mechastalin 0 Posted March 16, 2007 Hello! This is my latest project. It's a port of the BMD-1 originally made by IMUC for OFP into ArmA. Screenshots, sorry if they look sort of poor as I dont run ArmA on very high settings. http://i12.photobucket.com/albums/a248/Autozam/BMD8.png http://i12.photobucket.com/albums/a248/Autozam/BMD7.png http://i12.photobucket.com/albums/a248/Autozam/BMD6.png http://i12.photobucket.com/albums/a248/Autozam/BMD5.png http://i12.photobucket.com/albums/a248/Autozam/BMD4.png As you can see it has working material maps and self shadows but there are some problems with it. -The first and most major problem I need help with is that the tracks dont move and I have had no luck trying to fix this. -The second minor problem is that the self shadows arnt very high detailed and need to be improved if possible. Video of the real thing. Questions and comments appreciated! Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 16, 2007 Yay! I always liked these! All we need now are some "desant" for the OPFOR. Share this post Link to post Share on other sites
kerosene 0 Posted March 16, 2007 Looks really good, it'll be even better when the modding tools are out. Nice job. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 16, 2007 n1 u know i love how all these vehicles are fresh new looking , with no scratched painting, worn out colors or dirt ... yet i wish there is easy way how apply texture layer to made vehicle to look like it got some time of "warfare" behind ... Share this post Link to post Share on other sites
M9ACE 0 Posted March 16, 2007 That looks great MechaStalin. I hope you are able to sort out the problems you are encountering. Share this post Link to post Share on other sites
mechastalin 0 Posted March 16, 2007 n1u know i love how all these vehicles are fresh new looking , with no scratched painting, worn out colors or dirt ... yet i wish there is easy way how apply texture layer to made vehicle to look like it got some time of "warfare" behind ... Its pretty dirty but I think it looks clean because of the camo pattern. I'm currently touching up an unfinished green camo pattern I found in the pbos for use. Share this post Link to post Share on other sites
ricoadf 0 Posted March 16, 2007 Looks great, i take my hat off to you sir Share this post Link to post Share on other sites
Blackbuck 9 Posted March 16, 2007 Very nice the bugs arent that major IMHO as long as its playable but keep working on it Regards HH. Share this post Link to post Share on other sites
wolfbite 8 Posted March 16, 2007 Look wicked any plans to add a paradrop script?? Share this post Link to post Share on other sites
mechastalin 0 Posted March 16, 2007 Look wicked any plans to add a paradrop script?? I'm not sure how but if somebody knows how I'll work with them. Share this post Link to post Share on other sites
Törni 0 Posted March 16, 2007 Have you checked if the track movement of other vehicles is made by just animating the texture of the track? Perhaps the track mesh itself does not move at all. Share this post Link to post Share on other sites
remcen 0 Posted March 16, 2007 in case in ArmA it's the same as in good ole ofp then of course the mesh does not move must be a problem of selection names i would say (without knowing that much about ArmA editing) good work, mechastalin! Share this post Link to post Share on other sites
akm74 1 Posted March 16, 2007 Quote[/b] ]As you can see it has working material maps and self shadows but there are some problems with it. how you manage to do it ? Share this post Link to post Share on other sites
mechastalin 0 Posted March 16, 2007 Quote[/b] ]As you can see it has working material maps and self shadows but there are some problems with it. how you manage to do it ? I used two unfinished files for the SPG_9 recoiless rifle in the data files. the NOHQ file and the SMDI file. and assigned them like this, I renamed the mapping files though. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgTextureToMaterial { class BMPMetal { textures[] = {"SFP_strf90\t\side_C.pac", "SFP_strf90\t\turret_C.pac", "SFP_strf90\t\rest_C.pac"}; material = "#BMPMetal"; }; }; class CfgMaterials { class BMPMetal { ambient[] = {1, 1, 1, 1}; diffuse[] = {1, 1, 1, 1}; forcedDiffuse[] = {0, 0, 0, 0}; emmisive[] = {0, 0, 0, 1}; specular[] = {1, 1, 1, 0}; specularPower = 75; PixelShaderID = "NormalMapSpecularDIMap"; VertexShaderID = "NormalMap"; class Stage1 { texture = "SFP_strf90\t\bmd_nohq.paa"; //texture = "SFP_strf90\t\side_C_nohq.pac"; uvSource = "tex"; class uvTransform { aside[] = {1.000000, 0.000000, 0.000000}; up[] = {0.000000, 1.000000, 0.000000}; dir[] = {0.000000, 0.000000, 0.000000}; pos[] = {0.000000, 0.000000, 0.000000}; }; }; class Stage2 { texture = "SFP_strf90\t\bmd_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.000000, 0.000000, 0.000000}; up[] = {0.000000, 1.000000, 0.000000}; dir[] = {0.000000, 0.000000, 0.000000}; pos[] = {0.000000, 0.000000, 0.000000}; }; }; }; }; Share this post Link to post Share on other sites
mechastalin 0 Posted March 17, 2007 I should mention It's not only the tracks that dont work but the whole assembly. Roadwheels and all. Share this post Link to post Share on other sites
mechastalin 0 Posted March 17, 2007 New screenshots courtesy of Dslyecxi! http://aycu02.webshots.com/image/12641/2002494737359734966_rs.jpg http://aycu35.webshots.com/image/12834/2002446374458939470_rs.jpg http://aycu30.webshots.com/image/14069/2002461454213923497_rs.jpg http://aycu28.webshots.com/image/12987/2002419329734974169_rs.jpg http://aycu25.webshots.com/image/13584/2002478788500029134_rs.jpg http://aycu27.webshots.com/image/13426/2002465267178854331_rs.jpg http://aycu25.webshots.com/image/11784/2002492614493095368_rs.jpg http://aycu10.webshots.com/image/11129/2002409802202545197_rs.jpg http://aycu21.webshots.com/image/10460/2002408811470621196_rs.jpg http://aycu19.webshots.com/image/14018/2002459375607381721_rs.jpg http://aycu19.webshots.com/image/14018/2002459375607381721_rs.jpg http://aycu26.webshots.com/image/10905/2000987130537528446_rs.jpg http://aycu26.webshots.com/image/10905/2000946306371189156_rs.jpg Share this post Link to post Share on other sites
twisted 128 Posted March 17, 2007 looks very good. nice work. Share this post Link to post Share on other sites
Törni 0 Posted March 17, 2007 Solved the track/suspension problem? Share this post Link to post Share on other sites
mechastalin 0 Posted March 17, 2007 Solved the track/suspension problem? No luck yet, doing a bit of research on it now actually. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 17, 2007 aah nice now i see it's dirty ... excelent Share this post Link to post Share on other sites
Törni 0 Posted March 17, 2007 Otherwise looking good. I assume that SLA aquired it's military vehicles cheap from DDR and other Eastern Europe countries after the collapse of Soviet Union, so BMP-1 is not out place. Infact a T-55, T-62 etc. would fit in just as nicely. Share this post Link to post Share on other sites
major woody 12 Posted March 17, 2007 *drewling* Â Simply just love the old Warsaw Pact stuff. Since I assume the modelling etc. are going very well how about taking this project one step further and make a BTR-D and some (all) of its variants? Â Share this post Link to post Share on other sites
FW200 0 Posted March 17, 2007 Are you going to include a olive drab version in the colours of the T-72/BMP-2 as well? Share this post Link to post Share on other sites
Shashman 0 Posted March 17, 2007 Excellent work! You have it looking like it was designed for ArmA. How?? Share this post Link to post Share on other sites
the_shadow 0 Posted March 17, 2007 ohhhh... its soooooooo cute :P now we just need a T55 and a Mt-Lb and we have everything we need for a small 3rd world country Share this post Link to post Share on other sites