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KilJoy -SFG-

Evolution V1.0 Large scale respawn coop

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<span style='color:blue'>(*)</span>This could be an idea for an another mission that you could implement in Evolution v1.3b.

ie, when we have a wrecked chopper, we are able to see the blue mark on screen and in those situations it would add an option to the missions list (Rescue chopper at grid XXXX), so it would be an rescue "official" mission. (adding points to the team)

It would be fun and people would be encouraged to bring back wrecked choppers to the base by wining some points.

Team work would be crucial, but that's what we want.

Excellent idea, bravo! thumbs-up.gif

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I think if you go back to the original way with choppers then u don't have to make side missions for the downed choppers, players will HAVE to recover them. I know that when we play we are responsible for our choppers if we crash them we have to go fix them.

I can see on public servers u will get players taking choppers and trashing them. If they want to do that, fine, just don't think to jump on my chopper wink_o.gif Would be good to get points for fixing a chopper that someone abandoned.

I like the earlier version with choppers better.

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maybe some counter IF someoen loose copter in water or within enemy area , he can't take another copter for e.g. 10-20 mins ...

that's good lesson too smile_o.gif

and to counter the delay , he can get mission to rescue his copter if it wasn't destroyed completely ...

(yet this mean to ID by script amount of dmg done to copter) ...

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Yeah good idea Dwarden, if you can bar them from using choppers for a certain amount of time it will stop them 'abusing' them, accidents do happen obviously, but it will give the player time to go recover the downed chopper.

Remember to prevent point 'whoring' you'll probably have to put some restrictions on these 'recovery missions' assuming u implement them. A distance/point ratio perhaps or if they are too close to base NO points will be given, its just where do you define that line.

Good idea if you can get it working though!

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EDIT-

Nevermind, have renamed file correctly now

maybe you should upload new version to armaholic, as most won't know what to do.

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I cannot retract the wheels on the Harrier anymore. Not sure if this is a 105 new beta patch problem or with this mission. Anyone else have this problem?

Kickass mission BTW

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PeterEyres I fixed it now so it doesant need renaming

RogueRunner i dont think its an evo problem. if you land to hard they get stuck out as far as i remember. but i thought it was fixed in 1.05.

I got to run will respond to more posts a little later

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Nope, was problem between keyboard and chair.

Anyway, how do you capture a city. using the latest version and there is a soldier spawning at the med tent all the time.

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Units dont spawn in a city if there are west units in the city.

If they get injured they often go to the med tent tho.

Good place to look for the last guy wink_o.gif. For pariso the clearence rule is no enemy vehicles that are occupied , empty are ok like if you kill a uaz crew. no more the 6 enemy soldiers must be in pariso m the vehicle rule is the same for every town but for smaller towns it maybe be you have to find the last 4 soldiers on foot. If you clear a section of the city it might get repopulated by spec opps parachuters. sweep and sweep again. theres also a possibility that some specopps paras get stuck on roof tops so have a little bird do a recon fly over too.

About vehicles in the field, some additional markers I think should be added as for now the situation can be unclear. vehicles should have a needs fuel, needs repair marker and after a certain period of time if left out in the field an abandoned vehicle marker. Support points for repairing a vehicle would be a good thing as would healing for medics. Making them a selectabil mission is a nice idea. but how can a private fly a cobra back to base. I suppose you could filter out vehicles above his rank. Or they just have to fix it

About the weather system During times of dysnc or heavy server lagg the first place you wil notice it is with the weather markers. All the server is doing is transmitting the new position of the triggers and markers for rain to the player every second. The client does the rest. I have seen coops where evey player has a marker updated in this way and it does not cause problems. As far as how quick the weather closes in around you goes its determined by speed if your in a plane or chopper going over 100 it closes in imidiatly on entering the marker if your on foot it takes 30 seconds, the reason for this is that i found if you fly thro fog at 100 you are in and out of the marker before the effect takes place. There could be a better solution in a graduated system based on range tho.

Personally I think it adds a nice feature to strategy you have to plot a path around the fog if your flying but also avoid shilka airspace etc but if people really want it I could assign the second unused parameter to disabling weather.

My biggest concern at the moment is bandwidth and after some tests with the #debug command i have found some bottle necks and have a plan for eliminating them or at least minimizing them greatly for the next version.

I'm aware that missions are completing immediately as you take them with the error. I do know the cause of this and will fix this up to. It doesn't happen until the server is running for a while.

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Ok, cleared the first town but the waypoint marker never moved to the next town. I choose to do one of the side missions and completed it. Thereafter there was no waypoint marker? Anyway you do this or am I being stupid again?

Another thing I noticed is that with the cobra's you do not get hellfires when you rearm. I know about the leaving at least one hellfire left bug (that still in 105??) and even tried that. No dice!

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RogueRunner i never had a problem with hellfires, unless i had a human gunner in which case like with ammo vehicles the gunner has to get out and teh pilot use the gunner seat and then go back to pilot.

Waypoints in evo are set by the squad commander, which in this case is you. to set your waypoint anywhere you hold shift and click the map. Unless your on a mission , then its locked untill you are not on a mission. To trigger the rearm repair sequence you must have used some fuel or have takin some dammge. Do you see repairing rearming messeges? you must wait and not move during the process if you move it will stop and may not give you all your ammo, flick thro the weapons and make sure all are restocked before you take off.

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Last night on the IMO server we completed all the objectives and all the cities had check marks but no dancing. The map did not end.

Several people reported on their map a few cities like Cayo suddenly were "grayed" out again as if they were still hot even though the notepad showed it was done.

The map finally timed out and restarted 30 mins-60 mins later.

I noticed that you don't get points for running over the enemy and killing them, lol. I ran over a whole squad of enemy troops with my hummer and didn't get a single point. 8 dead under my wheels. banghead.gif Probably a bug with the game?

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Finally finished it today.  yay.gif

Just great man, great.  The server I had played it mostly on, had crashed after a few hours with all the other versions. 1.3a...no problems. Probably 30 people in an out, 4 or five hardcorps who played the majority of it... I was 30 min late starting but stuck it out to the end. goodnight.gif

Still, as others have stated, a few little bugsys.

Truly a unique achievement in user made multi-player gaming, IMHO.

Thanks for all the fun.  biggrin_o.gif

Speaking of fun...The folks who can't figure out how to Un-PBO it, will undoubtably have quite a bit of fun figuring out how and why your mission works.  rofl.gif

P.S. When you are done teaching them, could you spare a few weeks teaching .sqf syntax to an old fart who had just barely begun to understand .sqs ?  wink_o.gif

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@ April 14 2007,20:50)]RogueRunner i never had a problem with hellfires, unless i had a human gunner in which case like with ammo vehicles the gunner has to get out and teh pilot use the gunner seat and then go back to pilot.

Waypoints in evo are set by the squad commander, which in this case is you. to set your waypoint anywhere you hold shift and click the map. Unless your on a mission , then its locked untill you are not on a mission. To trigger the rearm repair sequence you must have used some fuel or have takin some dammge. Do you see repairing rearming messeges? you must wait and not move during the process if you move it will stop and may not give you all your ammo, flick thro the weapons and make sure all are restocked before you take off.

I can't get many of the wheeled or track vehicles to re-arm?

They repair and re-fuel, they just don't re-arm. ArmA "feature" or user error?

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Not a bug, in OFP you never got points for road-kill either. Not a big issue IMHO

BUT, similar for the bloody AA Launchers, you can hit and disable a chopper/plane, but the pilot and cargo doesn't get killed (at that point biggrin_o.gif ) and so you don't get the points when they crash and burn lol.

Thats why I prefer using Sabot on aircraft  nener.gif

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I didnt bother with ground vehicles rearming because i figured noone would drive back to rearm after pariso and somato. And not meny people would have vehicles in those citys. if your in a vehicle and out of ammo at base , unless its a vulcan your probably trying to destroy the base so :P

About it not ending, you have to do 10 missions aswell or it wont end press 0 0 2 to find out how meny are done.

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Arggh that was probably it. Not sure why you included that since the side missions aren't connected in any way with the objectives of clearing the towns.

Where were those point whores doing missions when we needed them?! biggrin_o.gif

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lol you want it both ways. Some missions are to easy tho for the score they give i have noticed. This will be changed in future so maybe more groups will focus on the citys, at least on the way back from a mission.

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Lol, yup I never stop complaining about the side missions nener.gif

Okay so I felt like playing in Photoshop and didn't want to do anything productive so I did this instead:

Evolution.jpg

Childish I know but hey, there definitely is a banana/monkey/evolution theme to your mission, lol.

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@ April 15 2007,03:50)]RogueRunner i never had a problem with hellfires, unless i had a human gunner in which case like with ammo vehicles the gunner has to get out and teh pilot use the gunner seat and then go back to pilot.

Waypoints in evo are set by the squad commander, which in this case is you. to set your waypoint anywhere you hold shift and click the map. Unless your on a mission , then its locked untill you are not on a mission. To trigger the rearm repair sequence you must have used some fuel or have takin some dammge. Do you see repairing rearming messeges? you must wait and not move during the process if you move it will stop and may not give you all your ammo, flick thro the weapons and make sure all are restocked before you take off.

Thanx about the waypoint thing. Is that a evo feature or arma one? Did not know about it anyway.

About the rearming and hellfires. Everything else rearms, the littelbirds get their FFAR's and the harrier get their GBU's just the cobra is not working. I see the servicing message and then the rearm message and the hellfires would show something like '0+1' when the message comes up but it never gets replenished! So it looks like I am seeing a problem with the two seat vehicles.

Now two things, upto this point I played it on a dedi server on my LAN alone, roommate is still MIA wink_o.gif and been using the cobra's with a single pilot and manual fire!

It stays an awesome mission (feels more like a campaign) though, like someone already said, you should get a medal for this!

UPDATE: Tried it just now with AI gunner and then it rearms perfectly! So no biggie, prob a arma thing!

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Hosted 1.3a on a 2.8GHz, 1GB pentium4 today. It ran great for about 90min then people were getting more and more lag. After about 5 hours the server crashed. :-/

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Anyway you could include the revive script but make it so that you have 30-seconds to revive your teammates, but make it so that ONLY medics can revive team members.

Also, in order to combat everyone taking the medic class, you could make it so that medics can't use anti-tank weapons (rpgs/m136) or machine guns (M249/M240/PK). That way the medic actually does his job and helps his team.

__

Also, anyway to add the options for 3-hour and 1-hour days, so we're able to cycle through night and day a little easier without having 24-minute days.

Otherwise, you've done a great job, we (the 31st MEU) love playing evolution, its what we spend the most time on.

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Played this map in a total of over 24 hrs.

I HATE IT!

lol joking.

Like many peple said the vehicle lock system is something good. You've no idea how much my heart was beating after i manged to go above 200 points (in ten hours, first time. 2 hrs, second time) and then capturing the SU34 at Pita and give my mates joyrides in it while bombing Pita. Oh my, the amount of salutes i received on the runway....

I have a few issues with Evolution though. Could u make it so that the waypoint doesnt appear on the screen permenantly? I blocks my view whenever i try to aim the launcher on the armor i'm trying to shoot at.

Secondly, rank doesnt stay with me all that well. I may disconnect accidentally (cat trips over powerplug) and then get back in only to find that i'm a private again. Is there like... things i need to take note of like my unit number in order for it keep my rank?

Thirdly, could the AV8s respawn back at base as well? If someone were to crash one in the woods how could i ever find enough space for them to lift off?

We need support choppers too. A few times the FARPs are too far away or high up in the mountains and it's a pain to go there, get a truck and repair a stryker, for example. At least repair the damaged vehicles to a point where it is travel-worthy so that we could transport them to a support vehicle on the battlefield.

Like someone pointed out - include markers for squad leaders (as in those with men under them) on the map.

Otherwise, it's a pretty solid map. I'm gonna get one copy of Arma to pass on to a friend specifically for this map.

Loved the time i used to play Evolution. Thanks!

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Any chance of seeing this become a player on player game mode? As in have the BLUEFOR and OPFOR teams have both live players and AI squads? Missions of course would include AI only. Would be nice to see some missions from the OPFOR against BLUEFOR AI.

A few suggestions.

- Squad Leaders who commit suicide to re-spawn at base lose their squad leader status and thus bugs the missions system. Would be nice if you could look into this or possibly even fix it.

- Pilots look like the enemy and must ground pound to earn rank for flight. Silly to see a pilot running around with infantry. Would be nice if you could spawn as a pilot and have the ability to fly but not have the ability to select other weapons... make it so they can only carry a certain weapon like an SMG with a fixed number of mags.

- More side missions with more intricate key-frames would be cool to see. I really liked the CSAR pilot rescue. Brought back memories of certain aspects of my SQT. I liked it, except for the fact that it was a go, secure, return mission. Would be nice to not have a way-point leading directly to the pilots locations once you secure the crash site. Searching to rescue could be very fun, and especially so if there were a few UAZ/inf patrols in the area that needed to be "put down".

- Would also be nice to see specific spawn classes "Rifleman, Medic, SF Assault, SF Marksman, Sniper, Pilot" have certain weapons restrictions... and a way to choose your spawn type without having to disconnect and reconnect. For example, a rifleman could not use the m107 or the suppressed weapons. A medic could not use grenade launcher varients, suppressors, or launchers... and so on.

- Actually it may be a good idea to limit class types to rank, but not limit weapons. Limit the weapons to the certain classes. So you can start out as a rifleman, crewman, pilot, or medic... and have access to all the weapons that they can use. Then as you rank up, you gain access to other spawn classes like Special Ops, Sniper, Pilot, Crewman, etc.

Vehicle class systems like crewman or pilot should have access to only certain vehicles until they rank up... ranking up for them would be done by transporting other players from location to location. So pilots could start with the MH-6, followed by the UH-60 transport, AH-6, UH-60 attacker, cobra, harrier - in that order. Similar upgrade system for crewman. Crewman would start with the ability to drive the machine gun variant of the Striker... and move up from there.

Thoughts?

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