smiley nick 51 Posted May 18, 2007 Update! Change log 1.) Re-Tagged to DBO_afghan 2.) Removed stretching 3.) Removed bad texture -ID 4.) Added small city to new Kabul lite area 5.) 1.07 .rpt = 0 faults 6.) Grid meter changed to 50m cell The city is only proof of concept so that people can use wrp to see how the heights need to be changed or edited when placing objects as the p3ds files are not in odol format (yet) For those who have made some missions, we regret to inform that due to the change in the grid size any previous placed units will be altered in position because the hills are now less spiky Also remove the @afghanistan folder, and put the new folder in the updated rar. Thanks a million Deano/Nick Link-New Clicky Mirror -New Clicky Mirror Share this post Link to post Share on other sites
MiragePL 0 Posted May 18, 2007 Update version: Mirror from ArmA-Zone.pl Nice work guys! Share this post Link to post Share on other sites
Stugwi 0 Posted May 18, 2007 I love dessert maps and BONUS its great for FPS Now all we need is caves/underground tunnels/bunkers Good work soldier ! Share this post Link to post Share on other sites
operation madman 0 Posted May 18, 2007 i Hope you are not going to actually use that as a city in the finished version!! How about you convert the afganistan buildeings to be in the map.. I know,i know.. you are waiting for the tools... dam bis..release the tools!! Is the CTD fixed now in the update?? Share this post Link to post Share on other sites
Curatalo 0 Posted May 18, 2007 oh boy...that was a pretyyy bad town =/.... I hope u do more to it, and dont make layers of the same exact building lol. Anyway! Ur doing great so far! Keep up the good work! Share this post Link to post Share on other sites
smiley nick 51 Posted May 18, 2007 Might of been better if we didn't include the "city" lol The city isn't representing anything, its just for mission makers to use as a template for editor placed objects for heights. So please don't be too harsh on how it looks... Share this post Link to post Share on other sites
operation madman 0 Posted May 19, 2007 i know iwas just sayin.. how are you going to make your buildings?? from vbs1 or from ofp mods or from the TCW objects? TCW objects wont fit into an Afghanistan style map of course or are you going to make it from scratch?? and can you give us a unofficial release date? and are you going to include extras like desert car and armor?? And can you fix the car going down the mountain thing? Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 19, 2007 lol ... way too many questions for a "concept" release Share this post Link to post Share on other sites
operation madman 0 Posted May 19, 2007 lol..i know..i just want to imagen it. Share this post Link to post Share on other sites
opteryx 1562 Posted May 19, 2007 I'm really enjoying this map (A LOT), however the city is in the way for a mission I'm making, is there anyway to remove the buildings? Share this post Link to post Share on other sites
Scrub 0 Posted May 19, 2007 Just placed 5 groups of infantry, 100 apiece, compact column. Placed all sorts of hardware: helos, tanks, trucks... and we got a convoy.. Very nice. Had tanks and trucks and helos in a reasonable column. (just tied the helos to the convoy groups) Then had another force attack it. Unbelievable carnage! BIS, this game will bury, I say again, BURY all other games by advertizing it's LARGE battles. I know this terrain has few features and cities, but the scale of it is amazing. Nice job DeanosBeanos and BIS. *goes back to command army* Share this post Link to post Share on other sites
Curatalo 0 Posted May 19, 2007 Hey um...im not really asking for much of a town...but...can you just take a little time with Kabul lite and just Mix up the houses atleast??? Please! That would be great.. That layered house thing is kinda...you know. Share this post Link to post Share on other sites
opteryx 1562 Posted May 19, 2007 I built a mission with a small town in the first version but had to move it when I imported it to the new island. Anyway, the town could use a more irregular and asymmetrical look to it, like this: Share this post Link to post Share on other sites
operation madman 0 Posted May 20, 2007 it doesnt matter as long as their is an big city with afganistan buldings i am fine. Any way i found anouther bug.. i am not sure if it is so i am going to re check. Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted May 20, 2007 Hey guys, I really like this island. Good proof of concept. Share this post Link to post Share on other sites
bravo 6 0 Posted May 20, 2007 what i see here is that we will have a big island without lag I was running version 1.07+ and game crash to desk top after some minuts of flying arround. i increased view distance to 4000m and after a while game CTD. of course the island need to be worked out.. i wish good inspirations to it. good job guys! Share this post Link to post Share on other sites
Chip360 0 Posted May 21, 2007 If u guys dont want the city (Kabul) to be included or need to remove it, just take out the Smy-Kabul.pbo in your Armed ASsault Addons Folder Share this post Link to post Share on other sites
bugkill 7 Posted May 21, 2007 I built a mission with a small town in the first version but had to move it when I imported it to the new island.Anyway, the town could use a more irregular and asymmetrical look to it, like this: i see a great idea here with this pic and a city of ruins could make for some good infantry battles. we need the tools in order for the guy to make a complete island, but i like this guys idea of adding these ruined buildings and i think it would be cool if it would be included within an update. the buildings just need to be properly spaced and more buildings may need to be added. Share this post Link to post Share on other sites
VladAlex 0 Posted May 21, 2007 Why waiting the tool ? With Wrptool we are able to place object in the map. As you can see here I succeed in importing my one (unrealesed) afgan objects. All work (lod, geo lod, roadway... and it work much more better than in OFP ! ). How does it work ? Its very simple. -Create your one object with Oxygen. Dont make any Config -Depbo the DBO afgan island. Then open the wrp with Wrptool. -Binarize your .pbo and use that binarized pbo in Wrptool (you are able to place with precision your object because its binarised ! ). -Save the .wrp and make again the DBO afgan island pbo. -Then place your normal pbo (not binarized ! ) into your Arma Beta addon folder. It's 100% functionnal ! Now what i am looking for is a way to binarize the Arma official objects... It seem that they are crypted or something like that. Im also looking for old ofp addons that could be used freely to make them Ok for the new afgan island... And i also create new afgan objects... If somebody want to help me... It would be very fine ! Share this post Link to post Share on other sites
bravo 6 0 Posted May 21, 2007 wee keep it up.. use google earth to spy real afgan citys hihi (for inspirations) Share this post Link to post Share on other sites
Solid_Snake 0 Posted May 21, 2007 hm... cant make it work only crash to desktopp Share this post Link to post Share on other sites
eddyd 0 Posted May 21, 2007 what version have you only work  in 1.07 Share this post Link to post Share on other sites
granQ 293 Posted May 21, 2007 deanosbenao made a tutorial on it: http://armed-assault.blogspot.com/ Share this post Link to post Share on other sites
pauliesss 2 Posted May 21, 2007 hm... cant make it work only crash to desktopp Have this problem too, going to test it with beta. Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 22, 2007 deanosbenao made a tutorial on it:http://armed-assault.blogspot.com/ A1! Thanks all involved ! Share this post Link to post Share on other sites