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hawkins308

Bulletholes?

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Any hope or prayer of bulletholes in ARMA that last as long as the user wants? With the adjustable sight mod, and solus working on SLX for arma, potentially ARMA could have some serious potential for virtual firing ranges.

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potentially ARMA could have some serious potential for virtual firing ranges.

Your Right,

ArmA Could potentially have some potential for some serious potential for Virtual Firing Ranges tounge2.gif

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potentially ARMA could have some serious potential for virtual firing ranges.

Your Right,

ArmA Could potentially have some potential for some serious potential for Virtual Firing Ranges tounge2.gif

But are you certain?

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potentially ARMA could have some serious potential for virtual firing ranges.

Your Right,

ArmA Could potentially have some potential for some serious potential for Virtual Firing Ranges tounge2.gif

But are you certain?

Potentially.

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Bullet hits were added in 1.08, after the initial excitement it just turned out to be a placeholder I guess, I wonder if any guys were or are able to replace the daft black holes with some decent decals? smile_o.gif

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Hi, at the expense of depleet the hardware resources... wouldn't

be possible to replace those silly and no lasting hole decals by...

an "invisible" small rounded object that acts as the cars windows

bug?, that makes you be able of see through the object (tin fence,

aluminiun fences) that you're firing at?; will be very pimp, not much

utile... but pimp. Let's C ya

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But is the ArmA engine able to determine a bullet impact point

on an object to the resolution of the diameter of a bullet

hole? The OFP engine couldn't do that.

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Hi, if the engine can know where to place the holes decals... why

couldn't it know where to place those models with the windows

glass transparency bug?; the question will be how to place those

hole models i think. Let's C ya

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Any hope or prayer of bulletholes in ARMA that last as long as the user wants? ...

You may well ask.

Is there any chance to regulate the time the bullet-holes stayes?

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Hi, if the engine can know where to place the holes decals... why

couldn't it know where to place those models with the windows

glass transparency bug?; the question will be how to place those

hole models i think. Let's C ya

Wouldnt that look very weird?

I dont really know how to describe it so ive drawn it:

fovel0.th.gif

AFAIK in OFP/ArmA that 'bug' lets you look trough something no matter wher you are standing, while that works for flat objects it doesnt work with thick things like cars, because you should only be able to look trough the car holes if you can see the beginning and the end of the hole, while this bug only has a beginning hole and lets you look trough no matter where the ending hole is (the ending hole is non excisting anyway)

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You could in theory make a flat rifle range target out of it.

I still don't think the game engine can determine impact

points on an object to the resolution required, though.

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I hear you OFP forum, and might I compliment your mad paint skills biggrin_o.gif , I had something similiar along the lines of this

63511b_bullet_holes_decals_a.jpg

Hey, would be an improvement!

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Yeah and that was going past a primary school, oh kids these days! biggrin_o.gif

Nope, not mine just something I dug up from google. Just as an example if we could get more more realistic looking decals then the black holes of death.

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Though I agree with you that better looking decals would be nice, this whole debate makes me laugh. A few months ago people were complaining BIS hadn't added bullet-decals. Now, post 1.08 everyone is complaining BIS didn't do them properly - that may be so, but at least they listened to our calls for improvement so who knows, maybe in 1.09 we'll see better decals?

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Though I agree with you that better looking decals would be nice, this whole debate makes me laugh....

But the OP is not complaining about the graphical quality of

the decals, it's more a W.I.B.N.I. about rifle ranges in the

game.

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Though I agree with you that better looking decals would be nice, this whole debate makes me laugh. A few months ago people were complaining BIS hadn't added bullet-decals. Now, post 1.08 everyone is complaining BIS didn't do them properly - that may be so, but at least they listened to our calls for improvement so who knows, maybe in 1.09 we'll see better decals?

Noo no no Jackel, Im not complaining mearly suggesting now such a thing has been implemented it would be good If it could be expanded on. Much like ArmA itself smile_o.gif

Im in no hurry since I havn't played ArmA in 2 months, I just like visiting the ol' forums for a breakthrough.

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Hey guys, glad to see some replys here. Actually im thrilled! Or should I say potentialy about to be having potential to be thrilled.

Ok back to the bulletholes. I dont mind so much how they look, nothing fancy they can be the same no matter what they hit and ill be happy. Just a black dot with light grey around it maybe?

What I would really like is to be able to control the fade time of them. So that "potentialy" har har, in ARMA we could have some pretty good virtual marksmanship going on.

Now Solus's genious SLX mod for OFP enlightened me that this would be pretty damn cool. Now I have used SLX mod, and I made the decal texture non transperent and I must say I do enjoy the hell out of it setting up virtual firing ranges.

I just find a good map, Arabia http://ofp.gamepark.cz/index.php?showthis=10410 for OFP is my favorite.

Then I set up some targets, such as. Paint cans, bottles, pop up targets, etc.... Down range then shoot at them. I can see where im hitting using binoculars and i increased the zoom of them so I can see farther and be able to see my bulletholes before they fade.

However back to the problem at hand, they fade in about 10 seconds and as of yet it doesnt seem able to be changed.

So now im hoping that in ARMA maybe the holes will be capable somehow of staying for whatever time the user wants.

With the adjustable sights mod, and bulletholes I think it would work. Virtual firing ranges. Even possiably multiplayer shooting competions.

Then other fun things, perhaps watermelons that bust open, all sorts of fruit for that mater. Metal targets that go PLANG!!!! Glass that shatters(bottles, etc) Clay pigeons, if shotguns ever work well. Im sure someone could make a clay pigeon shooter that launches clays up and then you shoot at em.

I know I sit here and talk about all this, and I wish I could just do it. I must admit I have contributed nothing and ask for others to do all this cool stuff. The truth is, I look at the .CPP files and the scripts and it might as well be hyroglphyics.

I do think bulletholes that last alot longer(howeve long user wants) would be a really cool addition to an already great game.

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..

I do think bulletholes that last alot longer(howeve long user wants) would be a really cool addition to an already great game.

Right.

And IMO another very cool thing would be to mark the exact hit on the enemy-body with a red blood-blot so that someone later can discuss from the anatomically point-of-view why this enemy died :)

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Wolfsblut_ me and you definatly are on the same frequency!

I to enjoy the after the action "what the hell happend, and why?" as much as the action itself.

With just a hole on people where you hit em, you could go back and interpolate what all went down.

For example, lets say you trucking down a road in a car with 3 of your hard charging soldiers in it. When a tree line 100 yards off the edge of pavement erupts with small arms fire and your car is put out of commision. So you jump out return fire, and you and your soldiers kill a couple of guys in the woods.

Alright now you notice that 2 is down. He was in the passenger seat, arggggh. So you stroll over to the right side of the car and see several holes in the side. One right in the passenger window, then you can look in and see that 2 caught one right in the right clavical. Poor 2's collar bone was a bullet magnet. Then you notice a hole in the steering wheel missing your hands by inches!

That would be fricken awesome.

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...

I to enjoy the after the action "what the hell happend, and why?" as much as the action itself.

Exactly, sometimes just only 3 bulletholes can write a more thrilling story as for instance a whole invasion ...

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My bulletholes don't fade away if I don't shoot the object again. huh.gif

When shading details are set to "normal" there can be 7 holes per object, with the oldest getting smaller until they disappear. With a higher setting more decals are shown. The game even saves these when you switch settings, so with shading on low you can come back to a wall you shot at 5 minutes ago, put it on normal and voila. Only the distance in which you can see them is rather short and they don't appear on every surface.

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Yep, but its just a dot really. It's nothing special. I don't think its a texture but some kind of particle that sticks to the model. That's what it looks like to me anyway.

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I've allready searched every pbo and was not able to find the bullethole as a texture. So i guess it's a particle. I'm not sure but 200 or more particles like that one would not create that much of an impact? now do they? Solus had his own impact for ArmA SLX and the settings where adjustable but the first... 7 or so had the original particle on top off them.

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