=FSI=Nemesi 0 Posted December 1, 2007 Congratz guys!! Very good job Share this post Link to post Share on other sites
commiejoe 0 Posted December 1, 2007 Great Weapons, Just wondering where I could find weapon classnames and magazine classnames? I only downloaded the weapons but the classnames weren't included in the readme. Share this post Link to post Share on other sites
Yossarian 0 Posted December 1, 2007 Amazing work! one of the best so far. well done guys. You should be proud. Bug: M4sd, the aim is off. bullet hits way higher than the sight. thanks again! Share this post Link to post Share on other sites
william1 0 Posted December 1, 2007 they look excellent , awesome work and presentation congrats Share this post Link to post Share on other sites
thepiespy 2 Posted December 1, 2007 wow those look excellent, and thank you for properly crediting the authors of the models and textures of those weapons, the guys over at CDG work very hard to make those. Share this post Link to post Share on other sites
ArmaVidz 0 Posted December 1, 2007 My good god. Those look amazing. Look at that texturing job. D/L'ing... Congrats and thank you  Share this post Link to post Share on other sites
william1 0 Posted December 1, 2007 a little replacement in case anyone wants it http://rapidshare.com/files....ar.html Share this post Link to post Share on other sites
xr6turbo 0 Posted December 1, 2007 one of the best looking soldiers so far imho + a nice variation of weapons. gd job man ! will there be vehicles in the future aswell ? Share this post Link to post Share on other sites
Dr.Rebus 0 Posted December 1, 2007 The BIS weapons that we used with these soldiers are only Stinger and M107. Share this post Link to post Share on other sites
cross 1 Posted December 1, 2007 Very nicely textured units but...outstanding job with the new weapons and retextures M4s, M249s amd MP5s. Truly amazing stuff..very well done boys..congrats. Share this post Link to post Share on other sites
mac81 0 Posted December 1, 2007 Complimenti davvero Rebus gran lavoro!! Well done mate great job! Share this post Link to post Share on other sites
mant3z 1 Posted December 1, 2007 Put it in to Evolution Put it in to Berzerk Put it in to DynamicWar Put it everywhere because now we see how BIS SUX! Share this post Link to post Share on other sites
wika_woo 182 Posted December 1, 2007 That spas12 got fully permission from Ubisoft in detailed with RS Las Vegas team , friends Enjoy those units and weapons too  Nice one, just tryna confirm it thats all. i wasn't bashing. I just tried these units and weapons out and they are pretty outstanding. I would love to put 'em in a future movie project anyday.. Share this post Link to post Share on other sites
Dr.Rebus 0 Posted December 3, 2007 Put it in to EvolutionPut it in to Berzerk Put it in to DynamicWar Put it everywhere because now we see how BIS SUX! Ahahhhahhaha thank you all! Share this post Link to post Share on other sites
Dr.Rebus 0 Posted December 3, 2007 Mark82101 is making missions how he said. If there is another one that can make some missions tell me. Share this post Link to post Share on other sites
Stewy 1 Posted December 3, 2007 G'day Dr Rebus, Just a question - do your Italian troops use locked faces? I installed your mod, but then lost all of the Swiss Cam faces (even when typing in the init code - for ALL my DL'd units) and just got white faces. I removed the Italians and the cam faces worked again. Could it be that mate? Hope not - because I think the Italians would look extra tough with cam faces! Thanks mate Stew Share this post Link to post Share on other sites
AimPoint 0 Posted December 3, 2007 Just a question - do your Italian troops use locked faces? I installed your mod, but then lost all of the Swiss Cam faces (even when typing in the init code - for ALL my DL'd units) and just got white faces. Yes we use a little script for faces,didn't notice that problem before Possible solutions for now 1: Unpack the pbo and remove this from config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Extended_Init_EventHandlers { class Man { REB_Init_Faces="_this execVM ""\REBUS_EIunits\Init_Faces.sqf"";"; }; }; 2: Or use a trigger with radio activation instead to put directly in units init the setface code. We will try to fix. Share this post Link to post Share on other sites
Maddmatt 1 Posted December 3, 2007 Just a question - do your Italian troops use locked faces? I installed your mod, but then lost all of the Swiss Cam faces (even when typing in the init code - for ALL my DL'd units) and just got white faces. Yes we use a little script for faces,didn't notice that problem before Possible solutions for now 1: Unpack the pbo and remove this from config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Extended_Init_EventHandlers { class Man { REB_Init_Faces="_this execVM ""\REBUS_EIunits\Init_Faces.sqf"";"; }; }; 2: Or use a trigger with radio activation instead to put directly in units init the setface code. We will try to fix. The way you have it set there it is executing the script for all ArmA men, not just the ones in your addon. "Class man" should be replaced with the base class for your units. This is assuming that the code you quoted is copied straight from your addon. Edit: Ok looking at the posts again I guess you figured it out already Share this post Link to post Share on other sites
Stewy 1 Posted December 3, 2007 Thanks Aimpoint, just to clarify, will that removal from the config allow Swiss faces to be used with the Italians?? I'd love to be able to do that! Share this post Link to post Share on other sites
AimPoint 0 Posted December 3, 2007 Thank you Matt for explaination @Stewy In short yes,we hope to find the right solution for the problem. Share this post Link to post Share on other sites
Stewy 1 Posted December 3, 2007 Thanks Aimpoint for that mate - much appreciated! Share this post Link to post Share on other sites
Dr.Rebus 0 Posted December 5, 2007 This night will be available the version 1.01 of Italian units without face's script. Share this post Link to post Share on other sites
AimPoint 0 Posted December 5, 2007 Version 1.01 will be up very soon,faces script removed to avoid any problem..sorry for the incovenience. Btw thank a lot to Madmatt for the help. Share this post Link to post Share on other sites
Stewy 1 Posted December 5, 2007 Great news! Thanks so much Rebus! Share this post Link to post Share on other sites
Dr.Rebus 0 Posted December 6, 2007 Here the link to download v.1.01 of our units without face scripts that did those problems with custom faces: Rebus_EIunits_1.1.rar [40Mb] Share this post Link to post Share on other sites