froggyluv 2136 Posted December 25, 2012 Agree. I flat out loved Swat 4 (still do) but could never get into the MP aspect -dunno why, it just lacked the same immersion. The game that finally manages to scale out from Arma 2 sized country to room-room clearing of Swat will be The End Game. Share this post Link to post Share on other sites
Smurf 12 Posted December 25, 2012 AI takes time and knowledge; They probably will release a MP ready game and use that money to improve the whole game and maybe add a SP component. An America's Army style game is fine for me. Share this post Link to post Share on other sites
sparks50 0 Posted December 31, 2012 Yes, for now PVP seems ambitious enough. Share this post Link to post Share on other sites
-GR-Operative 10 Posted January 27, 2013 Saw this on Facebook. I'm really impressed. Share this post Link to post Share on other sites
KrisRedbeard 10 Posted July 9, 2013 Woah, that's a pretty old video. Plenty of updates since then, including to the loadout system. Rough, but getting there. Share this post Link to post Share on other sites
clifdenhill 1 Posted July 9, 2013 Was just about to go to bfs forums after here you guys are doing a great job! Share this post Link to post Share on other sites
down8 30 Posted July 9, 2013 Woah, that's a pretty old video.Plenty of updates since then, including to the loadout system. http://www.groundbranch.com/wp-content/uploads/2013/06/dev_ingame_20130701a-444x250.jpg Rough, but getting there. I've been following all your updates, I'm glad you are around here. Can't wait to test the first release! Share this post Link to post Share on other sites
jeza 5416 Posted July 15, 2013 Woah, that's a pretty old video.Plenty of updates since then, including to the loadout system. Rough, but getting there. Ha thought I might find you here also, nice work on the recent wip. Look forward to see the animations mentioned when holding the weapon I like the way your handling it. Got the weapon inventory nailed down yet, or still may add some new guns? Cheers. Share this post Link to post Share on other sites
KrisRedbeard 10 Posted July 20, 2013 Weapon inventory is work in progress, like everything else. The system behind it all is designed to be fairly easy to expand and begging to be modded. Share this post Link to post Share on other sites
Brain 12 Posted July 20, 2013 Looks awesome! How could I have missed in all the years? Share this post Link to post Share on other sites
KrisRedbeard 10 Posted July 29, 2013 Its funny... I started working a couple of weeks ago. Since then, I have had several conversations about doors in games, including the Arma serious. To top it all off, I watched a video from Dslyecxi bitching about passionately explaining the flaws that relates to doors.He shows of a decent example at the end the, which is similar to what we are aiming for: Quickie… doors are opening. One of those weird coincidences... Share this post Link to post Share on other sites
Sniperwolf572 758 Posted July 29, 2013 (edited) Its funny... I started working a couple of weeks ago. Since then, I have had several conversations about doors in games, including the Arma serious. To top it all off, I watched a video from Dslyecxi bitching about passionately explaining the flaws that relates to doors.He shows of a decent example at the end the, which is similar to what we are aiming for: Quickie… doors are opening. One of those weird coincidences... You and me obviously reacted the same way to that bit with the doors in Dsl's video. :D I had a go at implementing the R6-style fluid door opening last night and this was the result. I'm sure you're already aware of this, but I'll just mention it. SWAT4 had a pretty ok implementation of doors, it lacked incremental opening, the collision features you demonstrated and the "check if locked" was a bit awkward due to the fact you couldn't determine the state yourself unless you had a team member stack up on it but the contextual zones were done properly with auto-item selection and whatnot. Edited July 29, 2013 by Sniperwolf572 Share this post Link to post Share on other sites
KrisRedbeard 10 Posted July 29, 2013 That is certainly how it should be by default. If you could get the make it an animated player action, it'd be even better. Then again, Arma3 is set slightly in the future. Perhaps we will all develop telekinetic door opening abilities by then :P Share this post Link to post Share on other sites
KrisRedbeard 10 Posted August 13, 2013 Animations and player penetration this week. Still need to figure out when too much is too much. Do we need to track mutiple hit locations? *shrug* Anyone familiar with the system Arma uses? Tracking multiple hit locations, penetration vs perforation etc. Share this post Link to post Share on other sites
WarfighterOne 10 Posted September 6, 2013 this could be the savior of tactical games, the end alone totally made me go crazy over this. They said what ive been saying for the longest time. Share this post Link to post Share on other sites
suprememodder 11 Posted September 10, 2013 the animation blending is definitely better than arma 3 Share this post Link to post Share on other sites
KrisRedbeard 10 Posted September 11, 2013 With the amount of effort we're taking with it, it'd bloody wanna be... Share this post Link to post Share on other sites
clifdenhill 1 Posted September 11, 2013 With the amount of effort we're taking with it, it'd bloody wanna be... You forgot meow... Share this post Link to post Share on other sites
KrisRedbeard 10 Posted September 13, 2013 My bad. With the amount of meow we're taking with it, it'd bloody wanna be... :P Share this post Link to post Share on other sites
call_911 10 Posted September 14, 2013 Redstorm Entertainment was undoubtly my favorite developer back in the day. I am glad they are making a comeback with other talented folks. Was'nt Red Storm in on the old shooter Rangers Lead The Way? Anyone remember that shooter? Same ppl? Or were they maybe in on Hidden an Dangerous both from around same time period. Share this post Link to post Share on other sites
suprememodder 11 Posted September 14, 2013 rainbow six, ghost recon. basically all the good tom clancy tactical shooters before ubisoft went full retard. now that takedown looks like a bad joke and arma 3's a failure, i'm probably going to have to brush up on my ue3 skills since this game will be my new modding playground. Share this post Link to post Share on other sites
ric 1 Posted September 14, 2013 is this the same game? Share this post Link to post Share on other sites
onlyrazor 11 Posted September 14, 2013 is this the same game? Nope. Similar game in terms of gameplay and genre, but not the same. For one, unlike this unfortunate gem, it had a successful Kickstarter campaign... Still, nice to see the genre making a comeback. Share this post Link to post Share on other sites
suprememodder 11 Posted September 15, 2013 2 games few people have heard about is hardly a comeback for the genre. and it looks like one of the game already screwed up judging by the above video. Share this post Link to post Share on other sites