Delirium 0 Posted May 2, 2007 So, I wanted to contribute a bit to Arma community and give sth. Unfortunatelly there arn't any tools yet made specifically fo Arma, so I decided that it would be a good time to start making it. I don't know which of those proposed will be released, simply because I don't know what will be possible to transfer to Arma. Now, there will not be any specific subject, but I'd like to concentrate on non-regular stuff. First I will be making high poly models as a normal map source. Then there will be low-poly, texturing and other crap. Hopefully you will enjoy this. This is my first choice and this particular model was made some months ago and it should fit here, I guess. I am going to add some things to it and improve on BDU to make it look more natural wrinklewise. front: back: First and pretty obvious weapon choice. It isn't finished yet as it lack some detail. Some say, it isn't neccesary to make normal maps for weapons. Well, we'll see. That's it for now. Share this post Link to post Share on other sites
wolfbite 8 Posted May 2, 2007 Woah nice looking stuff there.... Only question is can ArmA handle it? p.s what's the rearsight on that m4?? Share this post Link to post Share on other sites
Sennacherib 0 Posted May 2, 2007 totally awesome nice job Share this post Link to post Share on other sites
Blackbuck 9 Posted May 2, 2007 Wow nice stuff you have there :O Share this post Link to post Share on other sites
Mabes 0 Posted May 2, 2007 Damn, looks really good. Keep up the good work Share this post Link to post Share on other sites
ebud 18 Posted May 2, 2007 Thats the most impressive work I've seen in a while. I hope it makes it past the concept stage. Looks too high poly, but if it works... wow. Also, you do not need the new tools to get this working and in-game. The new tools would only help polish it and make it final. Share this post Link to post Share on other sites
imutep 0 Posted May 2, 2007 This pics are more than words Awesome work, Delirium. Share this post Link to post Share on other sites
Sled88 0 Posted May 2, 2007 Holy Sh*t!!! That looks damn AWSOME!!! If you need help just say a word... I hope to see this units in Arma soon! Share this post Link to post Share on other sites
cl10k 0 Posted May 2, 2007 excellent modelling! which software do you use? do you plan on using mudbox or zbrush for detailling? @ebud and wolfbite: it's for creating the normal maps - so no need to worry about polycount Share this post Link to post Share on other sites
456820 0 Posted May 2, 2007 What are the current poly counts on them? They look amazing. Really nice work. Share this post Link to post Share on other sites
Blackbuck 9 Posted May 2, 2007 This is a wild guess but the M4 could be 20k and the guy 50k + but those are just an uun educated guess so.. Share this post Link to post Share on other sites
Delirium 0 Posted May 2, 2007 Thanks for your comments. The buddy model is about 520K poly and the m4 is 450K. I plan to take it into Mudbox and take it up to 2.4 mil polys to add subtle details like folds and wrinkles. Then to either XSI or a xnormal to extract the normal map. Whichever works best. Considering the poly count, I guess if it works as I intend there will be little difference in low poly model in first LOD comparing to this monster. It wouldn't matter in other as noone would spot the detail. Also, I wanted it to look as they should. Share this post Link to post Share on other sites
nephilim 0 Posted May 2, 2007 well its pretty obvious that its NOT a game model but a reference model.. ofp people need to get used to that lol very nice stuff seen that model in a thread somewhere elese before was it at subdivision modeling delirium? Share this post Link to post Share on other sites
Blackbuck 9 Posted May 2, 2007 Thanks for your comments. The buddy model is about 520K poly and the m4 is 450K. I plan to take it into Mudbox and take it up to 2.4 mil polys to add subtle details like folds and wrinkles. Then to either XSI or a xnormal to extract the normal map. Whichever works best. Considering the poly count, I guess if it works as I intend there will be little difference in low poly model in first LOD comparing to this monster. It wouldn't matter in other as noone would spot the detail. Also, I wanted it to look as they should. As neph said about getting used to things i can vow for that. Anything else planned for the M4? Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 2, 2007 Quote[/b] ]well its pretty obvious that its NOT a game model but a reference model. So why point it out then if its so obvious? Nice looking work though. Look forward to seeing some ingame "game model" pics one day. Share this post Link to post Share on other sites
ebud 18 Posted May 3, 2007 No, it's not obvious since we've had plenty of people on here in the past trying to pass off 200,000 poly renders as models they "plan" on getting in-game. Also name one other project thats been discussed and only the hi-res model for normal maps has been shown. Also I'm not a modeler, and I've seen quite a few lower poly models rendered that were smoothed or had the normal maps already applied that looked pretty darn good. Not all of us can spot the difference. At least I can't all the time Share this post Link to post Share on other sites
Delirium 0 Posted May 3, 2007 No, it's not obvious since we've had plenty of people on here in the past trying to pass off 200,000 poly renders as models they "plan" on getting in-game. Also name one other project thats been discussed and only the hi-res model for normal maps has been shown. Also I'm not a modeler, and I've seen quite a few lower poly models rendered that were smoothed or had the normal maps already applied that looked pretty darn good. Not all of us can spot the difference. At least I can't all the time Yes, it is quite a challenge to make it look good. As I said, I will make an effort to make it as good as possible and it doesn't mean I will succed. There are things that are beyond me like modding tools and human model export to Arma. Renders are cool but the end result is the thing that matters. Share this post Link to post Share on other sites
vilas 477 Posted May 3, 2007 such high -poly model probably will not work in game weapons should have maximum 5 000 other way game will stop or lag after placing on map 2 such models but it looks super - other way how it works in game engine under normal PC (normal i mean NOT 8 GB ram, dual 7950 GTX , 2 CPU and etc) Share this post Link to post Share on other sites
nephilim 0 Posted May 3, 2007 its obvious for a trained eye even if lowpoly models have normal maps applied you can spot surface edges and that model is pretty smooth and im not only speaking about ArmA modding... there are more games that use normal maps heheh anyway cheers Share this post Link to post Share on other sites
max power 21 Posted May 3, 2007 such high -poly model probably will not work in gameweapons should have maximum 5 000 other way game will stop or lag after placing on map 2 such models but it looks super - other way how it works in game engine under normal PC (normal i mean NOT 8 GB ram, dual 7950 GTX , 2 CPU and etc) Vilas... and everybody... These models are intended to be used as a source of normals. The ingame models can then be of any poly count. You take the surface information of these models and apply it to a low poly model. The only concern with these models in terms of definition then is the texture size of the normal map. Micro-details aren't going to read that well with a 512 x 512 normal map, for instance. Quote[/b] ]Nephlim said: its obvious for a trained eye even if lowpoly models have normal maps applied you can spot surface edges and that model is pretty smooth That's not true for surface occlusion normal maps, which will make an appearance in dx 10. Share this post Link to post Share on other sites
Guest Posted May 3, 2007 Great stuff delirium! yeah I know what your going for... I had to use this process for BF2 modding as it was supported form the begining. It will be quite a task to first get a working low poly model that fits the highres one.... The gun is also amazing.... Have fun bringing them ingame!! Share this post Link to post Share on other sites
Delirium 0 Posted May 10, 2007 Update. I figured, I make a whole team, so they'd need some tools, right? First one is M4 with m203: There will be M14 and Mk46 or 48. Then there will be time for some insurgents. Well, yeah...., that's it for now. Oh and it's a high poly stuff for normal maps creation. Share this post Link to post Share on other sites
SHWiiNG 0 Posted May 10, 2007 Absolutly brilliant, i dont care what people say that these wont work in game, as far as im concerned, use them anyway Share this post Link to post Share on other sites
Blackbuck 9 Posted May 10, 2007 Don't suppose we could get to see some Pmags in place of the steels for some variety? or is it all gonna be SOPMOD block one and 2 stuff? Share this post Link to post Share on other sites