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NeMeSiS

Zmod (Crappy Zombie Mod)

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i have the same problem as Eddie Haskel but i can't find the WoodlandUS2 file you mention anywhere, could i please be linked? i just can't seem to find it anywhere.

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i really love the CZMod, but i really don't like the default arma weapon sounds, To combat this i use "ThePredators" authentic sound & weapons mod. only problem is, when i play the sound mod the Zombies dissapear from the editors options. i've tried placing the Zombie files in the addon folder of the mod, but to no avail.

Is there any way i can play with the zombies but use the weapon sounds from ThePredators mod??

Many Thanks

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Very nice! But the zombie sounds are too high. I can hear a zombie snarl and eat several hundred meters... When a zombie is within 50 m from me it sounds like he is breathing down my neck.Is it supposed to be that high volume?

I have no soundmod, and x-fi with latest drivers.

Am I the only one with this sound problem?

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is there any way of getting AI on the independent team to attack zombies? i have police models for a map i'm making and while the zombies attack the police, the police do nothing to them unless given a direct attack way point.

is there a way to make zombies appear hostile to other independents? like the zombies do to them.

cheers

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No, i have too the SOundproblems..

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i dont really mind the sounds, i think it makes it more atmospheric.

I really hope theres something you can do about the lag caused when there are numerous targets for the zombies. Do you think that is at all possible? huh.gif

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I have talked about the lag earlier,

there is not much that can be done to reduce it,

the zombies are script dependant.

All steps to minimize lag have been taken, like keeping it sqf

and processing all zombies in only one script and not use 1 script per zombie. It can only be anticipated that BIS will add

something like a melee combat option (with a knife or by fist stroke), so that the engine controls the approach towards the next target. On script level the target approach slows things down unfortunately.

About the sounds, the zombies correctly "SAY" the sounds, so they should be distant-dependant. Again it's the engine's task to handle that.

Inedependent sided units can't be enemies for the zombies, sorry.

They would simply not engage each other.

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@Kamikaze189

Can you elaborate on that spawn system you are talking about?

I have no clue what you mean.

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About the sounds, the zombies correctly "SAY" the sounds, so they should be distant-dependant. Again it's the engine's task to handle that.

Yes, they are dependent of the distance, they are just too loud. They are like 10 times to high for me. From 100 m they sounds like 10 meters away and 10 meters away they sound like they are breathing down my neck...

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The spawns (I imagine) would be similar to the ones used for the OFP zombies.

Basically, you should make game logics that you can place in the editor with ease. Like:

-Quick zombies

--Spawn 5 every 30 seconds if enemy within 50 meters

--Spawn 5 every 30 seconds if enemy within 100 meters

--And so on, as you think would suffice, and with different times, different amounts (or just stick with one zombie and make the respawn time really low), and distances if you would like.

-Same, but with slow zombies

It would allow map makers without much scripting experience to make some better maps.

Anyway, if you have any more questions about it, I'll certainly reply. wink_o.gif

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wow, these zombies are fun haha.

first mod of the type I've ever tried and I love it already.

much thanks to the creator(s) smile_o.gif

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Lov the mod, many hours of fun!! just thinking anyway to increase the blood Alot, mabe hav it spurt out wen you shoot them in the head rofl.gif Trying to get the mood like resident of evil is hard when theres no gore. another idea when the zombies get shot its a bit lame, cuz it takes alot to take them down, is it possible to hav them react to every shot, so a shot will make

them jerk / stop / or whatever is easiest, tell you what would be truly sweet is if you blasted them with say 8shots from an m249 an

they fall on to there knees an then as long as you dont fire they get back up notworthy.gif an if you fire then instead of geting up there fall from there knees on to there belly an then get back up an there till there life is gone, just throwing ideas out

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Would anyone mind pming me with the list of the zombies? i'd like to spawn the civillian infected.. but i do not have their classnames.

And for some reason i can not DEPBO the file.

=[

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Yeah im using Cpbo... but something is wrong with it.. Can i just get a copy of the config.bin? or whatever? thanks.

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Love the mod but the sounds are way too loud even when they are far away. Hope we can get this worked out soon, other than that, this is a great mod, I've already been making maps for this addon. Anyone know of a server for this?

Thanks,

Ack

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good work on the mod charonos i really appreciate the effort, but in regards to the zombies allways knowing ur location or any friendly location even from miles out, is it possible to make the zombie run off a knowsabout command so for example

IF zombie knowsabout Blueforunit then domove getpos blueforunit

or something like that doesnt have to be exact but thats the kind of idea i was trying to portray.

Other then that mate keep up the good work!

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Is there any new work being done on this mod because I really like it. The mod is very fun but there is 1 porb that i am having. In the game I can have huge battles like 400 men vs 400 men my setting are all on hight and no lag and does not go below 20 fps. Now when I put a small amount of zombies like 50 zombies vs 12 guys no lag at all about 50 fps. The anytime I put over 100 zombies for some reason the game starts to jump. Like 120 zombies vs 12 guys It just really bad and the more zombies I add the worse it gets. It has to be something wrong with the addon because my fps does not drop and all when it starts to jump it stayes around 40-50 fps. Now I am running the USA version of the game and when I say it jumps it means I will take a few steps the game will freeze for 1 second then i can walk another few steps and freeze and so on. I tryed to turn down grafix no help. If you could fix this prob it would be great because as of now you really cant play it.

e660 running at 3.4

Asus striker

GTX 8800

4 gig corsair 2x2 gig sticks

raptorx 10,000 rpm

x-fi sound card

corsair 620 PS

windows xp 32bit sp 1&2

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I have the same prob on a slightly smaller scale, around 12 vs 50 zombies with about 30 civilians i like watching them get eaten rofl.gif

or 12 v 65 graphic settings make no noticeable difference

Core 2 e6600

EVGA 680i

xfx 8800 gtx

1gb ocz 1000mhz ti alpha

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So, does this CZM work in MP or there's too much lag on bandwidth/CPU?

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I have the exact same problem, it's like it's trying to run a script too much or something.

- Ack

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