JasonH 0 Posted June 18, 2008 Quote[/b] ]Problem signature: Problem Event Name: BlueScreen OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 117 BCP1: 84C01510 BCP2: 8C40BD80 BCP3: 00000000 BCP4: 00000000 OS Version: 6_0_6001 Service Pack: 1_0 Product: 768_1 Files that help describe the problem: C:\Windows\Minidump\Mini061708-01.dmp C:\Users\Jason\AppData\Local\Temp\WER-51183-0.sysdata.xml C:\Users\Jason\AppData\Local\Temp\WERD299.tmp.version.txt Read our privacy statement: http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409 It's no CTD it's an outright blue screen Share this post Link to post Share on other sites
JasonH 0 Posted June 18, 2008 D:\Games\ArmA\arma.exe -nosplash -maxmem=512 -mod=lowplants;@Replacements;@DMSmokeEffectsBeta4_2;@ArmAEffects;@SIX_Pack1 Share this post Link to post Share on other sites
manzilla 1 Posted June 18, 2008 Quote[/b] ]Problem signature: Problem Event Name: BlueScreen OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 117 BCP1: 84C01510 BCP2: 8C40BD80 BCP3: 00000000 BCP4: 00000000 OS Version: 6_0_6001 Service Pack: 1_0 Product: 768_1 Files that help describe the problem: C:\Windows\Minidump\Mini061708-01.dmp C:\Users\Jason\AppData\Local\Temp\WER-51183-0.sysdata.xml C:\Users\Jason\AppData\Local\Temp\WERD299.tmp.version.txt Read our privacy statement: http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409 It's no CTD it's an outright blue screen Did you post the Info in the Troubleshooting thread? Share this post Link to post Share on other sites
Rexxenexx 0 Posted June 18, 2008 Furthermore the crashes causes my game to freeze, maken my screen go black. Â And haven a sound loop. Hafto hard reboot to fix. I have the same problem since I installed my new sound card, but I don't use this mod. Share this post Link to post Share on other sites
niQ® 0 Posted July 2, 2008 you can make the smoke white rather than black?? Share this post Link to post Share on other sites
Deathstruck 375 Posted July 10, 2008 Aye great effect mod, however I am still getting insane dust from the small arms. I am currently playing the Tomb addon and 2 bullets hitting the wall from Val+Cobra Rifle causes so much dust I can see sh*t in those tomb corridors Can somebody tell me what to do ? Telling me what to edit would be enough EDIT: Now I have discovered that it happens wit every weapon. BIS, RHS, Vilas.... Share this post Link to post Share on other sites
andersson 285 Posted July 10, 2008 Yup, to much smoke imho to. The smoke looks good, but should appear in smaller amount. I have never experienced this much smoke in real life. Maybe it should disappear faster? Share this post Link to post Share on other sites
wipman 1 Posted July 10, 2008 Hi, those big smoke clouds also obscure completly a unit at 150m if your first bullet hit the ground in front the unit that was over his knee; it's the only bad thing that the ArmaEffects have for me. Let's C ya Share this post Link to post Share on other sites
Maddmatt 1 Posted July 11, 2008 I haven't done any ArmA modding for over 2 months due to not having access to my PC. And I've been busy with other stuff recently. Looking at it now, I agree about that smoke being overdone. I'll reduce it when I work on the mod again. Also, the bullet impact sparks, what do you guys think about them? Should I reduce them even more or just remove them? Maybe just get rid of that centre part that looks like a flash? I was playing online in public servers a bit recently, nice to see that this mod is pretty popular. I see a lot of people join servers with "@ArmAEffects" in their mod line and the servers I tried accepted my signature Share this post Link to post Share on other sites
Young Eagle 0 Posted July 11, 2008 Hi Maddmatt! Is it possible to remove the impact sparks on infantry(coz it looks a bit cartoonish)? The sparks on vehicles are fine. Share this post Link to post Share on other sites
Maddmatt 1 Posted July 11, 2008 Hi Maddmatt! Is it possible to remove the impact sparks on infantry(coz it looks a bit cartoonish)?... You can do that yourself by going into the video options and turning blood on, just like with vanilla ArmA. When you turn blood off, then infantry are going to have the same impact effect as any other object or vehicle. That's just ArmA, nothing I can do about that. Share this post Link to post Share on other sites
Makake 0 Posted July 11, 2008 Remove sparks. As ArmA does not distinguish between Wood, Concrete and Metal surfaces, it looks rather odd having trees spawn sparks when being hit. Otherwise remove the big centre spark. The other ones are not that much irritating (especially from a distance). One other question: I have used ECS recently. There's a problem concerning fire FX on burning vehicles when using your fine mod, too. I already wondered when DM Smoke came out: isn't it possible to work together to incorporate the best FX for ArmA available? Maybe now with ECS with the optiom to turn them on and off when needed. I use all 3 mods together and they - IMO - enhance ArmA that much, as if it were a new game. But there's still some flaws of compatibility, as it seems. And I still don't like the FuelFireFX from DM , while the rest of the mod is great and mixes very well with yours. Share this post Link to post Share on other sites
Deathstruck 375 Posted July 11, 2008 Hey Matt Payne can you please tell me what should I edit to lower that dust a bit ? Share this post Link to post Share on other sites
mrcash2009 0 Posted July 11, 2008 Sparks is a bit like rain (although now the reain is superb ). Maybe have the sparks element as a moduled pbo /on or off like rain? I don't mind it at all, just thinking about the split down the middle on taste issue Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 11, 2008 Again: question about multiple guns for AH-6, ZSU-23-4 and Camel. Could the particles position be reset same way as muzzles in SDP_Vehicles? It's a shame that it doesn't work same as bullets Eventually - is it possible to catch smoke particle to setPos it together with bullet? Share this post Link to post Share on other sites
Deathstruck 375 Posted August 12, 2008 sorry for hi-jacking but can somebody tell me how can I tone down that goddamn smoke ? At least tell me what should I edit, I will do the rest Share this post Link to post Share on other sites
Maddmatt 1 Posted August 12, 2008 sorry for hi-jacking but can somebody tell me how can I tone down that goddamn smoke ? At least tell me what should I edit, I will do the rest If you know how to edit configs, it's "class impactcloud" or something like that. I'll try to get a minor update out soon with the smoke reduced. I've just been busy with other things. Quote[/b] ]Again: question about multiple guns for AH-6, ZSU-23-4 and Camel. Could the particles position be reset same way as muzzles in SDP_Vehicles? It's a shame that it doesn't work same as bullets Getting that working seems to be more work than I originally thought, that's why I haven't done it yet. Quote[/b] ]Eventually - is it possible to catch smoke particle to setPos it together with bullet? Nope. You gotta put the particle in the right position in the first place Give me a week or so for the update with impact smoke reduced. Then I can finally call this done Share this post Link to post Share on other sites
Alex72 1 Posted August 12, 2008 I like the sparks. Especially when shooting haevy MGs on tanks etc. And you do not get sparks when hitting infantry, it is when the inf weapon is hit. So if it is removed and can be done in sep, pbo like rain, id be happy. Thanks for fixing the smoke thing Matt. Regards Alex Share this post Link to post Share on other sites
kremator 1065 Posted August 12, 2008 I agree .... I like the sparks. Remember this is a GAME after all, and a little bit of UNrealism (sparks on wood) aint gonna kill us ! Keep up the good work Matt. Your work has been on my config line almost since the start ! [TAO] Kremator Share this post Link to post Share on other sites
Maddmatt 1 Posted August 24, 2008 New version released Check first post for info and download link. New in 1.1: *Sparks toned down again *Modified impact effects - smoke reduced and changed blood impact again *Missile/rocket smoke trail modified, shorter with fewer, larger particles - less performance impact now *Some minor tweaks Probably the last update. Hopefully there are no more real issues Share this post Link to post Share on other sites
Connor.SG-1 0 Posted August 24, 2008 News and mirror on Armedassault.info : ArmA Effects update in v1.1 Share this post Link to post Share on other sites
manzilla 1 Posted August 24, 2008 Sweet. And another one today! Thanks Matt Share this post Link to post Share on other sites
sparks50 0 Posted August 24, 2008 A update of Arma effects, who would have thought that Share this post Link to post Share on other sites
big 0 Posted August 24, 2008 Armaholic mirror updated: - ArmA Effects mod v1.1 Share this post Link to post Share on other sites
lee_h._oswald 0 Posted August 24, 2008 Another big THANK YOU for this wonderfull modification! MfG Lee Share this post Link to post Share on other sites