vilas 477 Posted December 30, 2006 i think that some tings has to be changed; 1) Abrams should be stronger, it is simple work (done) 2) untill Oxygen2 is not released we can only reteture: fictional Sahrani units should have: - south state should also have green camo, not only desert, so i think i should give them fictional green sixcolor (they have desert already) also many pro-soviets states had no camo but khaki or green uniforms, so i gave to the north one color uniforms, but still i haven't decided olive drab (middle) or dark khaki (right)<-- maybe players can vote, olive drab or khaki ? 3) when oxygen will be released - RPK, AKMS to the north, UZI, G3, M16A1 and real M16A2 to the south model of M16A2 in game is wrong it is not M16A2, but some mix of A2 and A4 Share this post Link to post Share on other sites
Abs_01 0 Posted December 30, 2006 They all look so good! You've got my vote for the olive drab, though. I think the khaki might be too noticable from some distance away. And I really like the way the fictional green sixcolour turned out. Keep up the good work! Abs Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 30, 2006 Yes, they look very good. I'd been waiting for someone to improve the textures of the N. Sahranis! I think the N. Sahrani troops as textured by BIS are supposed to be wearing the modern Russian "NATO" camouflage pattern, although the texturing of it on the models is not particularly good. I do like the alternative "Soviet khaki" colour scheme you have done, though, and I'd definitely want to download and use units dressed like this! [i'm sure, however, that some party-pooper will complain that they look too "1970s"] Whichever scheme wins the "vote", please may I suggest you change the frag' vest to a colour slightly different from the uniform (or even leave it in its original colour)? I'm sure I'm not the only one who thinks that the bare steel tobies they are wearing don't look very "tactical", so I'd also like to suggest that it would also be great if you could add a camouflage cover to the steel helmets, something like this: The paratrooper in this picture has his helmet covered with material in the KLMK "sun bunnies" pattern that was first used in the late 1960s, but if you are going to do it then you could substitute a more modern pattern if you want. Share this post Link to post Share on other sites
CanadianTerror 0 Posted December 30, 2006 I like both of the North retexes but i'd say i'm partial to the Khaki. But releasing both is always the better choice. Share this post Link to post Share on other sites
vilas 477 Posted December 31, 2006 so such will be soon released: - full camo; - rain pattern "moro" like Polish or DDR or CSLA; - olive drab; - khaki; which of them to put in addon ? all - people can say that this is nonsense detail of rain pattern: Share this post Link to post Share on other sites
CanadianTerror 0 Posted December 31, 2006 Put them all in...1 version for each different North soldier model and you'd have a very nice pack there. Maybe a plain OD green for the South too. (just an idea) Share this post Link to post Share on other sites
GD Mast 0 Posted December 31, 2006 If I have to choose one, then it would be the olive drab or put them all in and let the player decide. Â Also helmet covers too. GD Mast Share this post Link to post Share on other sites
Heatseeker 0 Posted December 31, 2006 Great job! I especially like #2 with the helmet cover . I cant wait untill someone comes up with proper new SLA and RACS models, those vests with the shovels and tents look just wrong, this pisses me off since they have better model parts and textures for years now but only used some... Share this post Link to post Share on other sites
FireflyPL 0 Posted December 31, 2006 Vilas przeteksturuj helm. Fatalnie wyglada odstajacy zielony. Powinien byc duzo ciemniejszy albo w camo munduru albo zgnila zielen lub jeszcze cos innego. Share this post Link to post Share on other sites
mr reality 0 Posted December 31, 2006 Very nice retextures Vilas It's difficult to decide what colour scheme is best as now i seem to like the full camo version now that i've seen it, were as before i would of thought the khaki version would of suited. Heatseeker sumed it up for me when he mentioned the crappy shovels and bed roll on the models (I know you can't remodel these yet). There's just some thing not right about the khaki model because of the bed roll. It's a very basic BDU, but with the bed roll and shovel it don't seem right. That's just my personal opinion. Maybe i'm getting tired of the west Vs east settings and that's why i'm looking forward to Ebuds african retextures. For me the island of Sahrani is crying out for african, arab or even south american style opfor.  I know i'm getting way ahead of myself here but that's my opinion. Maybe it's because i'm yet to get the full game  I'm not sure how the M1 tank looks in game but maybe you could turn your hand to retexturing that, as i don't like the camo scheme BIS have given it. Just a thought. Share this post Link to post Share on other sites
wipman 1 Posted December 31, 2006 Hi, i think that that 6 colours BDU looks great; and for the eastern style units... i'll vote for keep the camo and add just the kaki BDU's; for the western fryendly units i'll choose that 6 colours BDU's and Nam tiger stripe for the SF units, with a Coyote Tan eliminator III vest or just the woodland one; i'll change some more things in those reduced armed forces, i'll give 'em some Nam UH1's to the western units and an RHS MI24 for the eastern units; but that (ovbiously) is somethin' that should be done once the propper tools be released. But anyways... good job there. Let's C ya Share this post Link to post Share on other sites
Heatseeker 0 Posted December 31, 2006 Maybe i'm getting tired of the west Vs east settings and that's why i'm looking forward to Ebuds african retextures. For me the island of Sahrani is crying out for african, arab or even south american style opfor. I know i'm getting way ahead of myself here but that's my opinion. Maybe it's because i'm yet to get the full game You read my mind . The buildings, vegetation, etc just feel North African (atleast in the south), it would have been a much more fitting theme for this game. We have ME architectural influences and EU too (from ex colonies?). The RACS are so missing personality, they are like US models wearing old choc chip cammos, they should look diferent/appart. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted January 1, 2007 I like your N. Sahrani retextures even more now! Please release them all! Share this post Link to post Share on other sites
olemissrebel 0 Posted January 1, 2007 Stick to that diagram, use the mustardish-khaki... Share this post Link to post Share on other sites
the_shadow 0 Posted January 1, 2007 i was thinking..... for the south Sahrani troops.... wouldnt ordinary woodland BDU´s be more apropriate then the 6 color fictional thingy? since the US has abandoned the old woodland uniforms (and the 3 color desert uniforms) i think that thay might have given their surplus uniforms to Sahrani..... but then again, you´re the boss when it comes to your addons... Share this post Link to post Share on other sites
vilas 477 Posted January 1, 2007 VILAS PACK FOR ARMA little new-year surprise : addon in alfa stage , it is as it is, more units will be released , now only test units all fictional only test units and stronger Abrams (untill oxygen will be released i only changed total armour value - without changing to front, rear armour), now M1A1 Abrams can stay alive after 1 shot from T72 21 MB in RAR <img src="" border="0"> <img src="" border="0"> <img src="" border="0"> <img src="" border="0"> Share this post Link to post Share on other sites
Col. Faulkner 0 Posted January 3, 2007 I downloaded your first "alpha". I liked the new uniform textures a lot but was a bit disappointed that you didn't give the N. Sahrani troops disruptive patterned camouflage covers for their helmets. This would be a good opportunity to correct this annoying oversight on the part of the BIS texturers, and other contributors to the thread liked the idea too. I'd like to ask you again if you'd maybe consider doing it for us. Â Edit: I do realise you did it for some of them, but the one with the disruptive pattern has it only at the front; it should really be a cloth cover that hides the entire bowl. Share this post Link to post Share on other sites
sniperandy 0 Posted January 3, 2007 a readme file with class names etc would have been nice in the download. apart from that nice pack, thanks... Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2007 helmet for "camo soldier" is painted , like helmets during ww2 disruptive - in my english dictionary it means "destroing" what you mean ? cloth on helmet - i wait for oxygen 2 or you mean texture that looks like cloth ? if you mean other thigs like luminescence, material - i cannot open texture of glossines and shadow in textview, dieferrent format Share this post Link to post Share on other sites
Col. Faulkner 0 Posted January 3, 2007 helmet for "camo soldier" is painted , like helmets during ww2disruptive - in my english dictionary it means "destroing" what you mean ? cloth on helmet - i wait for oxygen 2 or you mean texture that looks like cloth ? if you mean other thigs like luminescence,  material - i cannot open  texture of glossines and shadow in textview, dieferrent format "Disruptive" as in "breaking up the shape and outline", but if it's not possible to do it properly without the tools then just forget it. Thanks for considering it anyway. Share this post Link to post Share on other sites
Symbiot 0 Posted January 4, 2007 Quote[/b] ]units and stronger Abrams (untill oxygen will be released i only changed total armour value - without changing to front, rear armour), now M1A1 Abrams can stay alive after 1 shot from T72 Show me any reasons why Abrams should stay alive after 1 shot from T72 ? Because you are proamerican ? Â There is a lot of tutorials of correct destroying of abrams with only one rpg shot & IT SIMPLY WORKS ! in Irak, Africa...etc. So why it must survive after 1 sabot ? Need some videodemonstrations ? youtube.com & write - burning abrams or Americans Must see ! Share this post Link to post Share on other sites
vilas 477 Posted January 4, 2007 i am not pro-us but as i know from those wars abrams will survive M1A1 is new technology from late 80' and value of armor is about 400-700 mm T72 without ERA has armor about value of 400 mm both has composite armor but how many T72 were distroyed by M1A1 and vice versa ? T72 is not T80 BV, T80 BV is comparable to M1A1 by stregh, but not T72 M russians taks are better for roads, terrain, because they are "light" about 40 tons , US tanks 60 tons but russian / soviet strategy was : they have one expensive and strong tank, we have 10 cheap and lighter tanks on their one, so we will drown them in our steel quality against quantity (large numers) in game engine (althought it was in advertisment) there is no division for : front armor, back armor, structure of config is like OFP, so i had to give better value to all tank i could give it just to front of turret Share this post Link to post Share on other sites
Symbiot 0 Posted January 4, 2007 Saudi Arabia, special trainings... american armor has not even reached the range.... Russian armor can march throw the desert without any problems... Do not forget what russian tank havn't same characteristics like irakians have... If both Abrams & T-72 CAN be destroyed with only ONE RPG shot or sabot...regardless theirs armor !!! What we have...Two tanks, one of them cost like iraki palace, with big armor but useless & elegant like a cow on the ice....& one which is faster, cheaper, can survive thousands time better than abrams & pass where abrams can't... Abrams - big useless tin ! Â Armor it's not a quality with new antiarmor weapons.. Quote[/b] ]in game engine (althought it was in advertisment) there is no division for : front armor, back armor, structure of config is like OFP, so i had to give better value to all tanki could give it just to front of turret There IS division for : front armor, back armor !!! TRY TO SHOOT WITH RPG to the different armor parts...you'll see.. SO KEEP IT AS IT IS !!!! Â Share this post Link to post Share on other sites
Wass 1 Posted January 4, 2007 Vilas Look at this http://www.btvt.narod.ru/spec/antitank/destroy.htm and this: http://www.gulflink.osd.mil/du/du_tabl.htm#TAB Share this post Link to post Share on other sites