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sakura_chan

Non Blinding sun/ Damage textures upgrade

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I haven't tried the sun glare and seafoam yet, but I love the new damage textures. Thank you thumbs-up.gif

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There goes the tactical advantage of having the sunset behind you...

Although I like the dammage texture... it makes you wonder what was bis thinking?

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I don't know, although it seemed like a sort of tactical advantage, this in truth is more realistic, go outside on the clearest day, look around the area of the sun and then stare directly at the sun for a second. Don't stare too long though.

Argh the HDR is high today x.x

But anyway, the glare doesn't cover the entire sky to that extent but generally remains where the sun is right? The clear sky with no clouds just kind of magnify it but not to that extent.

All in all I'd say excellent job with what you have done, and if you are planning to modify the damage textures more so they looked burned then I would suggest you only make the areas where the fire actually is, appear burned, not the entire vehicle.

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Tried your stuff today and I've gotta say: Sexzellent biggrin_o.gifthumbs-up.gif

The new damagetextures should be BIS standart, the sunglare is much much better now!

notworthy.gif

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Don't get me wrong, but isn't using the 'Non Blinding Sun' change giving you an unfair advantage over players that don't have it installed? Especially in human vs. human MP. huh.gif

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Don't get me wrong, but isn't using the 'Non Blinding Sun' change giving you an unfair advantage over players that don't have it installed? Especially in human vs. human MP. huh.gif

Not much more unfair as HDRPrecision=16, lol.

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Don't get me wrong, but isn't using the 'Non Blinding Sun' change giving you an unfair advantage over players that don't have it installed? Especially in human vs. human MP. huh.gif

Not much more unfair as HDRPrecision=16, lol.

Actually, HDRPrecision=16 is a pretty mixed bag imho. Sometimes it improves visibility, and sometimes it makes it dramatically worse...

It just depends on the light level and such.

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Love the mod, the new textures are huge improvements. But since installing, I don't get any GUI when I die? It's a shame not to get to use it.

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Yeah it does. I'll revert back for now, and let you know if I try it again successfully.

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I had the same problem. There were other problems, like civies sitting down by default instead of standing, and an error message when pressing 'Esc'.

I'm not sure what I did wrong, so if you do manage to fix it, could you post up how?

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Sure, but I doubt I'll find the problem now that you've posted a similar issue. I'm a bit of a no brainer when it comes to addons, I just do whatever the readme tells me to.  whistle.gif

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Great, but as has been said before we need burned out textures too. Is this possible? smile_o.gif

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just a quick heads up, since i changed to a 64 bit OS i cant seem to use cpbo or winpbo, but i found that elitness 1.2 works just fine on winXP 64 bit SP2

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hey, it is posible for each vehical to have there own burn texture, but it will require the mod tools. Just giving a heads up!

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Hi, wasnt there a patch-program for .pbo? I think there was one, at least for OFP. Or was it just the standard software-patcher allmost everybody uses for their software?

I think the best solution would be to do that patchprogram after all is finished and to make it create a new Addon Folder automatically, The Enduser will just need to add the line to their startuplink.

Can anyone give me a tip which patchsoft that was?

Thanks,

Vigilante

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I did a little toying with this and got the sun and seafoam to work via a modfolder without putting the rest of CA in there (that was easy actually).

However, I can't figure a way to get the damage textures to work like that. It seems the engine references the damage textures itself, which means that you can't tell it what textures to use.

Any ideas from anyone?

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The sun effect is excelent no doubt about it!

I just think that while the vehicles are on fire they should get that burnt effect after a while and they don't (yet).

Can you fix that?

i ask this again because in MP sometimes its hard to understand if a bmp or tank are destroyed or just "sleeping".

Could this be implemented?

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@ColonelSandersLite could you upload your .pbo of the sun mod at all? As I want to keep my arma install fresh if you know what i mean!

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In the beginning I thought that this non-blinding sun was a bad idea. But come to thiink about it, the sun in real llife is not that blinding, this might be more realistic. Gonna try this out!

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I think the current sunglare in ArmA simulates the way I get blinded by the sun pretty well - but then I'm quite light sensitive tounge2.gif

Those damaged vehicle textures look very nice though, great work!

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Don't get me wrong, but isn't using the 'Non Blinding Sun' change giving you an unfair advantage over players that don't have it installed? Especially in human vs. human MP.  huh.gif

Not much more unfair as HDRPrecision=16, lol.

Actually, HDRPrecision=16 is a pretty mixed bag imho.  Sometimes it improves visibility, and sometimes it makes it dramatically worse...

It just depends on the light level and such.

actually i consider issue with sun versus HDRprecision=16 as bug (hopefully fixed in next patch)

for me 8 results into weird transitions , especially within buildings or in certain angles on steel surfaces ...

contrary 16 results into all smoth and correct with nearly no perf loss ...

if the sun glare is fixed then 16 is nearly perfect ...

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I'll do a full pbo release in the next days. wink_o.gif

To remove the sun blinding altogether get the excellent

GDTModSun by HeinBloed.

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