DarkGiver 0 Posted May 4, 2007 Sniper scope in actual version are hard to use.. and need training and instruction.. because the reflex of max zoom is not the good one.. because it change the "zero point". On the 1.0 version the minimal zoom is zeroed (you hit with the center of the scope) at 300m.. and at maximum zoom the scope is zeroed at 800m... so.. you must adapt the zoom to set the zero-point. In the next version (1.1 soon available.. list of features will come..) the system will be easier.. because i fixed the minimal zoom to 10x.. zero-point at 300m.. and max zoom at 12x.. zero-point at 800m.. so it's easy to use 10x setting for medium range and 12x scope for long range. That's the goal. Share this post Link to post Share on other sites
nastros 0 Posted May 4, 2007 that explains it thanks man Share this post Link to post Share on other sites
Richieb0y 0 Posted May 4, 2007 this a great add on especaily the guns nice job guy 1q how can i get this 2 work whit FDF sounds for the ohter guns thx Share this post Link to post Share on other sites
the_shadow 0 Posted May 5, 2007 superb.... so, when do we see vehicles? :P would be nice with atlest a truck, a jeep, a apc and a helicopter dunno what helo you use in switzerland, but i guess you use the Puma/Cougar helicopter, right? would be ace to see that in this mod so we can do some nice missions Share this post Link to post Share on other sites
wipman 1 Posted May 5, 2007 Hi, when the new tools see the light i'll like to steal from you that pimp P226 + XML3, DarkGiver. Let's C ya Share this post Link to post Share on other sites
mcnools 62 Posted May 7, 2007 The weapons are awesome, completely awesome, I love it. Share this post Link to post Share on other sites
scubaman3D 0 Posted May 7, 2007 very nice work guys, i love the sounds I think thats the sound of the SCAR in GR:AW. Share this post Link to post Share on other sites
operation madman 0 Posted May 8, 2007 its okay.. i expected a completly difrent game like wgl,fdf and all that good stuff but i guess your just waiting for the tools to come out first.. anyway i can make a co-op mission using this mod but if you guys wont Share this post Link to post Share on other sites
andy-uk 0 Posted May 10, 2007 http://www.flashpoint1985.com/cgi-bin....t=62376 please please please convert these coop missions to swissmod! they are all fantastic, and would be a great addition to the mod (as there are not really any atm. Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 10, 2007 hi andy I will on occasion look at, thanks for the info. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 22, 2007 Operation McDownload underway. Share this post Link to post Share on other sites
cj 1 Posted June 22, 2007 V1.1 is absoutely AMAZING I'm still not very happy with the sniper, but I LOVE how many SIG variants there is now! Also loving the MP5K Share this post Link to post Share on other sites
DarkGiver 0 Posted June 22, 2007 V1.1 is absoutely AMAZINGI'm still not very happy with the sniper, but I LOVE how many SIG variants there is now! Also loving the MP5K Hmmm about the sniper... we are aware of all suggestions.. so.. what's exactly the problem ?.. But before.. an indication.. the trg42 in game use two settings with scope... you can choose by changing the zoom... initial zoom has the weapon zeroed to 300m and max zoom zeroed to 800m.. so you can use the sniper rifle for medium and very long range without problem. Share this post Link to post Share on other sites
cj 1 Posted June 22, 2007 Ah right! Okay! I didn't know that I've retried it and it works absoutely perfect, my fault for not playing about with it This mod has no flaws at all, I love it Well done guys! Share this post Link to post Share on other sites
quiet_man 8 Posted June 22, 2007 this mod is a wast of time ... this mod is wasting my time ... I mean, I waste my time just staring at weapons with this mod a new standard for top mods! I love the units and most the weapons QuietMan Share this post Link to post Share on other sites
andy-uk 0 Posted June 22, 2007 i absolutely love it! congrats on another great release, you've really outdone yourselves this time. did you manage to convert prophet's fantastic coops over to your mod? that is all it needs now - 56 i believe - awesome coops. thanks again, andy. Share this post Link to post Share on other sites
DarkGiver 0 Posted June 22, 2007 i absolutely love it!congrats on another great release, you've really outdone yourselves this time. did you manage to convert prophet's fantastic coops over to your mod? Â that is all it needs now - 56 i believe - awesome coops. thanks again, andy. Thank all And about the missions... yes.. that was planned.. we have all the authorisations and so.. but not the time and enough people to do the job Our priority was the soldiers and weapons... now we will start working on the mission part. I think our next future release will include as key feature an huge multiplayer pack... a lot of new single player mission.. and our first custom vehicles... but before we will play a thing we didn't have time to do the last weeks lol Share this post Link to post Share on other sites
W0lle 1051 Posted June 22, 2007 DarkGiver Please do not hotlink images over 100kb. Share this post Link to post Share on other sites
DarkGiver 0 Posted June 22, 2007 DarkGiverPlease do not hotlink images over 100kb. Â Hooops.. really sorry.. i forgot to check... but now updated with <100k Share this post Link to post Share on other sites
Skaven 0 Posted June 22, 2007 Congratulations, the weapons and the soldiers are very nice and the animations are absolutely perfect I learned a lot watching them. Thank you for your hard work and for sharing it with us Share this post Link to post Share on other sites
paux 0 Posted June 22, 2007 nice work, congratulations Share this post Link to post Share on other sites
Freshman 0 Posted June 22, 2007 Fantastic work! There are only two things that could be changed imho. First thing is the Recoil. Its way too low on the most weapons. Second thing is the zoom. I think weapons with Ironsight or Reddots should not have any zoom at all because it makes the handling in CQB very clumsy. Share this post Link to post Share on other sites
Club-On 0 Posted June 22, 2007 I think u made the first real ARMA modification guys, great -----------------------------------------------------------ARMA GEAR SOLID Share this post Link to post Share on other sites
froggyluv 2136 Posted June 22, 2007 Those Sigs pack a sweet punch very nice! Share this post Link to post Share on other sites