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Symbiot

Symbiot's Drop Rain Replacement

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Is it posible to upload it somewhere else ? i have to wait 70 minutes to download 600 kB crazy_o.gif rapidshare sux bigtime. Please use filefront or something similar.

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Is it posible to upload it somewhere else ? i have to wait 70 minutes to download 600 kB crazy_o.gif rapidshare sux bigtime. Please use filefront or something similar.

I s'pose if it isn't a huge bandwidth drain, I can host a mirror if Symbiot is interested on one of my newer sites.

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Rain direction: I wonder if there is a way to have it coordinate with wind direction because smoke and debris seem to blow with the wind so I'm curious as to why rain can't?

Because rain isn't a particle effect, it's just mapped onto two planes placed in front of the player.

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2. Visibility: I think your on the right track if visibility is reduced through rain. This is the way it is in the real world as well, the harder the rain, the worse the visibility. Varying degrees of visibility would be an asset to this mod IMHO. The only worry I have about limited visibility is that it should also affect enemy AI, they already see too damn good.

Afaik it's fog that effects AI's visiblity rather than rain. Not sure if the two can be tied together.

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Care to explain ? tounge2.gif New textures, new anims, rain intensity taken into account, etc..

Anyway, I like the current version of your rain.

Waiting...

Malick

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Sounds interesting, lookijng forward for tomorrow then. yay.gif

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I'm using the latest version and already think it looks great, can't wait to see what you have up your sleeve smile_o.gif

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Here it is.....  welcome.gif

Drop rain replacement

symbrainrain1rl5.jpg

Download it HERE (1.5mb)

THX to  El nino Foxhound for this Mirror

One more thanx goes to Stavanger for the mirror on Combat-Prison.net

FEATURES :

-Rain starts automatically with original one.

-Visual increasing/decreasing of rainforce.

-MP compatible

KNOWN ISSUES

-Doesn't work with only 1 helicopter and nothing else on the map.

Installation

Extract the ca_symbrain.rar into your ArmA installation Folder.

To turn the mod on, use shortcut with -mod=Ca_SymbRain addition.

Special thx goes to: Voyager[CA\OW], Maxpain[CA\ORCS], Denorc[CA\ORCS], Nightkiller [CA\ORCS], Wass[CA] and all other testers\helpers\vise advisors

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looks much better than previous one,

will test it tonight for sure.

edit: symbiot, did you try to modify the water splashes on the ground ?

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edit: symbiot, did you try to modify the water splashes on the ground ?

Not yet, but maybe i will.  wink_o.gif

PS To Admins - PLS rename this topic to "Symbiot's Drop Rain Replacement"

THX

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This may obviously sound like a dumb question, but why does it need to replace bin.pbo with it's own modded version when you include the mod in your command line?

Would it not be possible just to sub-class/class override the original classes that are affected, rather than replace bin.pbo? Would this bin.pbo not conflict with other mods like SWM that replace it due to all the config changes?

Seems a huge thing to include/download/replace just for rain..?

Or does bin.pbo not allow replacing of single classes the same as addons?

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Looks great !

I'll test it tonight. All these tweaks add to the atmosphere a lot...

Malick

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Just had a quick go witht he rain and its really good, the rain now goes with the wind and from what i can tell causes no fps drop or very significant drop if any.

Currently uploading a quick video to show the rain as pictures dont do the mod justice. Shall edit here once its done...

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No problem...

Theres the link, you may need to wait for it to process fully first.

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No problem...

Theres the link, you may need to wait for it to process fully first.

456820

THX for video m8 ! wink_o.gif

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hello Symbiot smile_o.gif

looks good thumbs-up.gif

like WarWolf asked / suggested

Quote[/b] ]Would it not be possible just to sub-class/class override the original classes that are affected, rather than replace bin.pbo?

it is possible.

just put a config.cpp in the ca_SymbRain.pbo (strange tag here?! )

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class SYMB_RAIN

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {};

};

};

class CfgVehicles

{

class AllVehicles;

class AllVehicles : All

{

class EventHandlers

{

init = "_this exec ""\ca_symbrain\data\symbiot.sqs""";

};

};

};

(might be buggy like this. cant test it. it points to the general

direction at least smile_o.gif)

by this it wont be executed on choppers and planes.

refere to this thread how to get this fixed:

3rd last post

even better method would be:

Extended Init Event Handler by Solus!

this is required to make it work with other addons/mods adding init EHs.

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Nice work indeed! Would it be possible to angle the rain drops the way they are dropping? In the vid they were angled one way and dropped the other way.

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Nice work indeed! Would it be possible to angle the rain drops the way they are dropping? In the vid they were angled one way and dropped the other way.

We will see if it possible to make it better. Arma engine have a lot of limitations.

BTW you can use   This exec "\ca_symbrain\data\test.sqs" to see the force of rain on display.

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I can't see any new rain effects. I have installed it as a mod folder (arma\@ca_symbrain\addons and ...\dta). What's wrong?

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Im not sure if this makes a difference or if you caught this but the file dl as is(at least for me) didn't have an "@" infront of the folder that goes in the ArmA directory. Although I use a launcher for mods, I had to add an "@" to the ca_symbrain folder. Obviously, I didn't alter the mod folder set up he had.

I have no idea if this makes a difference but I added one anyway.

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I can't see any new rain effects. I have installed it as a mod folder (arma\@ca_symbrain\addons and ...\dta). What's wrong?

I installed Ca_SymbRain in C:\Program Files\Bohemia Interactive\ArmA and simply added -mod=Ca_SymbRain to my ArmA.exe.

Worked like a charm.

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