Daniel 0 Posted June 14, 2007 Daniel @ June 14 2007,20:47)]Are there any settings I can edit in the default addon so the initial blast doesn't cause my comp to freeze for a good 5 seconds? Using the visual-only effect doesn't cause any screen lag at the blast for me. I'd say it's all the destruction it causes that make the fps-impact. Maybe try it in the sea? If this is the case maybe the destruction of the buildings could be extended over a longer period of time to reduce the load. Possibly from the outer edges and procceed in, that way the buildings that havent been destroyed will be hidden in the smoke Not a bad idea. Also, is it possible to make the mushroom cloud create hard light at night time? I noticed it was glowing but when I shot FFARs near the blast zone, the sea was lit up light blue. Would be cool if the mushroom cloud lit up the area around it while it's bubbling away. Share this post Link to post Share on other sites
Scrub 0 Posted June 15, 2007 This is marvelous! Finally an engine that can show off the work of a talented scripter. The effect was awesome.. My brother nearly s*** his pants when I set it off on Ramadi after we ran all over it on a hit and run mission. Got into an MH-6, went about 2 klicks NE, turned around and let it fly. Rocked the helo, damaged us a little, and dusted that entire island. Nice! Share this post Link to post Share on other sites
Gigan 1 Posted June 15, 2007 the shape of cloud particle is absolutly perfect. how hard was it to create that so precisly ??!!the only request i would ask you is to add a global multiplier for the size of explosion . or a single variant like 15M tonne warhead . Â It takes a lot of time to make the mushroom cloud effect. The most ended making a lot of scripts however in the OFP age only because it corrected it. It is examined to make two or more warheads by the next version about size of explosion. I made a smal video avalibel at , Enjoy. nice vid. Are there any settings I can edit in the default addon so the initial blast doesn't cause my comp to freeze for a good 5 seconds? This nuke missile decreases the performances most momentarily of the explosion. I think that it is a great factor that the collapse of a lot of buildings and objects cuts it at the same time though it is one of the factors to use a lot of particles. It is likely can do nothing but make it to a smaller explosion to cancel the freeze. Â I know how to use the addon, what I am saying is, I want the scud triggered by a trigger, like an artillery script. What is "artillery script" ? http://s126.photobucket.com/albums....=local# nice pic. Hope to see this on a few servers, although I doubt it because if the resources it pulls, be nice to see it toned down a little for multiplayer/online use . Would rock!! If this addon comes to be used in MP, I will get excited. But, it seems not to function in MP according to StevoIRL's description. It is difficult in my present skill to enable use in MP. Daniel @ June 15 2007,08:12)]Not a bad idea. Also, is it possible to make the mushroom cloud create hard light at night time? I noticed it was glowing but when I shot FFARs near the blast zone, the sea was lit up light blue. Would be cool if the mushroom cloud lit up the area around it while it's bubbling away. Â A hard light at nighttime ..small amount.. works by the current state. I am groping for solution of the phenomenon compulsorily removed when the source of light becomes advanced more than constancy. Share this post Link to post Share on other sites
Nicolas Eymerich 0 Posted June 15, 2007 The add on is very ery interesting. Just a few considerations: 1)You should consider to introduce a function which return a Grid Coords (instead the X-Y- Number pos). 2)The mushroom, at least for me, seems to stay for too long (i mean the final effect) 3) You should also consider to change the weather 'cause after a nuclear explosion an acid rain usually occur. A part this, Great work!! Share this post Link to post Share on other sites
wolfbite 8 Posted June 15, 2007 This is awesome. looks great when it goes off. Couldnt up the damage a bit though could ya? otherwise i love it Share this post Link to post Share on other sites
4 IN 1 0 Posted June 15, 2007 instead of doing it all at once, is it possible to do it with a little bit of time between knocking buildings down and creating clouds? will it decrease lag? anyway, i LOVE it btw, the mushroom of the nuke has to be at least 2 times bigger i advise 6-10 times bigger. i think its about the size of a smallest tac nuke warhead Share this post Link to post Share on other sites
Varry 0 Posted June 15, 2007 doesn't work properly in mp, players can't see the launch when host is launching, and they can't see explosion effect. after the explosion, a lot of desync between players occur, with freaky glitches. Still a great addon Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 15, 2007 doesn't work properly in mp, players can't see the launch when host is launching, and they can't see explosion effect. after the explosion, a lot of desync between players occur, with freaky glitches.Still a great addon Haven't tried it in MP myself yet, but I do remember that in OFP viewdistance settings etc had to be set somewhat low so that players would see nukes in OFP, therefore the same may apply to ArmA? Edit: As for desync, well, nukes in OFP tended to make OFP "choke", even if very little, every time there was a nuclear explosion, it's very system-intensive, so no wonder... Better be away, FAR AWAY!!! Share this post Link to post Share on other sites
.COMmunist 0 Posted June 15, 2007 Multiple warheads next? That should kill most of the computers in this community I think that the current explosion power is just what we need. If anyone should use nuclear weapons on Sahrani, it would be tactical nukes. This thing does look like a tactical nuke strike. Anything more than that is overkill for such a small island. Share this post Link to post Share on other sites
gL33k 0 Posted June 15, 2007 doesn't work properly in mp, players can't see the launch when host is launching, and they can't see explosion effect. after the explosion, a lot of desync between players occur, with freaky glitches.Still a great addon the scud missile doesnt work in MP. but the blast script (exp.sqs & expnod.sqs) works well if all part have the addons. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted June 15, 2007 I was very surprised - I actually dont see any performance hit on my machine. It dropped from 35 fps to 33 fps, and I even launched 3 at a time. I'm using 2*7600gt SLI, and a 3800+ x2. Share this post Link to post Share on other sites
telejunky 0 Posted June 15, 2007 Good evening mates of the nuclear crisis I don't like the old ofp textures and they don't match that good with these other vehicles in arma so i started to retex the rocket as best as i can but its not finished...I try to orient at the real rockets like this or this one or even this rocket Movin from a 256x64 px to a 1024x256 px texture Share this post Link to post Share on other sites
Marines 0 Posted June 16, 2007 A short video I made. I chose the night setting as it's somewhat reminiscent of the early US and French South Pacific Atoll tests. YouTube Share this post Link to post Share on other sites
nopulse 0 Posted June 16, 2007 doesn't work properly in mp, players can't see the launch when host is launching, and they can't see explosion effect. after the explosion, a lot of desync between players occur, with freaky glitches.Still a great addon Confirmed... Unfortunately it doesn't work in MP. Will it be updated for MP? None the less, awesome nuke! Share this post Link to post Share on other sites
max power 21 Posted June 16, 2007 Gigan, excellent offering. It's quite excellent to see an addon that has this much apparent effort put into it. The way the mushroom cloud moves is quite close to how I understand them to move in real life. Excellent work! Share this post Link to post Share on other sites
gL33k 0 Posted June 16, 2007 doesn't work properly in mp, players can't see the launch when host is launching, and they can't see explosion effect. after the explosion, a lot of desync between players occur, with freaky glitches.Still a great addon Confirmed... Unfortunately it doesn't work in MP. Will it be updated for MP? None the less, awesome nuke! http://rapidshare.com/files/37487118/nuked.Sara.pbo.html noob implementation of nuke ignition , but without scud procedure. try it in MP , it works :-} Share this post Link to post Share on other sites
Gigan 1 Posted June 16, 2007 The add on is very ery interesting.Just a few considerations: 1)You should consider to introduce a function which return a  Grid Coords (instead the X-Y- Number pos). 2)The mushroom, at least for me, seems to stay for too long (i mean the final effect) 3) You should also consider to change the weather 'cause after a nuclear  explosion an acid rain usually occur. A part this, Great work!! Specification of target by Grid Coord is a good idea.  It is simple than coordinates specification. Acid rain effect seems to be also sounds good. Influence around mushroom is seen to very impact. video instead of doing it all at once, is it possible to do it with a little bit of time between knocking buildings down and creating clouds? will it decrease lag? Even if a few FPS decreases can be decreased, delaying explosion timing might not become a fundamental solution. Moreover, it becomes a sense of incompatibility and appears if  explosion timing is delayed too much. I think so. Multiple warheads next? That should kill most of the computers in this community I think that the current explosion power is just what we need. If anyone should use nuclear weapons on Sahrani, it would be tactical nukes. This thing does look like a tactical nuke strike. Anything more than that is overkill for such a small island. Power that half of Sahrani island is eliminated by one. I will challenge once. Good evening mates of the nuclear crisis I don't like the old ofp textures and they don't match that good with these other vehicles in arma so i started to retex the rocket as best as i can but its not finished...I try to orient at the real rockets like this or this one or even this rocket Movin from a 256x64 px to a 1024x256 px texture Nice work. To tell the truth, Vilas offered me his SCUD model. His model will be used in next version. One guy who will help me by improving texture showed up. I will leave retexturing to him. Your texture might be needed. Please maintain the state. A short video I made. I chose the night setting as it's somewhat reminiscent of the early US and French South Pacific Atoll tests.YouTube Nice vid with music. Sources of light that are stronger to influence surroundings seem to be necessary. Share this post Link to post Share on other sites
telejunky 0 Posted June 16, 2007 Copied from the WIP thread Quote[/b] ]Heyho, now im retexturing Gigan's SCUD because the old ofp textures don't math with the rest of Armed Assault. But i didn't found HQ Pics of the SCUD, so they are made from scratch. But the rocket looks surprisingly good with this kind of used effect. I could make some normal and bump maps but i don't know how to edit the config The rocket it self is near its finish but now i know that this is (a lot of) work left So it isnt advisable to work further on the whole truck? or isnt there a big difference between your and vila's model?!? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 16, 2007 Feckin' double posts. Read on, ladies. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 16, 2007 EDIT - I take that back, it's a bit different. <smacks self in brain> But up to you, telejunky. Share this post Link to post Share on other sites
Gigan 1 Posted June 16, 2007 Copied from the WIP threadQuote[/b] ]Heyho, now im retexturing Gigan's SCUD because the old ofp textures don't math with the rest of Armed Assault. But i didn't found HQ Pics of the SCUD, so they are made from scratch. But the rocket looks surprisingly good with this kind of used effect. I could make some normal and bump maps but i don't know how to edit the config  The rocket it self is near its finish but now i know that this is (a lot of) work left  So it isnt advisable to work further on the whole truck? or isnt there a big difference between your and vila's model?!? Vilas' SCUD model is more high-quality than my SCUD model though shape size is greatly different now. I think that it wants you to improve the texture of the model newly used better. Share this post Link to post Share on other sites
telejunky 0 Posted June 16, 2007 Hehe yep, but it could need a retex, too. Does anyone of you got icq? And which pack of vilas great armory do i have to download??? So i can start I want to be finished in some weeks rgs telejunky btw: it must be a great feeling for the crew to sit 1m away from a nuclear warhead Share this post Link to post Share on other sites
Ambraz 0 Posted June 16, 2007 I'm very impressed, great work! ..my cpu is 'less' happy when a massive shockwave flies around a clip with some detonations I've made.. Share this post Link to post Share on other sites
wika_woo 182 Posted June 16, 2007 I'm very impressed, great work! Â ..my cpu is 'less' happy when a massive shockwave flies around a clip with some detonations I've made.. Nice stuff man... It also nukes all the FPS at the same time.. Share this post Link to post Share on other sites