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Stryder

S.T.A.L.K.E.R

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last night when i go back to the begining area i go through the tunnel with Electro anomalies all over the place, and get 2 high value artifacts, not bad for an begininger

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will have to play this through tonight - work my way through the power plant and finish it.

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acturally i always find it strange as when time pass someone would die even he is perfectly good in shape...

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acturally i always find it strange as when time pass someone would die even he is perfectly good in shape...

I believe they starve to death or they get shot.

On a rare occassion I see a fight break out in the bar-area between loners. I've also seen bandits try to enter the city from the south (they get killed by the guards there) and I've seen Mercs come in from the north and west and have actually managed to get all the way to the entrance to Duty while engaging all Stalkers on their way there.

Every now and then I see dead loners next to campfires who dont have any food on them. I'm just guessing they starved to death.

What I find odd is that after a while alot of dead bodies have been move into the fire. They're burning and shaking (collision issue).

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Yeah, i found Wolf (the guy who gives you missions at the start) dead and dumped in a campfire up by the freedom base.

I've also seen a newbie who i helped out in Cordon later wandering around zombified.

I'm on my 3rd play through now, and it's been slightly different every time. It's rather cool.

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I'm slowly getting into this game.

I got it last week but hadn't had the time or mood to sit down with it for more than about 20 minutes at a time but in the past few days I've started spending about an hour or two a session taking things slowly, and I'm starting to get a feel for it now,probably because I've got a decent gat or two now.

I'm still at that point where I don't know if I'll get around to completing it since I've not got sucked-in on a proper gaming-marathon with it yet. One where I'm prepared to play this instead of go down the pub or put some work on hold. Still early days though.

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What I find odd is that after a while alot of dead bodies have been move into the fire. They're burning and shaking (collision issue).

Yeah, that was weird the first time I saw it. I thought it was something done on purpose for shock value.

And yes, the "join or refuse to join C-concience" was after using the decoder past the Wish Granter section.

I really hope they either make an expansion and don't let this game die off.

After finishing it, the only real gripe I have is that it turned into a savegame fest and straight "shoot'em up."

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What I find odd is that after a while alot of dead bodies have been move into the fire. They're burning and shaking (collision issue).

Yeah, that was weird the first time I saw it. I thought it was something done on purpose for shock value.

And yes, the  "join or refuse to join C-concience" was after using the decoder past the Wish Granter section.

I really hope they either make an expansion and don't let this game die off.

After finishing it, the only real gripe I have is that it turned into a savegame fest and straight "shoot'em up."

Just wait for the patch, which will show us real stalker. Going around zone searching for artifacts and walk around areas where you had to run through when playing the main missions.

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So they're planning a patch that will radically change the gameplay? Rather than having to do all the quests to get into areas or to unlock things/weapons/etc there will for sure be a "free play" mode?

I was going to just go back to my savegame right before Pripyat and use that to just roam around. An actual patch that would allow for this would be sweet.

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I thought it was something done on purpose for shock value.

My first thought was that they burn anything dead because of the radiation rofl.gif

Could it possibly be that the AI for some reason jumps into it and dont jump out so they die? I've never seen them jump into the campfires though.

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this game became more and more like fallout now, not same in gameplay, but the feeling is similar

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Shadow, i thought perhaps the guys i found in campfires were murdered, i mean, i almost went vigilante on the 3 guys stood around warming thier hands on wolf's flaming carcass....

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Shadow, i thought perhaps the guys i found in campfires were murdered, i mean, i almost went vigilante on the 3 guys stood around warming thier hands on wolf's flaming carcass....

I've been hearing on the official forums and several fan sites that, the burning bodies in the campfires(including wolf's) is a spawning bug. I would have to agree honestly but who cares? things spawn to fast anyways =p

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lol, I was on the same line of thought as pathy, that they were killed/died and it was an extra bit of firewood/getting rid of the evidence

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Dang , seems all kinds of thing are being unlocked now. Vehicles , sleeping , and now DREAMS???

Seems like theses guys had alot of ideas that got pushed aside in order to complete the game.

Wonder if the game being made for consoles limited what they could save?

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Dang , seems all kinds of thing are being unlocked now.  Vehicles , sleeping , and now DREAMS???

Alot of the features that were originally planned but got scrapped are still partially in the game, just waiting to be completed/activated.

If only coop was one of those features sad_o.gif

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Exactly 21 years ago the Chernobyl tragedy happened. Many people even didnt know what they would meet with.Please remember them and say them thanks.All of em sacrified their lives for your lives!

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there is excelent shader mod

http://www.angryemu.org/files./Float32_4247_036a_RELEASE.zip

Quote[/b] ]Here they are!

20% faster, 200% better and just plain badass!

So, I announce the first release of the NEW Float32. Now go have fun and get a towel and some wetnaps.

FLOAT32 RELEASE

Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!

IMPORTANT FOR ATI USERS!

There is an error within the shadows. GSC screwed up and did not support hardware shadows with ati hardware. I removed the software shadows from the script to clean it up since nobody who is using full dynamic should be using software shadow. Well, this broke ATI support and I forgot to fix it. So when you install the shaders, delete "shadow.h" and you should be fine. If you have the entire game extracted, then replace "shadow.h" with the stock one after installing my shaders.

I am working on a fix for you ATI folks to enjoy hardware shadows! Expect it within the next few days.

this really suck another TWIMTBP (the way it mean to be played) NVIDIA paid title which "screws up" shadows on ATI cards ...

oh well but the shaders tweak is nice ...

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As a tip to anyone. You can sprint past the duty guards at the garbage and if you have enough medkits you can sprint through the brain scorcher. Artifacts and energy drinks help too.

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A guy on a fellow forum I visit managed to unlock two unused enemies. Izlom/Fracture and Burer/Troll.

I havnt tried the fracture yet but heres my encounter with the Troll.

I had an awesome experience fighting the burers and then leading them into the army checkpoint. Their long range psychic attack is fairly easy to dodge if you notice the stuff floating around your character so they're easy to avoid out in the open but if I remember correctly they used to live in caves and the like so this would have made them insanely dangerous. They also have a telekinesis power as I noticed when the shit I was hiding behind was getting thrown at me, crates floated out of the traincars to fly past my head and dead soldier's guns were hurled into my face.

BURER ADVENTURE

http://i12.photobucket.com/albums/a248/Autozam/Burer1.jpg

http://i12.photobucket.com/albums/a248/Autozam/Burer2.jpg

After this ugly bastard killed me he came over to my body and did some weird chant.

http://i12.photobucket.com/albums/a248/Autozam/Burer3.jpg

http://i12.photobucket.com/albums/a248/Autozam/Burer4.jpg

Izlom/Fracture pictures coming soon.

Edit: Also equipment image from an older version.

http://i12.photobucket.com/albums/a248/Autozam/icon_all_weapons.jpg

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i seem to remember him in the older screenshots

Yeah, I'm not sure why he was cut. He's pretty much 100% finished as far as I can see. Although he is a super powerful enemy and I cant imagine having to take on more than 2 with even the best equipment.

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I didnt notice any performance increase with that shader-mod. I think some textures were improved but others are worse.

The brick walls stand out more now. But the problem with displacement mapping is that up close they look awefully blurry. Unfortunately this mod adds displacement mapping to the ground  confused_o.gif

I'm keeping it in for now.

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