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Looking mikebart thumbs-up.gif

What kind of clutter do you intend to combine it with?

I guess some new clutter made by you? smile_o.gif

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@Panda, yeah true, shame it also takes 10x longer  smile_o.gif

@Q, I've got some tall grass models rendered from the same models as the tilable texture.

http://img385.imageshack.us/img385/1174/vegetation01dcopypv1.jpg

I actually made alot of stuff this a few years ago, when I was moding with doom3, so im just bringing alot of assets over to Arma, but rendering things at higher resolutions and improving lighting.

Thats another good thing about rendering textures from models, they never really age, you can easily recycle them, which is important i think in this day and age with the way assets become obsolete as technology moves forward.

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is this action possible (by script or addon) in ArmA engine, using soldiers to achieve the desired purpose?

20775181.JPG

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is this action possible (by script or addon) in ArmA engine, using soldiers to achieve the desired purpose?

Addon requests go in the addon request thread.

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grass01yk2.th.jpg

Im not too sure about the long stemy bits, the whole cluster is only 15 tris, but its a 2048x2048, ill see how I go but might need to drop it down to 1024, any opinions on that? the ground textures are also 2048's

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looks good on a SS

yet real deal is ingame in motion (wind), transition between clutter

and no clutter, different perspectives and so on.

so hard to tell this way.

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sweet jesus.. 2k for a grass texture.

bit of an overkill dont you think?

1k should be the maximum.

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is this action possible (by script or addon) in ArmA engine, using soldiers to achieve the desired purpose?

I guess it would need a lot of condition checks to have such an option function as desired.

Unit 1 would need to have a check if he is near a building/wall, which should generate the action that he positions himself as the base for Unit 2

Unit 2 would need to recognise that Unit 1 has activated his stance and get the action to climb on Unit 1.

When on top of Unit 1 he would need to have another check, checking if he is at a position where he can climb on a roof or edge and get the second climb action.

Now I'm no addon maker/scripter and actually have no knowledge about this, but I guess thats how it should work. I expect that this action would need to be created like the drag wounded unit action. So you'd have some sort of vehicle/ladder created around Unit 1 and another ladder on top of the unit.

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Quote[/b] ]I expect that this action would need to be created like the drag wounded unit action

Thats exactly what i thought. If the drag animation was created why wouldn't this be possible aswell.

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Added a Fab-500 M62 HE to my collection, LOD1 and Shadows done, now LODding down for a better ingame performance. LOD1 have a total of 382 faces, one 512x512 Texture wink_o.gif

FAB500M62HE.jpg

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sweet jesus.. 2k for a grass texture.

bit of an overkill dont you think?

1k should be the maximum.

Yeah, ill see how i go with that, they should hold up pretty well as 1024s, i just cant help myself sometimes huh.gif

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Godhammer, Looks great.

Hope you are considering making your weapons an external pack/pbo that can be used by anyone, I'd love to upgrade the Su33 etc such to these weapons are the new standard wink_o.gif

..... hope you are switching off the GEO LOD collisions too.

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When every model will be completed and ready I will release a Ammo Pack for sure. For the moment I just send the models to Modders who are in need, so they can complete them as they please. Mostly I take care and am worried about texturing, I'm not such a good modeler smile_o.gif

Thanks for comments and good work everybody!

Edit: 4 LODS done on the Fab500... now it just needs Normals-Materials-Speculars. wink_o.gif

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they're not clutter yet, I just placed them in visitor for a quick visual test, is it possible to view clutter in bulldozer before I run the map ingame?

grass02sf3.th.jpg

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Hi, that grass and those ground textures look really really good,

i hope that some island maker use 'em in his/her next island; it's

really impressive. Very good job. Let's C ya

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Yes awesome grass!!!

Maybe Q can use it for ACE-Island pack?

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Thanks guys,

I can release the grass textures/models as a seperate package, then anyone can use it, ill post up a thread in 'Addons Complete' once I fix some scale issues.

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Looks impressive mikebart,

cant wait to test it on some islands smile_o.gif

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is this action possible (by script or addon) in ArmA engine, using soldiers to achieve the desired purpose?

20775181.JPG

nice models  biggrin_o.gif er is my MK1 Viper iv been working on hope you all like  biggrin_o.gif

http://i7.photobucket.com/albums....-98.png

http://i7.photobucket.com/albums....-64.png

http://i7.photobucket.com/albums....-87.png

http://i7.photobucket.com/albums....-45.png

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Hi, here a video of my Javelin Addon, showing off mainly its targetting system. You cannot lockon with this right now, its still using the arma locking system. My locking system will be added later.

Unfortunately i cannot remember any YouTube passwords of my accounts at youtube, so no streamed video yet... only downloadlink

http://www.yourfilelink.com/get.php?fid=487060

( *.wmv at about 18MB! )

I tried to make it look like its using the javelin targetting system though... sometimes i was fast enough to fire the weapon sometimes it shows nolock but still...

its about 75% done on side of scripts, i will add locking system and missile guidance later on as well do some polishing...

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