Shashman 0 Posted May 11, 2007 We need to get Neph and Romans models together for a weapons pack in ArmA. I would have no gripes about setting up some awesome models and configs for ArmA. I doubt that'll happen. As was stated earlier, he's THQ's lead artist. You'll find much of his work in S.T.A.L.K.E.R Work of that calibre doesn't get released for free. And Nephilim, what's wrong with RomanS' textures? So they're photos... Doesn't get much higher in quality than photorealistic Share this post Link to post Share on other sites
Sennacherib 0 Posted May 12, 2007 nice job, Neph. the normal map is well done (some explanations, please ) i have just a notice. the worn metal (white) is in my opinion too much white. grey would be better + on the top of the weapon the color could be more shining and with a colour going towards the dark yellow how many textures did you use for 1 weapon and which size(s)? yeah i'm curious Quote[/b] ]when someone can do normalmapping - star try to learn Share this post Link to post Share on other sites
nephilim 0 Posted May 12, 2007 hi big thx for the kind words @vilas no the weapon are made in modo textured in photochop @dante its a very light grey i ve used since the metal below the black coating is pretty bright aswell and looks like some alluminium thing the shining is of course dependent on the lights in the scene remeber these are renders ill play around with the color of the spec but that is like in RL also variable depending on the light ill post a sample next time i use one large texture (2048*2048) for the main rifle body each attachment has its seperate textures due exchangability and is settled about 1024*1024 for decent quality. the normal map is done with plain photochop no reference model used ive only used the normal map for small details that arent really worth modeling. like the stamped serial numbers and so on. striking elements are modeled throuout the greyscale image for the bump/normal and specular map are derrived from the actual texture polycount is about 9k TRIS! for the main body rifle which is fairly ok for arma with all attachments added (cobra or 1p29, pbs5, gp-30) it reaches upto 15k tris yea it sounds fairly high i know but arma isnt the only platform ill be using these models for (pst! next gen license  ) about the photo textures. of course they are great because they ARE real this also means the usually have hilites in them and its pretty painful and time demanding to remove them specially for games like arma that have dynamic lights and normal maps it simply looks arkward to see a flash running on your weapon and having another one static on one side :/ of course if you use light diffusors and know how to make proper photos photos will always be superior and fast. but honestly how has any specific weapon handy and access it for some hours to make photos of it.. but for smaller pieces these are great cheers Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 12, 2007 polycount is about 9k TRIS! for the main body riflewhich is fairly ok for arma with all attachments added (cobra or 1p29, pbs5, gp-30) it reaches upto 15k tris yea it sounds fairly high i know Jesus TFC. Will you be culling any polys for Armed Assault, and keeping your high-poly originals for your Crytek work? Otherwise, between you and that Delirium bloke we'll be able to have wars with one high poly soldier and one high poly rifle each, on a Quad Core system, heh! Share this post Link to post Share on other sites
mechastalin 0 Posted May 12, 2007 I'll have to see it in action before I can say how bad it will run. But I cant imagine it being too horrible if the LODs are done right. Share this post Link to post Share on other sites
nephilim 0 Posted May 12, 2007 its tris not quads in oxygen most people build their models from 5000 quads or more if you triangulate it you already have 10k tris other than that people cramp their models with several larger textures like 4 1k textures with default paatool compression each of these textures is about 1.2 mb large making it about 5 mb per model a single 2048*2048 texture is just about 2.5 mb large adding same sized specular and normal maps even increases the RAM/gpu (whatever) usage. so its not only poly count that can create slowdowns and lagg think about it i havent said ill be making these for crytek... i wouldnt be showing them then XD well deliriums showed reference models and not game models reference models usualyl have polycounts of several hundred thousand or even millions to derrive smooth geometry data for normal. usually much more lower poly models are used then as game models. but 10k tris right now isnt that unusual anymore the arma infantry is also pretty decent in its polycount... aswell as some vbs1 models already were Share this post Link to post Share on other sites
vilas 477 Posted May 12, 2007 my models of weapons have max 3 500 poly on LOD 0, usually less than 2000 i am afraid to make more detailed, difference is not seen in game, but your CPU and VGA feel it very if you put 50 soldiers Share this post Link to post Share on other sites
nephilim 0 Posted May 12, 2007 3500 quads or tris vilas? well i havent said these will be the 3rd perspective models for arma.. but maybe the ones for the ego perspective... i kinda just felt like modeling something actually mid-poly as ive been modeling dozens of low poly objects (500-200 tris) for some months now and its kinda relieving not to struggle with each damn poly just to stay under the given polygon limit hehe Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 12, 2007 Heh, touché, Jen, touché. Share this post Link to post Share on other sites
Iron+Cross 0 Posted May 12, 2007 So what is the avrage polly count on arma rifles? @Vilas do you plan to set yourself a new standerd polly count? or do you think you have reached the practical polly cap? Share this post Link to post Share on other sites
nephilim 0 Posted May 12, 2007 ill check the vbs1 rifles later on as they basically are the same as the arma ones Share this post Link to post Share on other sites
vilas 477 Posted May 12, 2007 in Oxygen there is polycount counter and points counter there is no triangle or quad counter so i cannot answer in other way sometimes scope like 1P29 can have more polys than whole AK if we have tools maybe we will be able to know how much game can take at LODs now we still suffer from texture missing and etc. i am very carefully about polys in models, maybe textures are more important than polycount in this engine / every weapon in arma has 1 colored texture about 1024*1024 for weapon how look weapon with ARMA textures but without normalmapping you can see on my AK models, there is very big difference in OFP we had many textures on one weapon model i don't know how it should be - no SDK yet :/ yet we are blindly seek in dark cave Share this post Link to post Share on other sites
DaSquade 0 Posted May 12, 2007 Without derailing the topic: @Vila: Well indeed you have the 'face' counter and 'point' counter. No mather if your faces are poly or tri, it will count the number of modeled faces in what ever 'mode' they are. So what Jenny more or less wanted to know is what is your model made out? Full poly (quad) or fully tri's or mix of bought. As quick test, simply select your model and press the triagulate button (/ here). Meaning like said above i think, a 1500 poly model will then be 3000 tris model. If it was a mix, mostly already done in the model during building it to avoid bad lightning or wrong face direction splitting (->clipping), the number will somewhere between then. Share this post Link to post Share on other sites
blackjack-VS- 0 Posted May 12, 2007 nephilim,congrats for the ak its some impressive work u made here specially with the textures... i wonder if u already tested this in any realtime engine, specially to validate normal/specular texture... renders can be tricky sometimes, from what i experienced.... can u also show us the specular texture? imho specular maps are the most dificult one to create, since there's no other technique then hand paint it in photoshop. from what i can see from the renders, the specularity its perfect... keep the great work, ty for the inspiration,maybe i'll try to model a weapon like this someday. Share this post Link to post Share on other sites
nephilim 0 Posted May 12, 2007 i havent tried them in the arma engine in others yes but as per se engines are different and ill need to reajust them @vilas i dont use oxygen for mapping nor modeling anymore its very rudimentary and very slow for these tasks there are far better tools that can handle UV mapping ALOT better you always can lay them out in oxygen manually but thats kinda very time demanding.. :/ Share this post Link to post Share on other sites
.COMmunist 0 Posted May 12, 2007 Nephilim, You never responded to my PM. Do you need those scopes or not? Share this post Link to post Share on other sites
nephilim 0 Posted May 12, 2007 i cant remember a pm of you but i did reply to your post some pages back yes pso1 4x24 and the standart issue scope for the sv98 id need pics of these please Share this post Link to post Share on other sites
Barely-injured 0 Posted May 12, 2007 Awsome work nephilim such sexy models need great configs so as somebody pointed out earlier are you going to use Solus SLX configs ? you'd better do or you didnt reach to that point yet ? Share this post Link to post Share on other sites
SniperBullsEye 0 Posted May 21, 2007 are these getting close to done? Share this post Link to post Share on other sites
nephilim 0 Posted May 21, 2007 hi sorry for the lack of updates but ive been busy with lotta RL stuff... and working on those models would require a day to have more than 24 hrs :/ Share this post Link to post Share on other sites
NoRailgunner 0 Posted May 21, 2007 Rome wasn't built in a day. Share this post Link to post Share on other sites
TiGGa 0 Posted May 22, 2007 But the world was built in 7 days... Share this post Link to post Share on other sites
sv5000 127 Posted May 22, 2007 Yeah, but not with Oxygen cant wait for the firepower nephilim Share this post Link to post Share on other sites
nephilim 0 Posted May 22, 2007 im an etheist... i belive in coffee and squirrels.. Share this post Link to post Share on other sites
nephilim 0 Posted July 17, 2007 just for the sake of this thread update lol http://img510.imageshack.us/img510/4216/ak74mgp301p29animjl5.gif Share this post Link to post Share on other sites