of the

holographic dot is too slow so it don't really helps

when you're aiming from the sights.

It's in total real-time, actually, since it's part of the model. So it does work realistically. I didn't know you were just a skinner, sorry.

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Hi, thanks to all for the support words, but keep in mind that the

models were made by BIS, all what i did was assemble parts like

any monkey could do; so this are basically... BIS made weapons

putted to work with the hard job of all those named in the credits

section of the readme. And by the way... i've re-binarized again

the wip_m4a1 folder and i've signed it (when i binarized it) using

my: "wip.biprivatekey" as resoult of this binarization process, it

gave me in return this file (that's not included in the weapons pack):

"wip_m4a1.pbo.wip.bisign". Is that the right/needed file for allow

this weapons to be used in dedicated servers?. In case of be the

right file for this... now, after the release... what should i do?, make

a temporary download for this file...? or just .rar everything again

without do anything more than add this file?. Sorry but im an

asshole, just ask arround. Let's C ya

*EDIT

*Sabre_UK: I was trying to meant that the reaction time of the

red dot (in the aimpoint's case) and the aiming cross in the EO500's

series, that you putted on as example, is too slow in comparison

with it's reaction time/speed in the real life; so it don't makes

much of a difference, it's pimp yeah, but that's all; If it don't

works/moves at the same speed than in the real life it's just a

35% of improvement over the BIS default Aimpoint's Red Dot

way of work, that i don't know how to implement to this weapons

that have the only basic purpouse of offer more gear to the players

with the same quality than the default game's weapons. Nothing

more but nothing less.

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I don't think you understood my post, Wipman, or I don't understand yours. How can there be lag in the hologram if it is part of the model, and so moves in exactly the same speed, direction and angle as the weapon. Wherever the hologram is, the bullet will hit. Did you actually use the weapon in-game?

EDIT: I just watched it again and what you're seeing is not anything but the way BIS have created the "sway" effect of the player's weapon. So when the player moves the weapon, it takes a small time for the front end of the weapon to line up with the final position. It happens to all iron-sights in-game and isn't the hologram "lagging" at all.

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i've re-binarized again

the wip_m4a1 folder and i've signed it (when i binarized it) using

my: "wip.biprivatekey" as resoult of this binarization process, it

gave me in return this file (that's not included in the weapons pack):

"wip_m4a1.pbo.wip.bisign". Is that the right/needed file for allow

this weapons to be used in dedicated servers?. In case of be the

right file for this... now, after the release... what should i do?

Hi wipman,

Correct, wip_m4a1.wip.bisign is needed together with the pbo file.

But when you created the wip.biprivatekey, you've also created a key called wip.bikey. That's needed for server admins to install on their server. Installing wip.bikey on a server means 'I trust wipman's signed addons to be safe', so if someone comes to the server with wip_m4a1.wip.bisign + wip_m4a1.pbo in their addons folder, they can play on that server.

HTH wink_o.gif

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Hi, ok man, then here it goes that file; if those who has gave us

download mirrors... could add it inside the m4's .rar file that they've on

they're servers... they'll do me/us a big big favour:

wip_m4a1.pbo.wip.bisign (available by 7 days)

Sorry for this inconvenience and throuble; but i don't know exactly

how to sign properly the files, my english level only serves for look

for a fight.

Inside the current addon.rar file there're the next files:

- wip.bikey

- wip_m4a1.pbo.bikey

- wip_m4a1.pbo

what that wip_m4a1.pbo.bikey serves for? it doesn't serves for

nothing?!, is that inside my "C:\ArmA Tools\DSUtils\" folder, the

only .exe files there are:

- DSCreateKey.exe

- DSCheckSignatures.exe

while the only place that i've seen (now/today) the required:

- DSSignFile.exe

is in my "C:\ArmA Tools\BinPBO Personal Edition\DSSignFile" folder.

So i guess that as i've said before (many times...) i'm an asshole.

Sorry again for this throuble to the file servers managers and to

all the players. Let's C ya

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So how exactly once more would one replace the default bis weapons with these?

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Hi, i don't know how to replace the default BIS weapons with this

ones, but that wasn't my intention; i made 'em to complete or

extend the weapons range available for the players, mainly for

rearm the units by hand with the "this addmagazine "xx";this addweapon

"xx";". I haven't made enough weapons to replace the original ones

and i wouldn't like to replace the default weapons with some of

this ones; but that's because i'll loose weapons in general and sure

that it will affect to the MP aspect of the game. Let's C ya

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Hi, i don't know how to replace the default BIS weapons with this

ones, but that wasn't my intention; i made 'em to complete or

extend the weapons range available for the players, mainly for

rearm the units by hand with the "this addmagazine "xx";this addweapon

"xx";". I haven't made enough weapons to replace the original ones

and i wouldn't like to replace the default weapons with some of

this ones; but that's because i'll loose weapons in general and sure

that it will affect to the MP aspect of the game. Let's C ya

well, they have weapon replacement packs on the forums, and I am mainly a singleplayer kind of guy (ill play online when my computer can run ArmA at a steady 10 fps tounge2.gif)

I really enjoy your weapons, and I hope someone is able to script a quick config to replace the defaults so that people can use your great weapons in the main campaign, as you know, it would be in the form of a Pbo, so we arent talking about permanently replacing the weapons just temp.

Edit: Oh, and about you not having enough weapons to replace:

Basically you could do something as follows:

Team Leader: wip_m16a4aim

Rifleman: wip_m4aim

Grenadier: wip_m4aim_m203

At: wip_m4aim and Stock BIS At4

Aa: wip_m4aim and Stock BIS Strela

You see where I am going with this?

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Hi, no Chip360 i don't see where you're going with this; i don't

know how to do that replacement thing and i don't want to do

units to go with this weapons, at least not made by me.

But im glad that you like this weapons. Let's C ya

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Hi, no Chip360 i don't see where you're going with this; i don't

know how to do that replacement thing and i don't want to do

units to go with this weapons, at least not made by me.

But im glad that you like this weapons. Let's C ya

Oh Lol, No no no haha, I dont want you to make units to go with the weapons, here let me show you an example of what I mean

lol okay, so, i am sure you have heard of unit replacement packs right? Okay, heres an example

British Forces Replacement Pack

Quote[/b] ]Description:

This replacement pack replaces all BIS units with the units from this pack.

You see, when you download this and put it in your Addon Directory, the default Us soldier Bis models are overwritten to become the British models.

This is called a unit replacement pack, and it will not replace weapons, only units. (This is why you don't need to make units to go with your weapons, only the weapons will be added to default bis soldiers)

There are also weapons replacements,

ArmPoint Desert Weapons Replacement

Quote[/b] ]This will replace all default BIS weapons with aimpoint's desert weapons addon.

BigMikes Weapon Replacement Pack

Quote[/b] ]Description:

This pack will change the models the game uses and tell it to use this weapon models so you use red dot optics in place of the iron sights.

You see, if one was made for your weapons, we could simply tell the game to use your weapons as default instead of the normal bis ones.

I understand you do not know how to do such a thing (I am stumped as well tounge2.gif) and so my question was more aimed towards anyone with knowledge of how to make such a replacement, as they seem to be easily done and very possible.

smile_o.gif And yes, your weapons are most excellent

Edit: heres an excerpt from a replacement config (config.cpp):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//AimPoint Desert Weapons 1.1

//Replacement file made by Inkompetent (edited by benus for version 1.1)

class CfgPatches {

class AMP_DesWps_ReplaceAll {

Units[]= {};

weapons[] = {};

requiredVersion = 1.000000;

requiredAddons[]= {"CAWeapons"};

};

};

class Rifle;

class M4;

class CfgWeapons {

class M4 : Rifle {

model = "\AMP_DesWps\AMP_M4_ironsight";

picture = "\AMP_DesWps\data\equip\w_m4_ca.paa";

};

class M4A1 : M4 {

model = "\AMP_DesWps\AMP_M4_ironsight";

picture = "\AMP_DesWps\data\equip\w_m4_ca.paa";

modes[] = {"Single", "FullAuto"};

};

class M4AIM : M4 {

model = "\AMP_DesWps\AMP_M4_Aimpoint";

picture = "\AMP_DesWps\data\equip\w_m4aim_ca.paa";

};

class M4GL : M4 {

model = "\AMP_DesWps\AMP_M4GL_Acog";

picture = "\AMP_DesWps\data\equip\w_m4gl_acog_ca.paa";

};

class M4A1GL : M4GL {

model = "\AMP_DesWps\AMP_M4GL_Acog";

picture = "\AMP_DesWps\data\equip\w_m4gl_acog_ca.paa";

};

class M4A1SD : M4AIM {

model = "\AMP_DesWps\AMP_M4SD_Aim_CQB";

picture = "\AMP_DesWps\data\equip\w_m4SD_aim_ca.paa";

};

class M4SPR : M4 {

model = "\AMP_DesWps\AMP_M4_SPR";

picture = "\AMP_DesWps\data\equip\w_spr_ca.paa";

};

class M249 : Rifle {

model = "\AMP_DesWps\AMP_M249";

picture = "\AMP_DesWps\data\equip\w_m249_ca.paa";

};

       class M24 : Rifle {

model = "\AMP_DesWps\AMP_M24";

picture = "\AMP_DesWps\data\equip\w_m24_deser_ca.paa";

};

       class M107 : Rifle {

model = "\AMP_DesWps\AMP_M107";

picture = "\AMP_DesWps\m107d\w_m107_ca.paa";

};

};

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vary nice work any chance of an MP5 in the works? Also any chace of camo desert and woodland paint? Would be lovely wink_o.gif

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Hi, Chip360 yeah i know about those replacement weapons, but

i made this ones for be used with, the BIS weapons, just

to have more where choose and let the Single/Burst M4A1's for

rearm the RACS or the GQ Partisans, and i repeat that i made this

weapons to extend the weaponry selection available for the players.

My weapons wasn't made thinking in replace the standard BIS weapons,

they made thinking in "damn it, this uggly M4's should be full auto

and the Johnn's USMC units need M16A4's Aimpoint" that's all.

1in1class, sadly after try a few times... i dropped the idea of do

woodland and desert camoed versions of all the M4A1's in this pack

and the default ones; for two reasons, the current mapping is chaotic,

and without a wire frame or even having it, it would be really hard

to make the camos pattern match; plus the fact that i don't

know anything about the UV mapping, so it would suck alot to

have camoed weapons shiny like a brand new Mercury Cyclone

Spoiler 426 RT/SW.

I hate the MP5's; in the Cristal Jungle movies, in the Mel Gibson's

movies, in the games... and hell yes; in the BIS games too.

The sounds are a joke, the fire crackers that i played with when

i was a kind sound louder than ANY BIS made MP5, and

not only that... they must be a kind of key ring "weapons", at

least here; they need to be resized and as im not a modeler...

i don't know how could i do the Aimpoint's clamp mount that the

MP5's & many HK weapons use. I though about touch 'em some

time ago, change they're (not SD) sound and the fire modes, but

is pointless in my opinion; no one in his sane judgement will use

such crap of (game's) weapon in this enviroment unless that you

gonna use 'me in a house. And even then... sure that the SVD

minigun "sniper..." will gun you down before that you pull down

the lever to the "R'n'R mode", so... no. I don't gonna touch the

MP5's. Let's C ya

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Ah, got ya wip, they are made to go with the weapons.

lol, then let me revise my question. Would it be possible to rearm stock bis units with your new additions? (Cqb weapons and the Dmr)

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Hi, yes Chip360, it would be possible; but not for/by/from me. I

don't know how to do it and above all i don't think that i would be

a good idea. But that's because i think more in the MP part of the

game than in the SP campaign/missions. But i agree that have this

whole weapons range available to the players in the campaign

missions will make it easyer and better for the players, that with

the ArmAEffects 0.6 and the 6Th Sense Pack 1, u know... those

star wars tracers... that reduced GUI... the super GPS that blocks

your view at the rigth side of the screen and that USS Enterprise

compass big like the arecibo radio telescope. But yeah, it will be

possible (i think) to use all my weapons along with the default game's

weapons. Let's C ya

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lol, well I'm not so sure about the other things you said, such as the unrealistic star wars tracers or the huge "enterprise" compasses haha, but I would certainly look forward to playing a campaign mission in which enemy engagements are short-range with your Cqb m4's, would be neat.

So anyone in the community want to script up a quick replacement/ stock weapons edit for moi?

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We updated to the newest version of this addon and put it up on our server, now we get an error message on certain maps saying that it can't find the addon.

Now, this only happens on maps that DON'T use the weapons.

Any ideas? (One such map is Quarentine and Under Siege)

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Hi i don't know why that happens, sorry. The other day i entered

in a server and i get (in each mission) an error message that said:

"can't find the wip_m4m16.pbo, deleting the wip_m4a1.pbo" or

something like that; i don't know why it happened, there's no trace

of that wip_m4m16.pbo in any of my Mod folders. I think that may

be something with the signatures?. But i don't know; i'll apreciate

some help to find what's wrong too, to fix it myself. Let's C ya

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Hi, the wip_m4a1's v1.1 gave a multiplayer error message due to

a config mistake; that has been fixed and now in this version v1.2

it comes already with the right BIS signature files necessary for

use this weapons pack into dedicated servers.

-=WIP-M4A1's Pack v1.2=- (Temporal Link Available By 7 Days - 7964Kb)

wip_m4a1_updated.jpg

Let's C ya

*Edit: Fixed/Updated by: HitmanFF.

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