Skaven 0 Posted July 19, 2007 Quote[/b] ]...and make the HD soldiers into groups (F2 ones)? *puppy eyes* That's something I missed big time, I will do it in Version 4 for sure. Quote[/b] ]One of these days I'm actually going to release the campaign I've been working on with these bad boys. Keep up the good work! I'll be the first one playing your campaign Share this post Link to post Share on other sites
Pringles 0 Posted July 20, 2007 None of the download links seem to work for me... Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted July 20, 2007 Skaven PLEASE! PLEASE! bring back that uzi with the wooden stock back in pack #4. I loved that gun bro. I know it wasn't you favorite but please, please bring it back. Your pack is one of my most used addons. Lamar Share this post Link to post Share on other sites
bravo 6 0 Posted July 22, 2007 We all can notice that some soldiers have bag on their backs. Is it possible to make this bags removable and usable? Or are they just eye candy? without any use at all.. Would be also nice to add a bagpack capable for use.. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 22, 2007 BIS models = (at this point in time) untouchable, :. bag = eye candy only. Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 22, 2007 BIS models = (at this point in time) untouchable, :. bag = eye candy only. Â You could get rid of bag by assigning a transparent texture Cameron. Just find the correct texture and fill it with black in alpha. So, theretically, you could for example remove the helmet from soldier's head without editing models. Share this post Link to post Share on other sites
Skaven 0 Posted July 22, 2007 Panda and Cameron have answered everything for me, ty my friends Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 22, 2007 @ July 22 2007,19:38)]BIS models = (at this point in time) untouchable, :. bag = eye candy only. Â You could get rid of bag by assigning a transparent texture Cameron. Just find the correct texture and fill it with black in alpha. So, theretically, you could for example remove the helmet from soldier's head without editing models. Could be an issue fixing hit geometry, however, but I never thought of it that way. Nicely. Share this post Link to post Share on other sites
whereisbeef 0 Posted July 24, 2007 I was wondering if there is a know fix to the bug where you respawn with an mp5 instead of your regular weapon. A couple of friends and I have been playing with your addon and it gets to be a pain having to go back to an ammo box and get your gun again. Any help would be appreciated. Share this post Link to post Share on other sites
FlyinBullets 0 Posted July 24, 2007 The only way I know to fix that is to use a script to respawn you with the weapon you died with. You can find that script Here. FlyinBullets Share this post Link to post Share on other sites
whereisbeef 0 Posted July 24, 2007 Thank you good sir. Share this post Link to post Share on other sites
rellikki 7 Posted July 26, 2007 Hello Skaven. Nice job with this addon, I love it and I have already some missions using this addon under progress. I have one request though - Could you make your weapons less accurate, so they would be equal with the HD weapons? In my mission you are armed with your weapons and the enemy is armed with the HD ones, so it doesn't seem good when you can make so good hits and enemy can't hit you at all unless you're close enough to them. Thanks. Share this post Link to post Share on other sites
FlyinBullets 0 Posted July 26, 2007 Have you tryed increasing there skill level to max? That would also have a great effect on their accuracy. Share this post Link to post Share on other sites
rellikki 7 Posted July 26, 2007 Yes, I did that, but it doesn't really help, it only makes their aiming faster. And it isn't exactly what I want, I like it that way when they're more inaccurate than with BIS weapons. I just wanted Skaven's weapons to be equal with those weapons too. Share this post Link to post Share on other sites
Wolfrug 0 Posted July 26, 2007 HD-versions would be good À la the original JAM-HD system (with groups n' all). But, of course, for some reason the HD-ifying doesn't quite work as well as in OFP. I wonder why? I remember playing some missions with Ebud's new version of Tonali + opfor (maaaan we need that in ArmA, stat!, and at longer ranges you could pretty much stand out in the open with like 10 people or so trying to shoot the hell out of you and missing as long as they're like 200m+ away. With these HD weapons...well...frankly I still find them to be at least 75% as effective as before. You sure you didn't use a modded armaprofile.cfg file when you designed them, Skaven? Cause not everyone has changed the whole "precisionEnemy" thing Keep up the good work! Regards, Wolfrug Share this post Link to post Share on other sites
Skaven 0 Posted July 27, 2007 Quote[/b] ]Hello Skaven.Nice job with this addon, I love it and I have already some missions using this addon under progress. I have one request though - Could you make your weapons less accurate, so they would be equal with the HD weapons? In my mission you are armed with your weapons and the enemy is armed with the HD ones, so it doesn't seem good when you can make so good hits and enemy can't hit you at all unless you're close enough to them. Thanks. Well, my weapons can of course be made less accurate to equal HD but than you will have two problems: 1 - They will be a lot worse than BIS default ones. 2 - At long range, say like to something above 400 meters it will be very hard to hit anything. What could and maybe should be done was a duplication of my weapons in HD version... Share this post Link to post Share on other sites
rellikki 7 Posted July 27, 2007 Well, my weapons can of course be made less accurate to equal HD but than you will have two problems:1 - They will be a lot worse than BIS default ones. 2 - At long range, say like to something above 400 meters it will be very hard to hit anything. Â I don't see a problem there, as long as the mission editor uses the BIS HD weapons for the oppositing side... The duplication isn't a bad idea. Do what you want, as long as you HD them! Will be looking forward to it. Thanks for answering. Share this post Link to post Share on other sites
garryslv 0 Posted July 27, 2007 Great job dude but say can u add a green uniformed model as well Share this post Link to post Share on other sites
Rocco 0 Posted July 28, 2007 really nice stuff, someone should mod this into favourite maps like evolution if thats possible! Share this post Link to post Share on other sites
Commando84 0 Posted July 30, 2007 hey Skaven any chance of making a sabotour soldier into the racs that carries satchel charges? i know troops can be customized in the mission editor with load outs but sometimes it would be nice with just the fast click it in way. oh and a AA soldier Share this post Link to post Share on other sites
mrn 0 Posted July 30, 2007 Silenced weaponry wouldn't go amiss either. Share this post Link to post Share on other sites
Skaven 0 Posted July 30, 2007 I haven't been answering much in this thread because I can't work on two mods at the same time, but soon there will be news about my Racs don't worry people, and ty Share this post Link to post Share on other sites
lennard 447 Posted July 30, 2007 Hi Skaven, Wouldn't a LR-300 be a nice gun for your Racs(but then without scope). Like this one here. Share this post Link to post Share on other sites
lennard 447 Posted July 30, 2007 All right I already thought so but can't you convert it to arma and release it in a weaponcrate together with some other weapons converted from cs:s. There are some really nice rifles made for that game. this site has a lot of weapons made for css. I would apreciate it. Lennard. Share this post Link to post Share on other sites