Heatseeker 0 Posted August 9, 2007 As a gamer i think Arma is a fine platform screaming for more content. Ofcourse i had to see what BIA is up to and i think they are doing a fine job supplying the mil with what they need. Now i havent seen anything in VBS2 that would make me consider shelling 1000+ but im a gamer so i dont have to. Enjoy what you have . Share this post Link to post Share on other sites
USSRsniper 0 Posted August 10, 2007 Quote[/b] ]I own both Armed Assault and VBS2,ever since first firing up VBS2 and giving it a quick run through,ArmA was removed completly from my machine,this training tool just blew me inside out,Yes its a very steep price tag for those outside the "intended" use for VBS2 which has been mentioned,its for the Armed Forces,hence the hefty price tag, I own ArmA and have unlimited access to VBS2. I have never once, not even for a moment, considered ditching ArmA to play exclusively with VBS2. Not once, ever. VBS2 has all sorts of great things for military training purposes, and I have a blast designing scenarios and such for it for my job, but there is nothing in it that would make me give up the fantastic community that my group has developed these past years in OFP and ArmA. We can get 60-70 people in an ArmA session on a regular basis, and out of the entire group, noone - repeat - noone has vbs2 aside from me, and I only have it because it is my job. There is nothing in VBS2 for us that would be compelling enough to get even a tiny fraction of us to spend our money on it and attempt to switch over to it for MP. Anyhow, that's my $0.02. As someone who has seen the good and bad sides of both games in great depth, I will always regard ArmA as far, far superior for civilian gaming purposes. edit: Oh hey, I missed this gem from your post, Monk. Quote[/b] ]Lastly for all this "bashing" of VBS2,im affraid you cannot really comment on that matter as you dont have the "hard facts" sitting on your machine because i could assure you,if you had so,ArmA wouldnt even be on your PC either. Funny how ArmA's still on my PC, eh? reading this statment i think the thread was answered. ArmA all the way.. It will last long years for sure. ArmA will be all the way when all tools released, and when people stop whining and asking things("Create this unit", "Resking that") ... Share this post Link to post Share on other sites
twisted 128 Posted August 10, 2007 aswell as there were some seriously major tweaks made to the ArmA engine from the VBS2 developers This is what i dont understand. If BIA can make major tweaks to the ArmA engine, how come BIS cant do the same. It's there engine. Now if the answer is, BIS can do it, but wont, then you have to ask yourself is ArmA the ultimate simulation. Are we just getting a pale imitation of a simulation with ArmA and has BIS taken this as far as it can go without breaking into VBS territory. There are some glaring omissions in ArmA with regards to engine improvements, that were added to VBS2. Now if this is the ongoing trend, we'll have the same problem with Game2 with VBS3 taking the best features.... that is a valid point. I hope BIS bring many engine improvements over. Share this post Link to post Share on other sites
USSRsniper 0 Posted August 10, 2007 aswell as there were some seriously major tweaks made to the ArmA engine from the VBS2 developers This is what i dont understand. If BIA can make major tweaks to the ArmA engine, how come BIS cant do the same. It's there engine. Now if the answer is, BIS can do it, but wont, then you have to ask yourself is ArmA the ultimate simulation. Are we just getting a pale imitation of a simulation with ArmA and has BIS taken this as far as it can go without breaking into VBS territory. There are some glaring omissions in ArmA with regards to engine improvements, that were added to VBS2. Now if this is the ongoing trend, we'll have the same problem with Game2 with VBS3 taking the best features.... that is a valid point. I hope BIS bring many engine improvements over. With tweaks more people would buy the game called ArmA... AI for example, with bad AI games are not interesting at all. Â What fun with AI Â that pulls out binoculars in front of enemy? Or insted of firing into the enemy they lie down first... Â If BIA is making VBS2, what holds down BIS from making improvements? I know why, bevause if the do, military will say "Why spend thousands? If we can buy ArmA for $50" Â Didn't other "simulator" do same thing? They toook OFP with all user made addons and were showing it off as their own product.... maybe VBS2 has useless stuff, but there are also improvements which would help BIS make more money from ArmA. Share this post Link to post Share on other sites
max power 21 Posted August 10, 2007 aswell as there were some seriously major tweaks made to the ArmA engine from the VBS2 developers This is what i dont understand. If BIA can make major tweaks to the ArmA engine, how come BIS cant do the same. It's there engine. Now if the answer is, BIS can do it, but wont, then you have to ask yourself is ArmA the ultimate simulation. Are we just getting a pale imitation of a simulation with ArmA and has BIS taken this as far as it can go without breaking into VBS territory. There are some glaring omissions in ArmA with regards to engine improvements, that were added to VBS2. Now if this is the ongoing trend, we'll have the same problem with Game2 with VBS3 taking the best features.... that is a valid point. I hope BIS bring many engine improvements over. I think it might be because they are.. oh, I dunno... busy... making tools... tweaking the game in patches... working on game 2... It's like saying, if WGL can modify ofp to be more realistic, why can't BIS? Well, WGL team had the advantage of having the engine programmed for them, they aren't responsible for maintaining it. I don't think BIA is either. Also, BIS must follow what is in their design document. If you are looking for a different game... well... there are options for you. Share this post Link to post Share on other sites
opteryx 1562 Posted August 10, 2007 Does BIA actually do any tweaking to the engine? Share this post Link to post Share on other sites
pauliesss 2 Posted August 10, 2007 Quote[/b] ]I own both Armed Assault and VBS2,ever since first firing up VBS2 and giving it a quick run through,ArmA was removed completly from my machine,this training tool just blew me inside out,Yes its a very steep price tag for those outside the "intended" use for VBS2 which has been mentioned,its for the Armed Forces,hence the hefty price tag, I own ArmA and have unlimited access to VBS2. I have never once, not even for a moment, considered ditching ArmA to play exclusively with VBS2. Not once, ever. VBS2 has all sorts of great things for military training purposes, and I have a blast designing scenarios and such for it for my job, but there is nothing in it that would make me give up the fantastic community that my group has developed these past years in OFP and ArmA. We can get 60-70 people in an ArmA session on a regular basis, and out of the entire group, noone - repeat - noone has vbs2 aside from me, and I only have it because it is my job. There is nothing in VBS2 for us that would be compelling enough to get even a tiny fraction of us to spend our money on it and attempt to switch over to it for MP. Anyhow, that's my $0.02. As someone who has seen the good and bad sides of both games in great depth, I will always regard ArmA as far, far superior for civilian gaming purposes. edit: Oh hey, I missed this gem from your post, Monk. Quote[/b] ]Lastly for all this "bashing" of VBS2,im affraid you cannot really comment on that matter as you dont have the "hard facts" sitting on your machine because i could assure you,if you had so,ArmA wouldnt even be on your PC either. Funny how ArmA's still on my PC, eh? reading this statment i think the thread was answered. ArmA all the way.. It will last long years for sure. ArmA will be all the way when all tools released, and when people stop whining and asking things("Create this unit", "Resking that") ... This is another problem - 9 months after ArmA release and most needed tools are still not released. Share this post Link to post Share on other sites
DBO_ 0 Posted August 10, 2007 Quote[/b] ]This is another problem - 9 months after ArmA release and most needed tools are still not released why you need the tools , i look around and theres lots of things released for arma already, missions is what we need and lost of them . oh btw i dont think we will need vbs2 either if this guy delivers Check this site out .wow. i would miss my normal maps if i had vbs2 anyway. usermade addons at there best and without tools. Share this post Link to post Share on other sites
pauliesss 2 Posted August 10, 2007 Quote[/b] ]This is another problem - 9 months after ArmA release and most needed tools are still not released why you need the tools , i look around and theres lots of things released for arma already, missions is what we need and lost of them . oh btw i dont think we will need vbs2 either if this guy delivers Check this site out .wow. i would miss my normal maps if i had vbs2 anyway. usermade addons at there best and without tools. Of course, theres a lot of things, but with tools you can create everything what fans want in ArmA....new units (not only reskins), detailed vehicles....... Share this post Link to post Share on other sites
DBO_ 0 Posted August 10, 2007 Quote[/b] ].new units (not only reskins), detailed vehicles already done ,check granq`s work mech stalin and bwmod. its al a myth about tools apart from visitor 3 to allocate the rvmats precisely ,they are not needed. Share this post Link to post Share on other sites
mrj-fin 0 Posted August 11, 2007 Quote[/b] ].new units (not only reskins), detailed vehicles already done ,check granq`s work mech stalin and bwmod. its al a myth about tools apart from visitor 3 to allocate the rvmats precisely ,they are not needed. The problem is many team included FDF-team will not begin do anything if they wont get tools. They´ll not wanna make things without tools dedicated and optimated to ArmA interference. Tools are rdy to VBS2 but BIS wont release them to ArmA before their expansion? Share this post Link to post Share on other sites
pauliesss 2 Posted August 11, 2007 Quote[/b] ].new units (not only reskins), detailed vehicles already done ,check granq`s work mech stalin and bwmod. its al a myth about tools apart from visitor 3 to allocate the rvmats precisely ,they are not needed. Maybe not everyone can (or dont know how to) make addons without tools. Share this post Link to post Share on other sites
4 IN 1 0 Posted August 11, 2007 the reason of having the tools is that it gives your modding life more easy Share this post Link to post Share on other sites
MehMan 0 Posted August 11, 2007 Quote[/b] ].new units (not only reskins), detailed vehicles already done ,check granq`s work mech stalin and bwmod. its al a myth about tools apart from visitor 3 to allocate the rvmats precisely ,they are not needed. While the tools are not the first thing in my view, what comes with the tools is. The refrence models. That is the major obstacle awaiting us in modding ArmA to the fullest. Share this post Link to post Share on other sites
DBO_ 0 Posted August 11, 2007 Quote[/b] ].new units (not only reskins), detailed vehicles already done ,check granq`s work mech stalin and bwmod. its al a myth about tools apart from visitor 3 to allocate the rvmats precisely ,they are not needed. While the tools are not the first thing in my view, what comes with the tools is. The refrence models. That is the major obstacle awaiting us in modding ArmA to the fullest. you are correct ,it is the most important aspect of what will come with tools . But its not neccesasary to have them , there is already several ways to find what you need , from hex editors to 3dx ripper to placing the wrong p3d with correct name and reading the arma .rpt which will list the missiing selection names needed by the anim . but again like you said it will be easier with open p3ds just not absolutely neccesasary. Share this post Link to post Share on other sites