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EvEnLeaSe44

The A-10

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Ok, now... i'm not whining, but i am complaining...

And, i'm not trolling....

but the a10, is just way under looked... The GAU Main cannon, wth... wth is that peice of crap?huh.gif? when u fire it, no smoke coming from the gun, no tracers on the bullets, Nothing?huh.gif and then the gun is WAY WAY under powerd... i mean omg, Wth, i feel like i'm shooting a mini gun on a blackhawk... And whats with this 1 sec burst, 2 sec burst crap???

Please, answers would be nice on some of this, and do not give me an answer saying, Oh its for balancing.. cause there is no balancing in war, and this is a simulator, so come on...

I mean, i do like how the wheels spin, and the front one turns when u turn on the ground, and i like how when u board it the ladder comes down and the cockpit opens, but other then that, its just paper weight after you fire off those rockets or drop those bombs, but in real life, that thing is probly more leather with that gun then some missile.

That is all,

CWO2 Evenlease

1st Battalion, 7th Marines

1st PLT, A Co

Aviation Section

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Quote[/b] ]WAY WAY under powerd... i mean omg, Wth, i feel like i'm shooting a mini gun on a blackhawk

You should double check before postiong my friend, If you didn't rush so much to criticize you would have noticed that with 2 or 3 bursts you can destroy a building.

If I may trust a little lock-on the 2 bursts thing is real, A-10 cannon gets hot extremely fast.

I agree with you for the smoke though.

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well, ive had the game for 5-6 days, US version, and... i still think the gun is under powerd, when i do a 2 sec burst my speed should be shreding away because of the force of this gun, and the ground should be shaking because of the impact of those 30mm

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In Arma you can destroy a T-72 in one burst easily, this is totally realistic, if not too powerfull.

and the

Quote[/b] ]Al-shall there be bugs....
is inapropriate your suggestions use to be in ofp, this will come soon or later.

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well, mister freedom of speach(refering off you'r sig).

The smoke not being there on that gun really kills the plane, and i dont feel power behind the gun ether, so... yeah.

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I too was letdown on all the points you have mentioned, but Im sure the mod guys will jump straight on it when they can.

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The only thing that incites my ire faster than freedom of speech? Confounding posts!

Now its plain to see some stuff was done in ArmA for balance. But the Gau8's implementation is FINE by me. Apparently it follows a burst of 13 rounds from a 1 second burst with a multiplier of 5. So each 13 rounds deducts 5 from the ammo count per shot. This happens alot in the OFP and ArmA games, you may have noticed its implementation on the "Low/High" firing modes for the BMP2 and Hokum's cannon/

And whats really cool, is that the bullets appear to have an area effect of 3! This sort of makes up for how tough it is to get on target, but its still doable.

Now the kicker?

class B_30mmA10_AP : BulletBase {

hit = 250;

indirectHit = 40;

indirectHitRange = 3;

visibleFire = 25;

audibleFire = 25;

visibleFireTime = 3;

cost = 80;

};

From the config file. The key to using a gun is to hit what you intend to when you pull the trigger. -IF- you get the goods on a T72 (and god help the poor guys inside, a BMP2), then you will DEVOUR them. Dont expect mass detonations and turrets-a-poppin' from the T72, but I ROUTINELY get the crew to evac after a good run. And then the ammo cooks off, and a kill is confirmed.

So the only balancing I see is the little boost to make aiming EASIER, and the use of the Multiplier variable to keep lag down. Those whacky devs!

EDIT: Is it just me, or are there some new effects going on when you strafe a vehicle? You either get a nice blast of dirt on a miss or you're greeted with some satisfying flashes and sparks when you're on target.

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I've taken her for a test run and while I haven't tried it out for any real amount of time, it seemed pretty ass-kicking to me.

I think what we might have here is a genuine in-game feedback problem. See, imo, it's like this:

When you press buttons on your phone, you expect to hear tones coming from the receiver. It's audible feedback.

When you pull the trigger on the A-10, you expect to see a 300ft area of ground torn to shreds, but instead all you really see (depending on your hardware) is the sand displacing/puffing up from the ground, which aren't really visible from the distance you're at.

Bigger impact resulting in smoke/sand dispersion = The gun works better!

You'd be surprised to see the reaction of someone not hearing audible tones in the phone when they press a button. You can expect everything from "WTF!" to "Hello? Eh, hello? HELLO?" lmao

But! AT LEAST IT CAN HIT A GROUND TARGET CONSISTENTLY WITHOUT HAVING TO CODE THE ENTIRE OXFORD DICTIONARY IN A SCRIPT!!!

rofl.gif

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It's the same with the cobra 30mm cannon, no shakyness, really small explosions lack of dust or smoke, the tracers suck majorly on all weapons and need changing, I cannot wait for ACE to kick vArmA's ass.

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GAU is quite powerfull, and usefull too. I destroyed some fighters, KA-50's and tanks with it easily. Just make sure you hit. I even took shilkas with it before they could destroy me. Well graphics, smoke etc could use some improving.

But what I didn't like is total lack of avionics. What should at least be done is to limit radar to front only, and implement some warning voices. Take a look of LOMAC, you will get "pull up, pull up" if you are in crash course. smile_o.gif

Also, I would like more weapons configurations, like rocket-only A10, or maverick only. And where are bombs? http://en.wikipedia.org/wiki....-10A.29

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Better sounds would be nice too. I want to hear the thing fire and then **** my pants in fear as I run for the nearest cover.

Same for small arms too. I can hear the supersonic crack, but not the impact or a whizz.

I never really feel like I'm getting shot at in ArmA until a bullet hits me or my squadmate goes down.

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well, mister freedom of speach(refering off you'r sig).

The smoke not being there on that gun really kills the plane, and i dont feel power behind the gun ether, so... yeah.

And Judging by your sig, you like Bf2.... Now I used to play BF2 but you are comparing the ArmA A10 to Bf2's A10. Realistic vs Arcade... You get my drift? Sure there are bugs, but complaining about the 2 sec burst? please...

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well, mister freedom of speach(refering off you'r sig).

The smoke not being there on that gun really kills the plane, and i dont feel power behind the gun ether, so... yeah.

And Judging by your sig, you like Bf2.... Now I used to play BF2 but you are comparing the ArmA A10 to Bf2's A10. Realistic vs Arcade... You get my drift? Sure there are bugs, but complaining about the 2 sec burst? please...

ArmA A10 is VERY far away from realism. Ever tried lock on? confused_o.gif

EDIT: Unless you are saying bf2 A10 is realistic, never played it.

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well, ive had the game for 5-6 days, US version, and... i still think the gun is under powerd, when i do a 2 sec burst my speed should be shreding away because of the force of this gun, and the ground should be shaking because of the impact of those 30mm

Having served at Red Fag and spoken with a number of A10 pilots over the years the GAU causing a speed decrease is a fallacy!

The weapon is fired in short bursts to prevent the barrels melting and o decrease the possibility of jamming due to heat expansion in the feed tray.

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Cobras have M197 (not sure, directly off memory) 3-barrel 20mm gun. A-10 has the, as we all know, 7-barrel 30mm "long" Avenger.

At maximum rate of fire (roughly 70 rounds per second once it's up to speed) the recoil force is slightly below half of the combined engine output. The figure is taken directly off Wikipedia, but it's easy to calculate anyways, if you know any mechanics. Combined with dive, and I recall that the engines automatically throttle up when firing, the speed isn't reduced that much. Most propably noticeable, but anyways. With 70 rounds of ammo per second and a claimed 80% accuracy at a 6m target at 1,600 metres, longer bursts are hardly needed, as about 10 rounds are able to take out a medium MBT out in real life. 50x0.8 = 40 rounds hitting in a 1-second burst. Close up the range, and make the target smaller, the figure might be roughly 50-75 percent of that. That's still enough to take out 3 MBTs. Add to that the velocity and the size of the projectile, the friction is quite huge anyways, a molten barrel isn't very nice in combat.

Haven't tested it yet, as I don't have US Arma and on my machine the performance sucks anyways, but the above is based on figures off some sources and what I've seen in both OFP and mods and LOMAC.

Feel free to complain.

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Quote[/b] ]"You need to get your head out of your ass. The biggest threat to world peace today is Israel and the USA. Not Iran, not Syria, not even North Korea. Who have started the last 3 wars the world has seen? The US and Israel. Who have killed more civilians than any terrorist group or vile dictator in the last 5 years, the US and Israel. Wake up and stop being a brainwashed zombie swallowing everything your corrupt government feeds you. I pity people like you, people who live and die based on a lie. " hilz

AMEN ! notworthy.gif

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No smoke coming from the gun? I dont think the smoke would hang around for long enough for the pilot to see it when you're flying at 300 mph... wink_o.gif

Not something I'm too bothered about. I quite like the current implementation - though wish Setpos was sorted.. smile_o.gif

#C

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No smoke from the guns? Are you sure? Last time i checked on the ground there were little puffs of smoke from the 30mm when it's fired.

Like someone said before.. yes, a one second shot can knock out a tank. I was surprised that it could do that then someone said they were 30mm rounds. Ouch.

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lol I set up two AI-controlled A-10's just before in the editor, both of them Skill set to the highest, they kept missing the targets with FFARs.. one of them got shot down in the first 5-10 seconds of targeting the enemy  then the other one was down about 20 seconds later rofl.gif

regarding the guns, i was watching a documentary about the A-10 and one of the pilots was talking about how when he wasusing the cannon, how it would shake the whole plane from the power..... don't notice that with the A-10s in Arma though

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Stop the political arguments. They are so utterly useless and they serve no purpose in this thread whatsoever.

The A-10 is brilliant. I was, at first, however, shocked when I shot the Avenger cannon. It looked about as powerful as a Blackhawk minigun. when I got it on a target my nightmares were done away with, though.

However, I feel for the next patch a noticeable smoke trail should be included, as well as a better sound (more of a *BVVVT* when you fire) and some bigger and longer lasting smoke puffs on the ground. Also, a typical CAS loadout would be preferred over what we have now, a typical CAS loadout being (from right wing to left wing):

2 Sidewinders (on single two-mount rack)

1 Hydra 70 launcher

3 Mavericks (on single three-mount rack)

4 Retarded/Cluster/Smart bombs (inner-underwing and middle fuselage mounts)

3 Mavericks (on single three-mount rack)

1 Hydra 70 launcher

1 ECM jammer unit

A-10.jpg

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lol I set up two AI-controlled A-10's just before in the editor, both of them Skill set to the highest, they kept missing the targets with FFARs.. one of them got shot down in the first 5-10 seconds of targeting the enemy  then the other one was down about 20 seconds later rofl.gif

regarding the guns, i was watching a documentary about the A-10 and one of the pilots was talking about how when he using the cannon, it should shake the whole plane from the power..... don't notice that with the A-10s in Arma though

did you set a proper waypoint for them?

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well, mister freedom of speach(refering off you'r sig).

The smoke not being there on that gun really kills the plane, and i dont feel power behind the gun ether, so... yeah.

And Judging by your sig, you like Bf2.... Now I used to play BF2 but you are comparing the ArmA A10 to Bf2's A10. Realistic vs Arcade... You get my drift? Sure there are bugs, but complaining about the 2 sec burst? please...

ArmA A10 is VERY far away from realism. Ever tried lock on?  confused_o.gif

EDIT: Unless you are saying bf2 A10 is realistic, never played it.

Yes, but I know hes comparing it to the BF2 one, which is way more unrealistic than the ArmA A10.

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lol I set up two AI-controlled A-10's just before in the editor, both of them Skill set to the highest, they kept missing the targets with FFARs.. one of them got shot down in the first 5-10 seconds of targeting the enemy  then the other one was down about 20 seconds later rofl.gif

regarding the guns, i was watching a documentary about the A-10 and one of the pilots was talking about how when he using the cannon, it should shake the whole plane from the power..... don't notice that with the A-10s in Arma though

did you set a proper waypoint for them?

Search and Destroy? they were engaging targets, just missing them...

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Is it possible to add the explosion size of the handgrenades in ArmA to near enough replicate HE 30mm impacts?, Would be much appreciated If someone could put the config down cause im naff smile_o.gif

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