Spinor 0 Posted November 15, 2007 Quote[/b] ]Looking forward!! As a matter of interest how many work on CEX? Check "CEX.../Info.../Credits" ingame Share this post Link to post Share on other sites
quiet_man 8 Posted December 23, 2007 Sorry for the lack of updates. After arriving in the UK, I continued CEX development about two weeks ago. The next version should be ready by the end of November, mostly including bug fixes but also a few new goodies.Regarding the forums: We are currently in the process of creating a new forum which should be available soon. I know ... he didn't say which year Quiet_man Share this post Link to post Share on other sites
Untermensch 0 Posted December 28, 2007 First of all, thank you for this work, it is awsome! Secondly I would like to get some help with the description.ext. I'm having problems to add a East side and having two commanders fighting each other. Any chance of getting some instructions to do this? I have read the manual and the forum but couldn't find the info. Thanks for your help Share this post Link to post Share on other sites
sparks50 0 Posted January 8, 2008 Im having a blast with it in editor, flanking charlies in towns etc:D Share this post Link to post Share on other sites
mr_centipede 31 Posted January 22, 2008 is there a possibility that u can "enableAttack false" when making waypoints on the fly? because i was looking in the one of the pbo, and found something a file about set behaviour or something. and noticed there is a line with "enableAttack true/false" (not exactly like that, just something like it. cant remember). but failed to trace when/where it is invoked. any clue? Share this post Link to post Share on other sites
sabre4809 0 Posted February 3, 2008 Havin the most fun ever in arma with this. I created a huge (crude but functional) mission by taking the bravo template and combining it with the large infantry one. Changed the weapons squads to spec forces, added 2 transport and two attack choppers and one transport element of 2 hmmwv's, 2 boats and a little bird(mostly for the spec ops) . Â Created a huge enemy presence in north sahrani. Â The mission starts at 1930 and it is now in game 0420 starting to get light and the spec ops boys have succesfully taken out the six primary anti-air targets and some front line hazards. Â I basically am not even half way through as i will soon be attacking Corazol and will still have the giant of Bagango ahead. Â The possibilities with this mod are huge you end up creating your own operations with in the mission and thanks to the ability to switch to another unit you can experience normal arma aswell which I had to to destroy the shilkas but the system also enables you to land your choppers and keep them landed and sort out other unit probs like men getting stuck and tanks running out of fuel etc. Â I currently have lost 2 spec ops men and thanks to the little bird extracted the rest out of a fire fight north east of Mount Valor with a reaction sqaud and(since i created the mission i know) the 2 approaching mechanized platoons. Â Thanks COC team and looking forward to more releases. Â Some suggestions/requests: Make the choppers able to land and stay landed instead of taking off again and hovering. Â A way to have a sqaud patrol an area and maybe if possible connect the sqaud to another sqaud as a quick reaction force of sorts that as soon as the patrol makes contact with(even just sees) enemies they respond. Â Thanks again and unfortunatley Varsity is getting hectic again so prob wont finish that mission till March sometime. Share this post Link to post Share on other sites
colligpip 0 Posted February 3, 2008 I don't suppose you could post this mission I was going to do one like this but havnt got round to it. Share this post Link to post Share on other sites
manzilla 1 Posted February 17, 2008 Guys I just want to give my absolute praise for CEX Command Engine! I've finally learned how to incorporate your system nto a mission I've editted. It truly should be adopted by every mission maker. It makes SP missions way more strategic and adds a true combat simulation feeling. The control over multiple fire teams, platoons, etc. is a wonderful thing, nay beautiful thing. Hopefully mission makers will give it a go, making it standard for all missions, SP at least, would add a whole new dimension to the SP experience. Unfortunately, I've never used CEX in MP so I won't comment. Others feel free to add your MP opinions. Any way, I just wanted to show my amazement at the depth that CEX brings to SP game play. And last but not least, I want to express my happiness and game play enjoyment which CEX adds to my personal ArmA experience. Thank You CoC & Co.. Share this post Link to post Share on other sites
slimnala 0 Posted February 25, 2008 I also want to praise this addon..... CEX makes controlling a small army easier with more situational awareness. QUESTION Is it possible, and if so how would I go about implementing the CEX system into RTS4 Issues: 1.) units get created dynamically under player control 2.) squad structure needs to be changed by color assignment made in game, or other menu interface accessible in game... I wanted to see if Spinor or anyone else could help.... This game is still in its own category as far as I am concerned.... Being able to control 30 AI for each human player.... This ability or function is not be utilized enough as far as I can see. Thanks for your time, Blacknight Share this post Link to post Share on other sites
major woody 11 Posted February 27, 2008 Has anybody had any team VS team MP experience with this yet? Share this post Link to post Share on other sites
mrcash2009 0 Posted February 27, 2008 From the latest news of Arma 2 it looks like they have taken note of this and implemented it in a fashion with the mentioned : Quote[/b] ]- In the new view called High-level-command your troops can be navigated like in a strategy game. Share this post Link to post Share on other sites
Enixj7 0 Posted March 21, 2008 I have a question, how can set my mission so only the commander has access to the Command Engine? Share this post Link to post Share on other sites
Goldline 0 Posted March 24, 2008 Cant wait for the next version. 0.86 is still full of bugs. Any word of a new upcoming CoC-CEX version ? Share this post Link to post Share on other sites
sabre4809 0 Posted March 25, 2008 Spinor been missing since NOV better try ask another member of COC Share this post Link to post Share on other sites
Spinor 0 Posted March 25, 2008 New version is in the works, but I wil not give an ETA as I have been proven wrong too often . Share this post Link to post Share on other sites
sabre4809 0 Posted March 25, 2008 Good to here that your still there sounds great. Share this post Link to post Share on other sites
frederf 0 Posted March 26, 2008 I'm interested in using a portion of CoC CEX for the upcomming Stryker addon that Ryujin is spearheading, for use in the IVIS communications between vehicles. Share this post Link to post Share on other sites
manzilla 1 Posted March 26, 2008 Damn CEX would serve well in this capacity, that's fantastic. Now if only it would be adopted as a mission making standard......... Spinor, It's great to know that a new version is in the pipeline. Thanks for the update. Bugs et al, I can't play ArmA with out it. It has added a whole new dimension to the game. As far as I'm concerned it's a completely different game, much greater immersion and a shizenload of fun. Share this post Link to post Share on other sites
Goldline 0 Posted March 27, 2008 In CoC_CEX these are the currently available groups: Company Platoon Squad Fireteam Could you also include: A Battalion-sized unit More command level capabilities ? Share this post Link to post Share on other sites
Spinor 0 Posted March 28, 2008 Yes, next version will have no hardcoded level limit, so if your computer can handle it you can simulate a Corps if you like . In the currently released version you can already have Battalion level, with Squads at the basic level: Battalion Company Platoon Squad Quote[/b] ]I'm interested in using a portion of CoC CEX for the upcomming Stryker addon that Ryujin is spearheading, for use in the IVIS communications between vehicles. What portion are you interested in? Just viewing capabilities or (limited) command abilities? Share this post Link to post Share on other sites
Spinor 0 Posted March 28, 2008 To shorten the waiting time a little bit , here is a new CEX mission created by Solomani: Chain of Command - CEX Mission: US Army Cavalry Troop Readme Quote[/b] ]====================================================================Installation: Place mission pbo in your missions and/or MPmissions folder. Recommend addons: DMSmokeEffects, NonWonderDog suite (NWD_TankFCS, NWD_Ballistics, NWD_ScopeFix) ===================================================================== I am pleased to announce the release of my newest CEX mission: US Army Cavalry Troop. This mission is an adaptation of basic zone recon fundamentals as described in the US Army Cavalry Field Manual 17-95. In addition, I have included basic mission information such as phase lines, line of departure, FEBA, etc. on the map to help with making this mission as realistic as possible. Mission premise: A wheeled cavalry troop has been assigned to an air cavalry squadron. The troop is tasked with guarding the forward command post and FARRP. A OPFOR recon company is moving south towards the FARRP and has established a security zone just ~1 KM north of the CP. The troop will commence a zone recon to the north and will occupy objective Sarah. A air cav platoon is on standby to assist with the troops movement toward objective Sarah. Can be played single or multiplayer (1-7 players). Enjoy! Solomani 27-MAR-2008 Share this post Link to post Share on other sites
Spy17 1 Posted March 28, 2008 I can not get groups that include a vehicle to move inside the vehicle. The soldiers run always next to the vehicle to the waypoints. Is there something I do not understand? Great MOD!!!!!!! Share this post Link to post Share on other sites